hyperion.ng/include/hyperion/ComponentRegister.h

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#pragma once
#include <utils/Components.h>
#include <utils/Logger.h>
// STL includes
#include <map>
#include <QObject>
class ComponentRegister : public QObject
{
Q_OBJECT
public:
ComponentRegister();
~ComponentRegister();
std::map<hyperion::Components, bool> getRegister() { return _componentStates; };
public slots:
void componentStateChanged(const hyperion::Components comp, const bool activated);
private:
std::map<hyperion::Components, bool> _componentStates;
Logger * _log;
};