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# pragma once
// STL includes
# include <string>
// Qt includes
# include <QObject>
# include <QString>
# include <QNetworkAccessManager>
# include <QHostAddress>
// Leddevice includes
# include <leddevice/LedDevice.h>
class QUdpSocket ;
class AtmoOrbLight {
public :
unsigned int id ;
///
/// Constructs the light.
///
/// @param id the orb id
AtmoOrbLight ( unsigned int id ) ;
} ;
/**
* Implementation for the AtmoOrb
*
* To use set the device to " atmoorb " .
*
* @ author RickDB ( github )
*/
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class LedDeviceAtmoOrb : public LedDevice
{
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Q_OBJECT
public :
// Last send color map
QMap < int , int > lastColorRedMap ;
QMap < int , int > lastColorGreenMap ;
QMap < int , int > lastColorBlueMap ;
// Multicast status
bool joinedMulticastgroup ;
///
/// Constructs the device.
///
/// @param output is the multicast address of Orbs
/// @param transitiontime is optional and not used at the moment
/// @param useOrbSmoothing use Orbs own (external) smoothing algorithm (default: false)
/// @param skipSmoothingDiff minimal color (0-255) difference to override smoothing so that if current and previously received colors are higher than set dif we override smoothing
/// @param port is the multicast port.
/// @param numLeds is the total amount of leds per Orb
/// @param array containing orb ids
///
LedDeviceAtmoOrb ( const std : : string & output , bool useOrbSmoothing =
false , int transitiontime = 0 , int skipSmoothingDiff = 0 , int port = 49692 , int numLeds = 24 ,
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std : : vector < unsigned int > orbIds = std : : vector < unsigned int > ( ) ) ;
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///
/// Destructor of this device
///
virtual ~ LedDeviceAtmoOrb ( ) ;
///
/// Sends the given led-color values to the Orbs
///
/// @param ledValues The color-value per led
/// @return Zero on success else negative
///
virtual int write ( const std : : vector < ColorRgb > & ledValues ) ;
virtual int switchOff ( ) ;
private :
/// QNetworkAccessManager object for sending requests.
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QNetworkAccessManager * _manager ;
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/// String containing multicast group IP address
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QString _multicastGroup ;
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/// use Orbs own (external) smoothing algorithm
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bool _useOrbSmoothing ;
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/// Transition time between colors (not implemented)
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int _transitiontime ;
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// Maximum allowed color difference, will skip Orb (external) smoothing once reached
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int _skipSmoothingDiff ;
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/// Multicast port to send data to
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int _multiCastGroupPort ;
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/// Number of leds in Orb, used to determine buffer size
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int _numLeds ;
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/// QHostAddress object of multicast group IP address
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QHostAddress _groupAddress ;
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/// QUdpSocket object used to send data over
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QUdpSocket * _udpSocket ;
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/// Array of the orb ids.
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std : : vector < unsigned int > _orbIds ;
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///
/// Set Orbcolor
///
/// @param orbId the orb id
/// @param color which color to set
/// @param commandType which type of command to send (off / smoothing / etc..)
///
void setColor ( unsigned int orbId , const ColorRgb & color , int commandType ) ;
///
/// Send Orb command
///
/// @param bytes the byte array containing command to send over multicast
///
void sendCommand ( const QByteArray & bytes ) ;
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} ;