hyperion.ng/libsrc/boblightserver/BoblightClientConnection.h

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#pragma once
// stl includes
#include <string>
// Qt includes
#include <QByteArray>
#include <QTcpSocket>
#include <QLocale>
// Hyperion includes
#include <hyperion/Hyperion.h>
#include <utils/Logger.h>
class ImageProcessor;
///
/// The Connection object created by \a BoblightServer when a new connection is establshed
///
class BoblightClientConnection : public QObject
{
Q_OBJECT
public:
///
/// Constructor
/// @param socket The Socket object for this connection
/// @param hyperion The Hyperion server
///
BoblightClientConnection(QTcpSocket * socket, const int priority, Hyperion * hyperion);
///
/// Destructor
///
~BoblightClientConnection();
signals:
///
/// Signal which is emitted when the connection is being closed
/// @param connection This connection object
///
void connectionClosed(BoblightClientConnection * connection);
private slots:
///
/// Slot called when new data has arrived
///
void readData();
///
/// Slot called when this connection is being closed
///
void socketClosed();
private:
///
/// Handle an incoming boblight message
///
/// @param message the incoming message as string
///
void handleMessage(const QString &message);
///
/// Send a message to the connected client
///
/// @param message The boblight message to send
///
void sendMessage(const std::string &message);
///
/// Send a message to the connected client
///
/// @param message The boblight message to send
/// @param size The size of the message
///
void sendMessage(const char * message, int size);
///
/// Send a lights message the to connected client
///
void sendLightMessage();
private:
/// Locale used for parsing floating point values
QLocale _locale;
/// The TCP-Socket that is connected tot the boblight-client
QTcpSocket * _socket;
/// The processor for translating images to led-values
ImageProcessor * _imageProcessor;
/// Link to Hyperion for writing led-values to a priority channel
Hyperion * _hyperion;
/// The buffer used for reading data from the socket
QByteArray _receiveBuffer;
/// The priority used by this connection
int _priority;
/// The latest led color data
std::vector<ColorRgb> _ledColors;
/// logger instance
Logger * _log;
};