hyperion.ng/include/hyperion/ComponentRegister.h

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#pragma once
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#include <utils/Components.h>
#include <utils/Logger.h>
// STL includes
#include <map>
#include <QObject>
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class Hyperion;
///
/// @brief The component register reflects and manages the current state of all components and Hyperion as a whole
/// It emits also real component state changes (triggert from the specific component), which can be used for listening APIs (Network Clients/Plugins)
///
class ComponentRegister : public QObject
{
Q_OBJECT
public:
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ComponentRegister(Hyperion* hyperion);
~ComponentRegister();
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///
/// @brief Check if a component is currently enabled
/// @param comp The component from enum
/// @return True if component is running else false. Not found is -1
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///
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int isComponentEnabled(hyperion::Components comp) const;
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/// contains all components and their state
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std::map<hyperion::Components, bool> getRegister() const { return _componentStates; };
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signals:
///
/// @brief Emits whenever a component changed (really) the state
/// @param comp The component
/// @param state The new state of the component
///
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void updatedComponentState(hyperion::Components comp, bool state);
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public slots:
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///
/// @brief is called whenever a component change a state, DO NOT CALL FROM API, use signal hyperion->compStateChangeRequest
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/// @param comp The component
/// @param state The new state of the component
///
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void setNewComponentState(hyperion::Components comp, bool activated);
private slots:
///
/// @brief Handle COMP_ALL changes from Hyperion->compStateChangeRequest
///
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void handleCompStateChangeRequest(hyperion::Components comps, bool activated);
private:
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/// Hyperion instance
Hyperion * _hyperion;
/// Logger instance
Logger * _log;
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/// current state of all components
std::map<hyperion::Components, bool> _componentStates;
/// on hyperion off we save the previous states of all components
std::map<hyperion::Components, bool> _prevComponentStates;
// helper to prevent self emit chains
bool _inProgress = false;
};