hyperion.ng/include/hyperion/PriorityMuxer.h

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#pragma once
// STL includes
#include <vector>
#include <cstdint>
// QT includes
#include <QMap>
#include <QObject>
#include <QMap>
#include <QVector>
// Utils includes
#include <utils/ColorRgb.h>
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#include <utils/Image.h>
#include <utils/Components.h>
// global defines
#define SMOOTHING_MODE_DEFAULT 0
#define SMOOTHING_MODE_PAUSE 1
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class QTimer;
class Logger;
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///
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/// The PriorityMuxer handles the priority channels. Led values input/ images are written to the priority map
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/// and the muxer keeps track of all active priorities. The current priority can be queried and per
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/// priority the led colors. Handles also manual/auto selection mode, provides a lot of signals to hook into priority related events
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///
class PriorityMuxer : public QObject
{
Q_OBJECT
public:
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///
/// The information structure for a single priority channel
///
struct InputInfo
{
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/// The priority of this channel
int priority;
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/// The absolute timeout of the channel
int64_t timeoutTime_ms;
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/// The colors for each led of the channel
std::vector<ColorRgb> ledColors;
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/// The raw Image (size should be preprocessed!)
Image<ColorRgb> image;
/// The component
hyperion::Components componentId;
/// Who set it
QString origin;
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/// id of smoothing config
unsigned smooth_cfg;
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/// specific owner description
QString owner;
};
/// The lowest possible priority, which is used when no priority channels are active
const static int LOWEST_PRIORITY;
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///
/// Constructs the PriorityMuxer for the given number of leds (used to switch to black when
/// there are no priority channels
///
/// @param ledCount The number of leds
///
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PriorityMuxer(int ledCount);
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///
/// Destructor
///
~PriorityMuxer();
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///
/// @brief Start/Stop the PriorityMuxer update timer; On disabled no priority and timeout updates will be performend
/// @param enable The new state
///
void setEnable(const bool& enable);
/// @brief Enable or disable auto source selection
/// @param enable True if it should be enabled else false
/// @param update True to update _currentPriority - INTERNAL usage.
/// @return True if changed has been applied, false if the state is unchanged
///
bool setSourceAutoSelectEnabled(const bool& enabel, const bool& update = true);
///
/// @brief Get the state of source auto selection
/// @return True if enabled, else false
///
bool isSourceAutoSelectEnabled() const { return _sourceAutoSelectEnabled; };
///
/// @brief Overwrite current lowest piority with manual selection; On success disables aito selection
/// @param priority The
/// @return True on success, false if priority not found
///
bool setPriority(const uint8_t priority);
///
/// @brief Update all ledColos with min length of >= 1 to fit the new led length
/// @param[in] ledCount The count of leds
///
void updateLedColorsLength(const int& ledCount);
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///
/// Returns the current priority
///
/// @return The current priority
///
int getCurrentPriority() const;
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///
/// Returns the state (enabled/disabled) of a specific priority channel
/// @param priority The priority channel
/// @return True if the priority channel exists else false
///
bool hasPriority(const int priority) const;
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///
/// Returns the number of active priorities
///
/// @return The list with active priorities
///
QList<int> getPriorities() const;
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///
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/// Returns the information of a specified priority channel.
/// If a priority is no longer available the _lowestPriorityInfo (255) is returned
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///
/// @param priority The priority channel
///
/// @return The information for the specified priority channel
///
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const InputInfo getInputInfo(const int priority) const;
///
/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
/// A repeated call to update the base data of a known priority won't overwrite their current timeout
/// @param[in] priority The priority of the channel
/// @param[in] component The component of the channel
/// @param[in] origin Who set the channel (CustomString@IP)
/// @param[in] owner Speicifc owner string, might be empty
/// @param[in] smooth_cfg The smooth id to use
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///
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void registerInput(const int priority, const hyperion::Components& component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = SMOOTHING_MODE_DEFAULT);
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///
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/// @brief Update the current color of a priority (prev registered with registerInput())
/// @param priority The priority to update
/// @param ledColors The colors
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @return True on success, false when priority is not found
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///
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const bool setInput(const int priority, const std::vector<ColorRgb>& ledColors, int64_t timeout_ms = -1);
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///
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/// @brief Update the current image of a priority (prev registered with registerInput())
/// @param priority The priority to update
/// @param image The new image
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @return True on success, false when priority is not found
///
const bool setInputImage(const int priority, const Image<ColorRgb>& image, int64_t timeout_ms = -1);
///
/// @brief Set the given priority to inactive
/// @param priority The priority
/// @return True on success false if not found
///
const bool setInputInactive(const quint8& priority);
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///
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/// Clears the specified priority channel and update _currentPriority on success
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///
/// @param[in] priority The priority of the channel to clear
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/// @return True if priority has been cleared else false (not found)
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///
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const bool clearInput(const uint8_t priority);
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///
/// Clears all priority channels
///
void clearAll(bool forceClearAll=false);
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signals:
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///
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/// @brief Signal which emits when a effect or color with timeout > -1 is running, once per second
///
void timeRunner();
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///
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/// @brief A priority has been added (registerInput()) or deleted, method clear or timeout clear
/// @param priority The priority which has changed
/// @param state If true it was added else it was removed!
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///
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void priorityChanged(const quint8& priority, const bool& state);
///
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/// @brief Emits whenever the visible priority has changed
/// @param priority The new visible prioritiy
///
void visiblePriorityChanged(const quint8& priority);
///
/// @brief Emits whenever a priority changes active state
/// @param priority The priority who changed the active state
/// @param state The new state, state true = active else false
///
void activeStateChanged(const quint8& priority, const bool& state);
///
/// @brief Emits whenever the auto selection state has been changed
/// @param state The new state of auto selection; True enabled else false
///
void autoSelectChanged(const bool& state);
///
/// @brief Emits whenever something changes which influences the priorities listing
/// Emits also in 1s interval when a COLOR or EFFECT is running with a timeout > -1
///
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void prioritiesChanged(void);
///
/// internal used signal to resolve treading issues with timer
///
void signalTimeTrigger();
private slots:
///
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/// Slot which is called to adapt to 1s interval for signal timeRunner() / prioritiesChanged()
///
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void timeTrigger();
///
/// Updates the current time. Channels with a configured time out will be checked and cleared if
/// required.
///
void setCurrentTime(void);
private:
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/// Logger instance
Logger* _log;
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/// The current priority (lowest value in _activeInputs)
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int _currentPriority;
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/// The manual select priority set with setPriority
int _manualSelectedPriority;
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/// The mapping from priority channel to led-information
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QMap<int, InputInfo> _activeInputs;
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/// The information of the lowest priority channel
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InputInfo _lowestPriorityInfo;
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// Reflect the state of auto select
bool _sourceAutoSelectEnabled;
// Timer to update Muxer times independent
QTimer* _updateTimer;
QTimer* _timer;
QTimer* _blockTimer;
};