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# With Docker
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If you are using [Docker ](https://www.docker.com/ ), you can compile Hyperion inside a docker container. This keeps your system clean and with a simple script it's easy to use. Supported is also cross compiling for Raspberry Pi (Debian Stretch or higher). To compile Hyperion just execute one of the following commands.
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The compiled binaries and packages will be available at the deploy folder next to the script.< br / >
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Note: call the script with `./docker-compile.sh -h` for more options.
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## Native compilation on Raspberry Pi for:
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**Raspbian Stretch**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i rpi-raspbian
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```
**Raspbian Buster**
```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i rpi-raspbian -t buster
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```
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## Cross compilation on x86_64 for:
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**x86_64 (Debian Stretch):**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i x86_64
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```
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**x86_64 (Debian Buster):**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i x86_64 -t buster
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```
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**Raspberry Pi v1 & ZERO (Debian Stretch)**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i armv6l
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```
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**Raspberry Pi v1 & ZERO (Debian Buster)**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i armv6l -t buster
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```
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**Raspberry Pi 2/3/4 (Debian Stretch)**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i armv7l
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```
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**Raspberry Pi 2/3/4 (Debian Buster)**
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```
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wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh & & chmod +x *.sh & & ./docker-compile.sh -i armv7l -t buster
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```
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# The usual way
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## Debian/Ubuntu/Win10LinuxSubsystem
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```
sudo apt-get update
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sudo apt-get install git cmake build-essential qtbase5-dev libqt5serialport5-dev libqt5sql5-sqlite libqt5svg5-dev libqt5x11extras5-dev libusb-1.0-0-dev python3-dev libcec-dev libxcb-image0-dev libxcb-util0-dev libxcb-shm0-dev libxcb-render0-dev libxcb-randr0-dev libxrandr-dev libxrender-dev libavahi-core-dev libavahi-compat-libdnssd-dev libjpeg-dev libturbojpeg0-dev libssl-dev zlib1g-dev
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```
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**on RPI you need the videocore IV headers**
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```
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sudo apt-get install libraspberrypi-dev
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```
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**OSMC on Raspberry Pi**
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```
sudo apt-get install rbp-userland-dev-osmc
```
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**ATTENTION Win10LinuxSubsystem** we do not (/we can't) support using hyperion in linux subsystem of MS Windows 10, albeit some users tested it with success. Keep in mind to disable
all linux specific led and grabber hardware via cmake. Because we use QT as framework in hyperion, serialport leds and network driven devices could work.
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## Arch
See [AUR ](https://aur.archlinux.org/packages/?O=0&SeB=nd&K=hyperion&outdated=&SB=n&SO=a&PP=50&do_Search=Go ) for PKGBUILDs on arch. If the PKGBUILD does not work ask questions there please.
## OSX
To install on OS X you either need Homebrew or Macport but Homebrew is the recommended way to install the packages. To use Homebrew XCode is required as well, use `brew doctor` to check your install.
First you need to install the dependencies:
```
brew install qt5
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brew install python3
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brew install cmake
brew install libusb
brew install doxygen
add Hue EntertainmentAPI + Forwarder & other Fixes (#592)
* whitespaces + typo fixes
* JS / LGTM fixes
* SSDP Handler crash fix
* MessageForwarder handlePriorityChanges Slave fixes
* use aboutToQuit Signal
* complete rewriten Hue Entertainment API structure
combined Philips Hue and Entertainment API
with new MbedTLS based SSL UDP Provider
* add required cross-compile submodules
* logical rebuild fn: initLeds, setLights + new logs
-more detailed checks and error handling inside iniLeds and setLights
- logical script procedure before ProviderUdpSSL init
- first steps for multiple ProviderUdpSSL usage
- better fallback support to old RestAPI, if entertainment api is not supported
- just 4 u LordGrey: new log fn for cosmetic config outputs ;)
* add OSX CompileHowTo - undo from CrossCompileHowTo
* whitespace fixes
* lightID toString fix
* fix unsigned int E-API + debug output
* bugfixes, reworked black signal detection, wizard:
- change device config field light-ids from int to string -> real unsigned int fix
- add signal detection brightness minimum threshold value
0.0 for 0% brightness - 1.0 for 100% brightness to count for blacklight signal detection
reason: input may not 100% black, like mine - i have a deep dark gray input signal
-> my threshold value is set to 0.005 for 0.5% minimum brightness = 1 (from max 255) to count as black
- wizard optimations, with fallback without entertainment support (beta state)
- whitespace fixes
* cleanup + minor fixes
* change fixed Hue UPD SSL config to _devConfig paras
* Hotfix SSL Connection, new light models, wizard:
- Fix UPD SSL Connection failed Problems
- add new supported gamut C light models: LCG002, LCA001, LCA002, LCA003
- wizard: extend fallback support to classic mode + hints
* whitespace, typo fix
* uncheck useEntertainmentAPI, if noAPISupport detected + hint
* coredump fix -> add _blackLightsTimer nullptr init
* code cleanup / remove old debugs + whitespacefixes
* add gamut C LCP001, LCP002
* SSL UDP config made more flexible + remove qDebug
-> switch to hyerion.ng _log
-> replace logCommand with verbose
-> code cleanups etc...
* extended mbedtls debugging infos
* add adjustable ssl timeout settings
* error handling
* streamdebugger bugfixes
* UPDSSL psk / psk_identity bugfixes! + hue wizard fn typo fix +
- verbose option available without dependencies
- whitespace fixes
* Philips Hue Assistant now recognizes non-original bridges better...
