hyperion.ng/libsrc/effectengine/EffectEngine.cpp

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#include <effectengine/EffectEngine.h>
EffectEngine::EffectEngine(Hyperion * hyperion) :
_hyperion(hyperion),
_availableEffects()
{
// connect the Hyperion channel clear feedback
connect(_hyperion, SIGNAL(channelCleared(int)), this, SLOT(channelCleared(int)));
connect(_hyperion, SIGNAL(allChannelsCleared()), this, SLOT(allChannelsCleared()));
// read all effects
_availableEffects["test"] = "test.py";
}
EffectEngine::~EffectEngine()
{
}
std::list<std::string> EffectEngine::getEffects() const
{
std::list<std::string> effectNames;
foreach (auto entry, _availableEffects) {
effectNames.push_back(entry.first);
}
return effectNames;
}
int EffectEngine::runEffect(const std::string &effectName, int priority, int timeout)
{
std::cout << "run effect " << effectName << " on channel " << priority << std::endl;
return 0;
}
void EffectEngine::channelCleared(int priority)
{
std::cout << "clear effect on channel " << priority << std::endl;
}
void EffectEngine::allChannelsCleared()
{
std::cout << "clear effect on every channel" << std::endl;
}