hyperion.ng/include/boblightserver/BoblightServer.h

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#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QSet>
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#include <QJsonDocument>
// Hyperion includes
#include <utils/Logger.h>
#include <utils/Components.h>
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// settings
#include <utils/settings.h>
class BoblightClientConnection;
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class Hyperion;
class QTcpServer;
///
/// This class creates a TCP server which accepts connections from boblight clients.
///
class BoblightServer : public QObject
{
Q_OBJECT
public:
///
/// BoblightServer constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
BoblightServer(Hyperion* hyperion, const QJsonDocument& config);
~BoblightServer();
///
/// @return the port number on which this TCP listens for incoming connections
///
uint16_t getPort() const;
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/// @return true if server is active (bind to a port)
///
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bool active();
public slots:
///
/// bind server to network
///
void start();
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///
/// close server
///
void stop();
void compStateChangeRequest(const hyperion::Components component, bool enable);
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///
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
/// @param type settingyType from enum
/// @param config configuration object
///
void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config);
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void newConnection();
///
/// Slot which is called when a client closes a connection
/// @param connection The Connection object which is being closed
///
void closedConnection(BoblightClientConnection * connection);
private:
/// Hyperion instance
Hyperion * _hyperion;
/// The TCP server object
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QTcpServer * _server;
/// List with open connections
QSet<BoblightClientConnection *> _openConnections;
/// hyperion priority
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int _priority;
/// Logger instance
Logger * _log;
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// current port
uint16_t _port;
};