hyperion.ng/libsrc/grabber/dda/DDAGrabber.cpp

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#include "grabber/dda/DDAGrabber.h"
#include <atlbase.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <physicalmonitorenumerationapi.h>
#include <windows.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "dxva2.lib")
namespace
{
// Driver types supported.
constexpr D3D_DRIVER_TYPE kDriverTypes[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
// Feature levels supported.
D3D_FEATURE_LEVEL kFeatureLevels[] = {D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_1};
// Returns true if the two texture descriptors are compatible for copying.
bool areTextureDescriptionsCompatible(D3D11_TEXTURE2D_DESC a, D3D11_TEXTURE2D_DESC b)
{
return a.Width == b.Width && a.Height == b.Height && a.MipLevels == b.MipLevels && a.ArraySize == b.ArraySize &&
a.Format == b.Format;
}
} // namespace
// Logs a message along with the hex error HRESULT.
#define LOG_ERROR(hr, msg) Error(_log, msg ": 0x%x", hr)
// Checks if the HRESULT is an error, and if so, logs it and returns from the
// current function.
#define RETURN_IF_ERROR(hr, msg, returnValue) \
if (FAILED(hr)) \
{ \
LOG_ERROR(hr, msg); \
return returnValue; \
}
// Checks if the condition is false, and if so, logs an error and returns from
// the current function.
#define RET_CHECK(cond, returnValue) \
if (!(cond)) \
{ \
Error(_log, "Assertion failed: " #cond); \
return returnValue; \
}
// Private implementation. These member variables are here and not in the .h
// so we don't have to include <atlbase.h> in the header and pollute everything
// else that includes it.
class DDAGrabberImpl
{
public:
int display = 0;
int desktopWidth = 0;
int desktopHeight = 0;
// Created in the constructor.
CComPtr<ID3D11Device> device;
CComPtr<ID3D11DeviceContext> deviceContext;
CComPtr<IDXGIDevice> dxgiDevice;
CComPtr<IDXGIAdapter> dxgiAdapter;
// Created in restartCapture - only valid while desktop capture is in
// progress.
CComPtr<IDXGIOutputDuplication> desktopDuplication;
CComPtr<ID3D11Texture2D> intermediateTexture;
D3D11_TEXTURE2D_DESC intermediateTextureDesc;
};
DDAGrabber::DDAGrabber(int display, int cropLeft, int cropRight, int cropTop, int cropBottom)
: Grabber("GRABBER-DDA", cropLeft, cropRight, cropTop, cropBottom), d(new DDAGrabberImpl)
{
d->display = display;
HRESULT hr = S_OK;
// Iterate through driver types until we find one that succeeds.
D3D_FEATURE_LEVEL featureLevel;
for (D3D_DRIVER_TYPE driverType : kDriverTypes)
{
hr = D3D11CreateDevice(nullptr, driverType, nullptr, 0, kFeatureLevels, std::size(kFeatureLevels),
D3D11_SDK_VERSION, &d->device, &featureLevel, &d->deviceContext);
if (SUCCEEDED(hr))
{
break;
}
}
RETURN_IF_ERROR(hr, "CreateDevice failed", );
// Get the DXGI factory.
hr = d->device.QueryInterface(&d->dxgiDevice);
RETURN_IF_ERROR(hr, "Failed to get DXGI device", );
// Get the factory's adapter.
hr = d->dxgiDevice->GetAdapter(&d->dxgiAdapter);
RETURN_IF_ERROR(hr, "Failed to get DXGI Adapter", );
}
DDAGrabber::~DDAGrabber()
{
}
bool DDAGrabber::restartCapture()
{
if (!d->dxgiAdapter)
{
return false;
}
HRESULT hr = S_OK;
d->desktopDuplication.Release();
// Get the output that was selected.
CComPtr<IDXGIOutput> output;
hr = d->dxgiAdapter->EnumOutputs(d->display, &output);
RETURN_IF_ERROR(hr, "Failed to get output", false);
// Get the descriptor which has the size of the display.
DXGI_OUTPUT_DESC desc;
hr = output->GetDesc(&desc);
RETURN_IF_ERROR(hr, "Failed to get output description", false);
d->desktopWidth = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;
d->desktopHeight = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;
_width = (d->desktopWidth - _cropLeft - _cropRight) / _pixelDecimation;
_height = (d->desktopHeight - _cropTop - _cropBottom) / _pixelDecimation;
Info(_log, "Desktop size: %dx%d, cropping=%d,%d,%d,%d, decimation=%d, final image size=%dx%d", d->desktopWidth,
d->desktopHeight, _cropLeft, _cropTop, _cropRight, _cropBottom, _pixelDecimation, _width, _height);
// Get the DXGIOutput1 interface.
CComPtr<IDXGIOutput1> output1;
hr = output.QueryInterface(&output1);
RETURN_IF_ERROR(hr, "Failed to get output1", false);
// Create the desktop duplication interface.
hr = output1->DuplicateOutput(d->device, &d->desktopDuplication);
RETURN_IF_ERROR(hr, "Failed to create desktop duplication interface", false);
return true;
}
int DDAGrabber::grabFrame(Image<ColorRgb> &image)
{
// Do nothing if we're disabled.
if (!_isEnabled)
{
return 0;
}
// Start the capture if it's not already running.
if (!d->desktopDuplication && !restartCapture())
{
return -1;
}
HRESULT hr = S_OK;
// Release the last frame, if any.
hr = d->desktopDuplication->ReleaseFrame();
if (FAILED(hr) && hr != DXGI_ERROR_INVALID_CALL)
{
LOG_ERROR(hr, "Failed to release frame");
}
// Acquire the next frame.