+ Added note if no clientkey is set when using the entertainment API
+ User creation (+ clientkey) for non-original bridges can now also be used
+ Minor changes and bug fixes
* CMAKE mbedTLS detection
* minor bug fixes + code cleanups
* FindMbedTLS.cmake remove Path-Hints + wizard.js: ajax timeout handling
Test - content_grabber.js: run relevant code only, if V4L2_AVAIL is true:
conf_grabber don't displays other devices, if V4L2 is not available
* compile mbedtls via cmake as static lib
* remove libmbedtls-dev from compileHowto / scripts
* Fix Windows build
* Fix windows build (part 2)
* removed unnecessary osx x11 include directory path
* QTimer Shutdown bugfix
* cmake win32 fix + minor bugfixes
* cmake debug msg used mbedtls libs
* Bugfix: noSignalDetection wasn't switchedOn again
if no signal was previously detected
* Some code fixes based on alerts from lgtm.com
Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
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brew install zlib
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```
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## Windows (WIP)
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We assume a 64bit Windows 7 or higher. Install the following;
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- [Git ](https://git-scm.com/downloads ) (Check: Add to PATH)
- [CMake (Windows win64-x64 Installer) ](https://cmake.org/download/ ) (Check: Add to PATH)
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- [Visual Studio 2019 Build Tools ](https://go.microsoft.com/fwlink/?linkid=840931 ) ([direct link](https://aka.ms/vs/16/release/vs_buildtools.exe))
- Select C++ Buildtools
- On the right, just select `MSVC v142 VS 2019 C++ x64/x86-Buildtools` and latest `Windows 10 SDK` . Everything else is not needed.
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- [Win64 OpenSSL v1.1.1h ](https://slproweb.com/products/Win32OpenSSL.html ) ([direct link](https://slproweb.com/download/Win64OpenSSL-1_1_1h.exe))
- [Python 3 (Windows x86-64 executable installer) ](https://www.python.org/downloads/windows/ ) (Check: Add to PATH and Debug Symbols)
- Open a console window and execute `pip install aqtinstall` .
- Now we can download Qt to _C:\Qt_ `mkdir c:\Qt && aqt install -O c:\Qt 5.15.0 windows desktop win64_msvc2019_64`
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- [DirectX Software Development Kit ](https://www.microsoft.com/en-us/download/details.aspx?id=6812 ) ([direct link](https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe))
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- Optional for package creation: [NSIS 3.x ](https://sourceforge.net/projects/nsis/files/NSIS%203/ ) ([direct link](https://sourceforge.net/projects/nsis/files/latest/download))
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# Compiling and installing Hyperion
### The general quick way (without big comments)
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complete automated process for Mac/Linux:
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```bash
wget -qO- https://raw.githubusercontent.com/hyperion-project/hyperion.ng/master/bin/compile.sh | sh
```
some more detailed way: (or more or less the content of the script above)
be sure you fulfill the prerequisites above.
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```bash
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git clone --recursive https://github.com/hyperion-project/hyperion.ng.git hyperion
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cd hyperion
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j $(nproc)
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if this get stucked and dmesg says out of memory try:
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make -j 2
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# optional: install into your system
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sudo make install/strip
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# to uninstall (not very well tested, please keep that in mind)
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sudo make uninstall
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# ... or run it from compile directory
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bin/hyperiond
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# webui is located on localhost:8090 or 8091
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```
### Download
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Creates hyperion directory and checkout the code from github
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```
export HYPERION_DIR="hyperion"
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git clone --recursive --depth 1 https://github.com/hyperion-project/hyperion.ng.git "$HYPERION_DIR"
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```
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### Preparations
Change into hyperion folder and create a build folder
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```
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cd "$HYPERION_DIR"
mkdir build
cd build
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```
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### Generate the make files:
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To generate make files with automatic platform detection and default settings:
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This should fit to *RPI, x86, amlogic/wetek*
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```
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cmake -DCMAKE_BUILD_TYPE=Release ..
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```
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*Developers on x86* linux should use:
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```
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cmake -DPLATFORM=x11-dev -DCMAKE_BUILD_TYPE=Release ..
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```
To use framebuffer instead of dispmanx (for example on the *cubox-i* ):
```
cmake -DENABLE_FB=ON -DCMAKE_BUILD_TYPE=Release ..
```
To generate make files on OS X:
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Platform should be auto detected and refer to osx, you can also force osx:
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```
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cmake -DPLATFORM=osx -DCMAKE_BUILD_TYPE=Release ..
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```
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To generate files on Windows (Release+Debug capable):
Platform should be auto detected and refer to windows, you can also force windows:
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```sh
# You might need to setup MSVC env first
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
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cmake -DPLATFORM=windows -G "Visual Studio 16 2019" ..
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```
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### Run make to build Hyperion
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The `-j $(nproc)` specifies the amount of CPU cores to use.
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```bash
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make -j $(nproc)
```
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On a mac you can use ``sysctl -n hw.ncpu`` to get the number of available CPU cores to use.
```bash
make -j $(sysctl -n hw.ncpu)
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```
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On Windows run
```bash
cmake --build . --config Release -- -maxcpucount
```
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Maintainer: To build installer, install [NSIS ](https://nsis.sourceforge.io/Main_Page ) and set env `VCINSTALLDIR="C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC"`
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### Install hyperion into your system
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Copy all necessary files to ``/usr/local/share/hyperion``
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```bash
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sudo make install/strip
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```
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If you want to install into another location call this before installing
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```bash
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cmake -DCMAKE_INSTALL_PREFIX=/home/pi/apps ..
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```
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This will install to ``/home/pi/apps/share/hyperion``
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### Integrating hyperion into your system
... ToDo