hyperion.ng/include/leddevice/LedDeviceWrapper.h

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#pragma once
// util
#include <utils/Logger.h>
#include <utils/ColorRgb.h>
#include <utils/Components.h>
class LedDevice;
class Hyperion;
typedef LedDevice* ( *LedDeviceCreateFuncType ) ( const QJsonObject& );
typedef std::map<QString,LedDeviceCreateFuncType> LedDeviceRegistry;
///
/// @brief Creates and destroys LedDevice instances with LedDeviceFactory and moves the device to a thread. Pipes all signal/slots and methods to LedDevice instance
///
class LedDeviceWrapper : public QObject
{
Q_OBJECT
public:
LedDeviceWrapper(Hyperion* hyperion);
~LedDeviceWrapper();
///
/// @brief Contructs a new LedDevice, moves to thread and starts
/// @param config With the given config
///
void createLedDevice(const QJsonObject& config);
///
/// @brief Get all available device schemas
/// @return device schemas
///
static const QJsonObject getLedDeviceSchemas();
///
/// @brief add all device constrcutors to the map
///
static int addToDeviceMap(QString name, LedDeviceCreateFuncType funcPtr);
///
/// @brief Return all available device contructors
/// @return device constrcutors
///
static const LedDeviceRegistry& getDeviceMap();
///
/// @brief Get the current latchtime of the ledDevice
/// @ return latchtime in ms
///
int getLatchTime();
///
/// @brief Get the current active ledDevice type
///
const QString & getActiveDeviceType();
///
/// @brief Return the last enable state
///
const bool & enabled() { return _enabled; };
///
/// @brief Get the current colorOrder from device
///
const QString & getColorOrder();
public slots:
///
/// @brief Handle new component state request
/// @apram component The comp from enum
/// @param state The new state
///
void handleComponentState(const hyperion::Components component, const bool state);
signals:
///
/// PIPER signal for Hyperion -> LedDevice
///
/// @param[in] ledValues The RGB-color per led
///
/// @return Zero on success else negative
///
int write(const std::vector<ColorRgb>& ledValues);
private slots:
///
/// @brief Is called whenever the led device switches between on/off. The led device can disable it's component state
/// The signal comes from the LedDevice
/// @param newState The new state of the device
///
void handleInternalEnableState(bool newState);
protected:
/// contains all available led device constrcutors
static LedDeviceRegistry _ledDeviceMap;
private:
///
/// @brief switchOff() the device and Stops the device thread
///
void stopDeviceThread();
private:
// parent Hyperion
Hyperion* _hyperion;
// Pointer of current led device
LedDevice* _ledDevice;
// the enable state
bool _enabled;
};