hyperion.ng/libsrc/boblightserver/BoblightServer.cpp

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// system includes
#include <stdexcept>
// project includes
#include <boblightserver/BoblightServer.h>
#include "BoblightClientConnection.h"
BoblightServer::BoblightServer(Hyperion *hyperion, uint16_t port) :
QObject(),
_hyperion(hyperion),
_server(),
_openConnections()
{
if (!_server.listen(QHostAddress::Any, port))
{
throw std::runtime_error("Boblight server could not bind to port");
}
// Set trigger for incoming connections
connect(&_server, SIGNAL(newConnection()), this, SLOT(newConnection()));
}
BoblightServer::~BoblightServer()
{
foreach (BoblightClientConnection * connection, _openConnections) {
delete connection;
}
}
uint16_t BoblightServer::getPort() const
{
return _server.serverPort();
}
void BoblightServer::newConnection()
{
QTcpSocket * socket = _server.nextPendingConnection();
if (socket != nullptr)
{
std::cout << "New boblight connection" << std::endl;
BoblightClientConnection * connection = new BoblightClientConnection(socket, _hyperion);
_openConnections.insert(connection);
// register slot for cleaning up after the connection closed
connect(connection, SIGNAL(connectionClosed(BoblightClientConnection*)), this, SLOT(closedConnection(BoblightClientConnection*)));
}
}
void BoblightServer::closedConnection(BoblightClientConnection *connection)
{
std::cout << "Boblight connection closed" << std::endl;
_openConnections.remove(connection);
// schedule to delete the connection object
connection->deleteLater();
}