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53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
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#pragma once
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// STL includes
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#include <cstdint>
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#include <ostream>
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struct ColorArgb;
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struct ColorArgb
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{
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/// The alpha mask channel
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uint8_t alpha;
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/// The red color channel
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uint8_t red;
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/// The green color channel
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uint8_t green;
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/// The blue color channel
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uint8_t blue;
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/// 'Black' RgbColor (255, 0, 0, 0)
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static ColorArgb BLACK;
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/// 'Red' RgbColor (255, 255, 0, 0)
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static ColorArgb RED;
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/// 'Green' RgbColor (255, 0, 255, 0)
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static ColorArgb GREEN;
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/// 'Blue' RgbColor (255, 0, 0, 255)
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static ColorArgb BLUE;
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/// 'Yellow' RgbColor (255, 255, 255, 0)
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static ColorArgb YELLOW;
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/// 'White' RgbColor (255, 255, 255, 255)
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static ColorArgb WHITE;
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};
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/// Assert to ensure that the size of the structure is 'only' 3 bytes
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static_assert(sizeof(ColorArgb) == 4, "Incorrect size of ColorARGB");
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///
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/// Stream operator to write ColorRgb to an outputstream (format "'{'[alpha]', '[red]','[green]','[blue]'}'")
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///
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/// @param os The output stream
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/// @param color The color to write
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/// @return The output stream (with the color written to it)
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///
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inline std::ostream& operator<<(std::ostream& os, const ColorArgb& color)
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{
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os << "{" << unsigned(color.alpha) << "," << unsigned(color.red) << "," << unsigned(color.green) << "," << unsigned(color.blue) << "}";
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return os;
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}
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