mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
Removed bootsequence library
Former-commit-id: 5f3f927236a26ae00299a8e7a914e98ace3b328a
This commit is contained in:
@@ -3,7 +3,6 @@
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SET(CURRENT_HEADER_DIR ${CMAKE_SOURCE_DIR}/include)
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SET(CURRENT_SOURCE_DIR ${CMAKE_SOURCE_DIR}/libsrc)
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add_subdirectory(bootsequence)
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add_subdirectory(hyperion)
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add_subdirectory(jsonserver)
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add_subdirectory(protoserver)
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@@ -1,28 +0,0 @@
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// stl includes
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#include <cctype>
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#include <algorithm>
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// Bootsequence includes
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#include <bootsequence/BootSequenceFactory.h>
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// Effect engine includes
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#include <effectengine/EffectEngine.h>
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// Local Bootsequence includes
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#include "EffectBootSequence.h"
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BootSequence * BootSequenceFactory::createBootSequence(Hyperion * hyperion, const Json::Value & jsonConfig)
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{
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const std::string path = jsonConfig["path"].asString();
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const std::string effectFile = jsonConfig["effect"].asString();
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const unsigned duration = jsonConfig["duration_ms"].asUInt();
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EffectDefinition effect;
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if (EffectEngine::loadEffectDefinition(path, effectFile, effect))
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{
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return new EffectBootSequence(hyperion, effect, duration);
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}
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std::cerr << "Boot sequence could not be loaded" << std::endl;
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return nullptr;
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}
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@@ -1,25 +0,0 @@
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# Define the current source locations
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SET(CURRENT_HEADER_DIR ${CMAKE_SOURCE_DIR}/include/bootsequence)
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SET(CURRENT_SOURCE_DIR ${CMAKE_SOURCE_DIR}/libsrc/bootsequence)
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# Group the headers that go through the MOC compiler
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SET(BootsequenceHEADERS
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${CURRENT_HEADER_DIR}/BootSequence.h
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${CURRENT_HEADER_DIR}/BootSequenceFactory.h
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${CURRENT_SOURCE_DIR}/EffectBootSequence.h
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)
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SET(BootsequenceSOURCES
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${CURRENT_SOURCE_DIR}/BootSequenceFactory.cpp
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${CURRENT_SOURCE_DIR}/EffectBootSequence.cpp
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)
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add_library(bootsequence
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${BootsequenceHEADERS}
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${BootsequenceSOURCES}
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)
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target_link_libraries(bootsequence
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hyperion
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${QT_LIBRARIES})
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@@ -1,18 +0,0 @@
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#include "EffectBootSequence.h"
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EffectBootSequence::EffectBootSequence(Hyperion *hyperion, const EffectDefinition &effect, const unsigned duration_ms) :
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BootSequence(),
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_hyperion(hyperion),
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_effect(effect),
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_duration_ms(duration_ms)
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{
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}
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EffectBootSequence::~EffectBootSequence()
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{
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}
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void EffectBootSequence::start()
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{
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_hyperion->setEffectScript(_effect.script, _effect.args, 0, _duration_ms);
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}
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@@ -1,38 +0,0 @@
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#pragma once
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// Bootsequence include
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#include <bootsequence/BootSequence.h>
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// Hyperion includes
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#include <hyperion/Hyperion.h>
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///
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/// The EffectBootSequence runs a script using the effect engine at startup
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///
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class EffectBootSequence : public BootSequence
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{
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public:
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///
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/// Constructs the effect boot-sequence. The effect engine is used for executing the boot effect. The given
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/// duration is the length the effect will run.
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///
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/// @param[in] hyperion The Hyperion instance
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/// @param[in] effect The effect definition
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/// @param[in] duration_ms The length of the sequence [ms]
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///
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EffectBootSequence(Hyperion * hyperion, const EffectDefinition & effect, const unsigned duration_ms);
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virtual ~EffectBootSequence();
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virtual void start();
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private:
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/// The Hyperion instance
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Hyperion * _hyperion;
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/// The script to execute
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const EffectDefinition _effect;
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/// Duration of the boot sequence
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const unsigned _duration_ms;
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};
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