CComPtr<IDXGIResource> desktopResource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
hr = d->desktopDuplication->AcquireNextFrame(500, &frameInfo, &desktopResource);
if (hr == DXGI_ERROR_ACCESS_LOST || hr == DXGI_ERROR_INVALID_CALL)
{
if (!restartCapture())
{
return -1;
}
return 0;
}
if (hr == DXGI_ERROR_WAIT_TIMEOUT)
{
// Nothing changed on the screen in the 500ms we waited.
return 0;
}
RETURN_IF_ERROR(hr, "Failed to acquire next frame", 0);
// Get the 2D texture.
CComPtr<ID3D11Texture2D> texture;
hr = desktopResource.QueryInterface(&texture);
RETURN_IF_ERROR(hr, "Failed to get 2D texture", 0);
// The texture we acquired is on the GPU and can't be accessed from the CPU,
// so we have to copy it into another texture that can.
D3D11_TEXTURE2D_DESC textureDesc;
texture->GetDesc(&textureDesc);
// Create a new intermediate texture if we haven't done so already, or the
// existing one is incompatible with the acquired texture (i.e. it has
// different dimensions).
if (!d->intermediateTexture || !areTextureDescriptionsCompatible(d->intermediateTextureDesc, textureDesc))
{
Info(_log, "Creating intermediate texture");
d->intermediateTexture.Release();
d->intermediateTextureDesc = textureDesc;
d->intermediateTextureDesc.Usage = D3D11_USAGE_STAGING;
d->intermediateTextureDesc.BindFlags = 0;
d->intermediateTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
d->intermediateTextureDesc.MiscFlags = 0;
hr = d->device->CreateTexture2D(&d->intermediateTextureDesc, nullptr, &d->intermediateTexture);
RETURN_IF_ERROR(hr, "Failed to create intermediate texture", 0);
}
// Copy the texture to the intermediate texture.
d->deviceContext->CopyResource(d->intermediateTexture, texture);
RETURN_IF_ERROR(hr, "Failed to copy texture", 0);
// Map the texture so we can access its pixels.
D3D11_MAPPED_SUBRESOURCE resource;
hr = d->deviceContext->Map(d->intermediateTexture, 0, D3D11_MAP_READ, 0, &resource);
RETURN_IF_ERROR(hr, "Failed to map texture", 0);
// Copy the texture to the output image.
RET_CHECK(textureDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM, 0);
ColorRgb *dest = image.memptr();
for (size_t destY = 0, srcY = _cropTop; destY < image.height(); destY++, srcY += _pixelDecimation)
{
uint32_t *src =
reinterpret_cast<uint32_t *>(reinterpret_cast<unsigned char *>(resource.pData) + srcY * resource.RowPitch) +
_cropLeft;
for (size_t destX = 0; destX < image.width(); destX++, src += _pixelDecimation, dest++)
{
*dest = ColorRgb{static_cast<uint8_t>(((*src) >> 16) & 0xff), static_cast<uint8_t>(((*src) >> 8) & 0xff),
static_cast<uint8_t>(((*src) >> 0) & 0xff)};
}
}
return 0;
}
void DDAGrabber::setVideoMode(VideoMode mode)
{
Grabber::setVideoMode(mode);
restartCapture();
}
bool DDAGrabber::setPixelDecimation(int pixelDecimation)
{
if (Grabber::setPixelDecimation(pixelDecimation))
return restartCapture();
return false;
}
void DDAGrabber::setCropping(int cropLeft, int cropRight, int cropTop, int cropBottom)
{
// Grabber::setCropping rejects the cropped size if it is larger than _width
// and _height, so temporarily set those back to the original pre-cropped full
// desktop sizes first. They'll be set back to the cropped sizes by
// restartCapture.
_width = d->desktopWidth;
_height = d->desktopHeight;
Grabber::setCropping(cropLeft, cropRight, cropTop, cropBottom);
restartCapture();
}
bool DDAGrabber::setDisplayIndex(int index)
{
bool rc = true;
if (d->display != index)
{
d->display = index;
rc = restartCapture();
}
return rc;
}
QJsonObject DDAGrabber::discover(const QJsonObject &params)
{
QJsonObject ret;
if (!d->dxgiAdapter)
{
return ret;
}
HRESULT hr = S_OK;
// Enumerate through the outputs.
QJsonArray videoInputs;
for (int i = 0;; ++i)
{
CComPtr<IDXGIOutput> output;
hr = d->dxgiAdapter->EnumOutputs(i, &output);
if (!output || !SUCCEEDED(hr))
{
break;
}
// Get the output description.
DXGI_OUTPUT_DESC desc;
hr = output->GetDesc(&desc);
if (FAILED(hr))
{
Error(_log, "Failed to get output description");
continue;
}
// Add it to the JSON.
const int width = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;
const int height = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;
videoInputs.append(QJsonObject{
{"inputIdx", i},
{"name", QString::fromWCharArray(desc.DeviceName)},
{"formats",
QJsonArray{
QJsonObject{
{"resolutions",
QJsonArray{
QJsonObject{
{"width", width},
{"height", height},
{"fps", QJsonArray{1, 5, 10, 15, 20, 25, 30, 40, 50, 60, 120, 144}},
},
}},
},
}},
});
}
ret["video_inputs"] = videoInputs;
if (!videoInputs.isEmpty())
{
ret["device"] = "dda";
ret["device_name"] = "DXGI DDA";
ret["type"] = "screen";
ret["default"] = QJsonObject{
{"video_input",
QJsonObject{
{"inputIdx", 0},
{"resolution",
QJsonObject{
{"fps", 60},
}},
}},
};
}
return ret;
}