hyperion.ng/include/grabber/DispmanxFrameGrabber.h

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#pragma once
// BCM includes
#ifdef PLATFORM_RPI
#pragma GCC system_header
#include <bcm_host.h>
#else
#include <grabber/DispmanxFrameGrabberMock.h>
#endif
// Utils includes
#include <utils/Image.h>
#include <utils/ColorRgba.h>
#include <hyperion/Grabber.h>
///
/// The DispmanxFrameGrabber is used for creating snapshots of the display (screenshots) with a
/// downsized and scaled resolution.
///
class DispmanxFrameGrabber : public Grabber
{
public:
///
/// Construct a DispmanxFrameGrabber that will capture snapshots with specified dimensions.
///
/// @param[in] width The width of the captured screenshot
/// @param[in] height The heigth of the captured screenshot
///
DispmanxFrameGrabber(const unsigned width, const unsigned height);
~DispmanxFrameGrabber() override;
///
/// Captures a single snapshot of the display and writes the data to the given image. The
/// provided image should have the same dimensions as the configured values (_width and
/// _height)
///
/// @param[out] image The snapped screenshot (should be initialized with correct width and
/// height)
///
int grabFrame(Image<ColorRgb> & image);
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///
///@brief Set new width and height for dispmanx, overwrite Grabber.h impl
virtual bool setWidthHeight(int width, int height);
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private:
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///
/// Updates the frame-grab flags as used by the VC library for frame grabbing
///
/// @param vc_flags The snapshot grabbing mask
///
void setFlags(const int vc_flags);
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///
/// @brief free _vc_resource and captureBuffer
///
void freeResources();
/// Handle to the display that is being captured
DISPMANX_DISPLAY_HANDLE_T _vc_display;
/// Handle to the resource for storing the captured snapshot
DISPMANX_RESOURCE_HANDLE_T _vc_resource;
/// Rectangle of the captured resource that is transfered to user space
VC_RECT_T _rectangle;
/// Flags (transforms) for creating snapshots
int _vc_flags;
// temp buffer when capturing with unsupported pitch size or
// when we need to crop the image
ColorRgba* _captureBuffer;
// size of the capture buffer in Pixels
unsigned _captureBufferSize;
// rgba output buffer
Image<ColorRgba> _image_rgba;
};