hyperion.ng/include/protoserver/ProtoServer.h

93 lines
2.0 KiB
C
Raw Normal View History

#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QTcpServer>
#include <QSet>
#include <QList>
#include <QStringList>
// Hyperion includes
#include <hyperion/Hyperion.h>
// hyperion includes
#include <utils/Image.h>
#include <utils/ColorRgb.h>
#include <utils/GrabbingMode.h>
#include <utils/VideoMode.h>
#include <utils/Logger.h>
// forward decl
class ProtoClientConnection;
class ProtoConnection;
namespace proto {
class HyperionRequest;
}
///
/// This class creates a TCP server which accepts connections wich can then send
/// in Protocol Buffer encoded commands. This interface to Hyperion is used by
/// hyperion-remote to control the leds
///
class ProtoServer : public QObject
{
Q_OBJECT
public:
///
/// ProtoServer constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
ProtoServer(uint16_t port = 19445);
~ProtoServer();
///
/// @return the port number on which this TCP listens for incoming connections
///
uint16_t getPort() const;
public slots:
void sendImageToProtoSlaves(int priority, const Image<ColorRgb> & image, int duration_ms);
signals:
///
/// Forwarding KODI Checker
///
void grabbingMode(const GrabbingMode mode);
void videoMode(const VideoMode VideoMode);
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void newConnection();
///
/// Slot which is called when a client closes a connection
/// @param connection The Connection object which is being closed
///
void closedConnection(ProtoClientConnection * connection);
void newMessage(const proto::HyperionRequest * message);
private:
/// Hyperion instance
Hyperion * _hyperion;
/// The TCP server object
QTcpServer _server;
/// List with open connections
QSet<ProtoClientConnection *> _openConnections;
QStringList _forwardClients;
/// Hyperion proto connection object for forwarding
QList<ProtoConnection*> _proxy_connections;
Logger * _log;
};