hyperion.ng/libsrc/hyperion/LinearColorSmoothing.cpp

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// Qt includes
#include <QDateTime>
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#include <QTimer>
#include "LinearColorSmoothing.h"
#include <hyperion/Hyperion.h>
#include <cmath>
using namespace hyperion;
LinearColorSmoothing::LinearColorSmoothing(const QJsonDocument& config, Hyperion* hyperion)
: LedDevice(QJsonObject(), hyperion)
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, _log(Logger::getInstance("SMOOTHING"))
, _hyperion(hyperion)
, _updateInterval(1000)
, _settlingTime(200)
, _timer(new QTimer(this))
, _outputDelay(0)
, _writeToLedsEnable(true)
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, _continuousOutput(false)
, _pause(false)
, _currentConfigId(0)
{
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// set initial state to true, as LedDevice::enabled() is true by default
_hyperion->getComponentRegister().componentStateChanged(hyperion::COMP_SMOOTHING, true);
// init cfg 0 (default)
_cfgList.append({false, 200, 25, 0});
handleSettingsUpdate(settings::SMOOTHING, config);
// add pause on cfg 1
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SMOOTHING_CFG cfg = {true};
_cfgList.append(cfg);
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// listen for comp changes
connect(_hyperion, &Hyperion::componentStateChanged, this, &LinearColorSmoothing::componentStateChange);
// timer
connect(_timer, SIGNAL(timeout()), this, SLOT(updateLeds()));
}
LinearColorSmoothing::~LinearColorSmoothing()
{
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}
void LinearColorSmoothing::handleSettingsUpdate(const settings::type& type, const QJsonDocument& config)
{
if(type == settings::SMOOTHING)
{
QJsonObject obj = config.object();
_continuousOutput = obj["continuousOutput"].toBool(true);
SMOOTHING_CFG cfg = {false, obj["time_ms"].toInt(200), unsigned(1000.0/obj["updateFrequency"].toDouble(25.0)), unsigned(obj["updateDelay"].toInt(0))};
_cfgList[0] = cfg;
// if current id is 0, we need to apply the settings (forced)
if(!_currentConfigId)
selectConfig(0, true);
if(enabled() != obj["enable"].toBool(true))
setEnable(obj["enable"].toBool(true));
}
}
int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
{
// received a new target color
if (_previousValues.empty())
{
// not initialized yet
_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
_targetValues = ledValues;
_previousTime = QDateTime::currentMSecsSinceEpoch();
_previousValues = ledValues;
QMetaObject::invokeMethod(_timer, "start", Qt::QueuedConnection, Q_ARG(int, _updateInterval));
}
else
{
_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
memcpy(_targetValues.data(), ledValues.data(), ledValues.size() * sizeof(ColorRgb));
}
return 0;
}
int LinearColorSmoothing::switchOff()
{
// We will keep updating the leds (but with pure-black)
// Clear the smoothing parameters
std::fill(_targetValues.begin(), _targetValues.end(), ColorRgb::BLACK);
_targetTime = 0;
// Erase the output-queue
for (unsigned i=0; i<_outputQueue.size(); ++i)
{
_outputQueue.push_back(_targetValues);
_outputQueue.pop_front();
}
emit _hyperion->ledDeviceData(std::vector<ColorRgb>(_ledCount, ColorRgb::BLACK));
return 0;
}
void LinearColorSmoothing::updateLeds()
{
int64_t now = QDateTime::currentMSecsSinceEpoch();
int deltaTime = _targetTime - now;
if (deltaTime < 0)
{
memcpy(_previousValues.data(), _targetValues.data(), _targetValues.size() * sizeof(ColorRgb));
_previousTime = now;
queueColors(_previousValues);
_writeToLedsEnable = _continuousOutput;
}
else
{
_writeToLedsEnable = true;
float k = 1.0f - 1.0f * deltaTime / (_targetTime - _previousTime);
int reddif = 0, greendif = 0, bluedif = 0;
for (size_t i = 0; i < _previousValues.size(); ++i)
{
ColorRgb & prev = _previousValues[i];
ColorRgb & target = _targetValues[i];
reddif = target.red - prev.red;
greendif = target.green - prev.green;
bluedif = target.blue - prev.blue;
prev.red += (reddif < 0 ? -1:1) * std::ceil(k * std::abs(reddif));
prev.green += (greendif < 0 ? -1:1) * std::ceil(k * std::abs(greendif));
prev.blue += (bluedif < 0 ? -1:1) * std::ceil(k * std::abs(bluedif));
}
_previousTime = now;
queueColors(_previousValues);
}
}
void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> & ledColors)
{
if (_outputDelay == 0)
{
// No output delay => immediate write
if ( _writeToLedsEnable && !_pause)
emit _hyperion->ledDeviceData(ledColors);
}
else
{
// Push new colors in the delay-buffer
if ( _writeToLedsEnable )
_outputQueue.push_back(ledColors);
// If the delay-buffer is filled pop the front and write to device
if (_outputQueue.size() > 0 )
{
if ( _outputQueue.size() > _outputDelay || !_writeToLedsEnable )
{
if (!_pause)
{
emit _hyperion->ledDeviceData(_outputQueue.front());
}
_outputQueue.pop_front();
}
}
}
}
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void LinearColorSmoothing::componentStateChange(const hyperion::Components component, const bool state)
{
if(component == hyperion::COMP_LEDDEVICE)
{
setEnable(state);
}
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if(component == hyperion::COMP_SMOOTHING)
{
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setEnable(state);
// update comp register
_hyperion->getComponentRegister().componentStateChanged(hyperion::COMP_SMOOTHING, state);
}
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}
void LinearColorSmoothing::setEnable(bool enable)
{
if (!enable)
{
QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
_previousValues.clear();
}
}
void LinearColorSmoothing::setPause(bool pause)
{
_pause = pause;
}
unsigned LinearColorSmoothing::addConfig(int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
{
SMOOTHING_CFG cfg = {false, settlingTime_ms, int64_t(1000.0/ledUpdateFrequency_hz), updateDelay};
_cfgList.append(cfg);
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//Debug( _log, "smoothing cfg %d: interval: %d ms, settlingTime: %d ms, updateDelay: %d frames", _cfgList.count()-1, cfg.updateInterval, cfg.settlingTime, cfg.outputDelay );
return _cfgList.count() - 1;
}
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bool LinearColorSmoothing::selectConfig(unsigned cfg, const bool& force)
{
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if (_currentConfigId == cfg && !force)
{
return true;
}
if ( cfg < (unsigned)_cfgList.count())
{
_settlingTime = _cfgList[cfg].settlingTime;
_outputDelay = _cfgList[cfg].outputDelay;
_pause = _cfgList[cfg].pause;
if (_cfgList[cfg].updateInterval != _updateInterval)
{
QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
_updateInterval = _cfgList[cfg].updateInterval;
QMetaObject::invokeMethod(_timer, "start", Qt::QueuedConnection, Q_ARG(int, _updateInterval));
}
_currentConfigId = cfg;
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//DebugIf( enabled() && !_pause, _log, "set smoothing cfg: %d, interval: %d ms, settlingTime: %d ms, updateDelay: %d frames", _currentConfigId, _updateInterval, _settlingTime, _outputDelay );
//DebugIf( _pause, _log, "set smoothing cfg: %d, pause", _currentConfigId );
return true;
}
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// reset to default
_currentConfigId = 0;
return false;
}