hyperion.ng/include/effectengine/EffectEngine.h

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#pragma once
// Qt includes
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonDocument>
#include <QJsonArray>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <effectengine/EffectSchema.h>
#include <utils/Logger.h>
// pre-declarioation
class Effect;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const QJsonObject & jsonEffectConfig);
virtual ~EffectEngine();
void readEffects();
const std::list<EffectDefinition> & getEffects() const
{
return _availableEffects;
};
const std::list<ActiveEffectDefinition> & getActiveEffects();
const std::list<EffectSchema> & getEffectSchemas()
{
return _effectSchemas;
};
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///
/// @brief Get all init data of the running effects and stop them
///
void cacheRunningEffects();
///
/// @brief Start all cached effects, origin and smooth cfg is default
///
void startCachedEffects();
signals:
/// Emit when the effect list has been updated
void effectListUpdated();
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, int priority, int timeout = -1, const QString &origin="System");
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, const QJsonObject & args, int priority, int timeout = -1, const QString &pythonScript = "", const QString &origin = "System", unsigned smoothCfg=0);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished();
private:
bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
bool loadEffectSchema(const QString & path, const QString & effectSchemaFile, EffectSchema &effectSchema);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const QString &script, const QString &name, const QJsonObject & args, int priority, int timeout = -1, const QString & origin="System", unsigned smoothCfg=0);
private:
Hyperion * _hyperion;
QJsonObject _effectConfig;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
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std::list<ActiveEffectDefinition> _cachedActiveEffects;
std::list<EffectSchema> _effectSchemas;
Logger * _log;
};