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implement origin for effects (#408)
* implement rigin for efx * implement origin for effects and other components add experimental adalight firmware for arduino with upto 5 pwm channels * cleanup * origin ip now with dns lookup * fix compile * move some code
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@@ -7,6 +7,7 @@
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#include <QByteArray>
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#include <QTcpSocket>
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#include <QStringList>
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#include <QString>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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@@ -140,5 +141,8 @@ private:
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int _priority;
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std::string _priorityChannelName;
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QString _priorityChannelName;
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/// address of client
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QString _clientAddress;
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};
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