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// STL includes
# include <cassert>
# include <iostream>
// Local includes
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# include <grabber/OsxFrameGrabber.h>
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OsxFrameGrabber : : OsxFrameGrabber ( const unsigned display , const unsigned width , const unsigned height ) :
_screenIndex ( display ) ,
_width ( width ) ,
_height ( height ) ,
_imgResampler ( new ImageResampler ( ) )
{
CGImageRef image ;
CGDisplayCount displayCount ;
CGDirectDisplayID displays [ 8 ] ;
// get list of displays
CGGetActiveDisplayList ( 8 , displays , & displayCount ) ;
if ( _screenIndex + 1 > displayCount )
{
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std : : cerr < < " OSXGRABBER ERROR: display with index " < < _screenIndex < < " is not available. Using main display " < < std : : endl ;
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_display = kCGDirectMainDisplay ;
} else {
_display = displays [ _screenIndex ] ;
}
image = CGDisplayCreateImage ( _display ) ;
assert ( image ! = NULL ) ;
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std : : cout < < " OSXGRABBER INFO: display opened with resolution: " < < CGImageGetWidth ( image ) < < " x " < < CGImageGetHeight ( image ) < < " @ " < < CGImageGetBitsPerPixel ( image ) < < " bit " < < std : : endl ;
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CGImageRelease ( image ) ;
}
OsxFrameGrabber : : ~ OsxFrameGrabber ( )
{
delete _imgResampler ;
}
void OsxFrameGrabber : : setVideoMode ( const VideoMode videoMode )
{
_imgResampler - > set3D ( videoMode ) ;
}
void OsxFrameGrabber : : grabFrame ( Image < ColorRgb > & image )
{
CGImageRef dispImage ;
CFDataRef imgData ;
unsigned char * pImgData ;
unsigned dspWidth , dspHeight ;
dispImage = CGDisplayCreateImage ( _display ) ;
// dsiplay lost, use main
if ( dispImage = = NULL & & _display )
{
dispImage = CGDisplayCreateImage ( kCGDirectMainDisplay ) ;
// no displays connected, return
if ( dispImage = = NULL )
{
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std : : cerr < < " OSXGRABBER ERROR: no display connected... " < < std : : endl ;
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return ;
}
}
imgData = CGDataProviderCopyData ( CGImageGetDataProvider ( dispImage ) ) ;
pImgData = ( unsigned char * ) CFDataGetBytePtr ( imgData ) ;
dspWidth = CGImageGetWidth ( dispImage ) ;
dspHeight = CGImageGetHeight ( dispImage ) ;
_imgResampler - > setHorizontalPixelDecimation ( dspWidth / _width ) ;
_imgResampler - > setVerticalPixelDecimation ( dspHeight / _height ) ;
_imgResampler - > processImage ( pImgData ,
dspWidth ,
dspHeight ,
CGImageGetBytesPerRow ( dispImage ) ,
PIXELFORMAT_BGR32 ,
image ) ;
CFRelease ( imgData ) ;
CGImageRelease ( dispImage ) ;
}