2013-10-27 18:04:37 +01:00
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#pragma once
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// STL includes
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#include <string>
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#include <vector>
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// Qt includes
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#include <QTimer>
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// Linux-SPI includes
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#include <linux/spi/spidev.h>
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// hyperion incluse
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#include <hyperion/LedDevice.h>
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/// Linear Smooting class
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///
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/// This class processes the requested led values and forwards them to the device after applying
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/// a linear smoothing effect. This class can be handled as a generic LedDevice.
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class LinearColorSmoothing : public QObject, public LedDevice
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{
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Q_OBJECT
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public:
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/// Constructor
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/// @param LedDevice the led device
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/// @param LedUpdatFrequency The frequency at which the leds will be updated (Hz)
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/// @param settingTime The time after which the updated led values have been fully applied (sec)
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2013-10-27 21:06:35 +01:00
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LinearColorSmoothing(LedDevice *ledDevice, double ledUpdateFrequency, int settlingTime);
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2013-10-27 18:04:37 +01:00
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/// Destructor
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virtual ~LinearColorSmoothing();
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/// write updated values as input for the smoothing filter
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///
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/// @param ledValues The color-value per led
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/// @return Zero on succes else negative
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///
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2013-11-11 10:00:37 +01:00
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virtual int write(const std::vector<ColorRgb> &ledValues);
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2013-10-27 18:04:37 +01:00
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/// Switch the leds off
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virtual int switchOff();
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private slots:
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/// Timer callback which writes updated led values to the led device
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void updateLeds();
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private:
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/// The led device
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LedDevice * _ledDevice;
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/// The interval at which to update the leds (msec)
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const int64_t _updateInterval;
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/// The time after which the updated led values have been fully applied (msec)
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const int64_t _settlingTime;
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/// The Qt timer object
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QTimer _timer;
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/// The timestamp at which the target data should be fully applied
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int64_t _targetTime;
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/// The target led data
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2013-11-11 10:00:37 +01:00
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std::vector<ColorRgb> _targetValues;
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2013-10-27 18:04:37 +01:00
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/// The timestamp of the previously written led data
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int64_t _previousTime;
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/// The previously written led data
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2013-11-11 10:00:37 +01:00
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std::vector<ColorRgb> _previousValues;
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2013-10-27 18:04:37 +01:00
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};
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