hyperion.ng/include/effectengine/EffectEngine.h

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#pragma once
#include <hyperion/Hyperion.h>
// pre-declarioation
class Effect;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion);
virtual ~EffectEngine();
std::list<std::string> getEffects() const;
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const std::string &effectName, int priority, int timeout = -1);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
Hyperion * _hyperion;
std::map<std::string, std::string> _availableEffects;
std::list<Effect *> _activeEffects;
};