Added delay to smoothing and changed the switch off to continue sending black

Former-commit-id: fa5a7f14b0fdf3a0a74169cfefbf5b625330b753
This commit is contained in:
T. van der Zwan 2014-09-22 21:28:38 +02:00
parent 068782d419
commit 30cc14d9e8
4 changed files with 60 additions and 18 deletions

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@ -81,7 +81,7 @@
"type" : "none", "type" : "none",
"time_ms" : 200, "time_ms" : 200,
"updateFrequency" : 20.0000, "updateFrequency" : 20.0000,
"framesDelay" : 0 "updateDelay" : 0
} }
}, },

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@ -243,9 +243,13 @@ LedDevice * Hyperion::createColorSmoothing(const Json::Value & smoothingConfig,
} }
else else
{ {
// const unsigned framesDelay = smoothingConfig.get("framesDelay", Json::Value(0u)).asUInt(); const unsigned updateDelay = smoothingConfig.get("updateDelay", Json::Value(0u)).asUInt();
std::cout << "Creating linear smoothing" << std::endl; std::cout << "Creating linear smoothing" << std::endl;
return new LinearColorSmoothing(ledDevice, smoothingConfig["updateFrequency"].asDouble(), smoothingConfig["time_ms"].asInt()); return new LinearColorSmoothing(
ledDevice,
smoothingConfig["updateFrequency"].asDouble(),
smoothingConfig["time_ms"].asInt(),
updateDelay);
} }
} }
else else

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@ -3,13 +3,18 @@
#include "LinearColorSmoothing.h" #include "LinearColorSmoothing.h"
LinearColorSmoothing::LinearColorSmoothing(LedDevice *ledDevice, double ledUpdateFrequency_hz, int settlingTime_ms) : LinearColorSmoothing::LinearColorSmoothing(
LedDevice *ledDevice,
double ledUpdateFrequency_hz,
int settlingTime_ms,
unsigned updateDelay) :
QObject(), QObject(),
LedDevice(), LedDevice(),
_ledDevice(ledDevice), _ledDevice(ledDevice),
_updateInterval(1000 / ledUpdateFrequency_hz), _updateInterval(1000 / ledUpdateFrequency_hz),
_settlingTime(settlingTime_ms), _settlingTime(settlingTime_ms),
_timer() _timer(),
_outputDelay(updateDelay)
{ {
_timer.setSingleShot(false); _timer.setSingleShot(false);
_timer.setInterval(_updateInterval); _timer.setInterval(_updateInterval);
@ -25,7 +30,7 @@ LinearColorSmoothing::~LinearColorSmoothing()
int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues) int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
{ {
// received a new target color // received a new target color
if (_previousValues.size() == 0) if (_previousValues.empty())
{ {
// not initialized yet // not initialized yet
_targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime; _targetTime = QDateTime::currentMSecsSinceEpoch() + _settlingTime;
@ -46,17 +51,19 @@ int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
int LinearColorSmoothing::switchOff() int LinearColorSmoothing::switchOff()
{ {
// stop smoothing filter // Clear the smoothing parameters
_timer.stop(); std::fill(_targetValues.begin(), _targetValues.end(), ColorRgb::BLACK);
// return to uninitialized state
_previousValues.clear();
_previousTime = 0;
_targetValues.clear();
_targetTime = 0; _targetTime = 0;
// finally switch off all leds // Erase the output-queue
return _ledDevice->switchOff(); for (unsigned i=0; i<_outputQueue.size(); ++i)
{
_outputQueue.push_back(_targetValues);
_outputQueue.pop_front();
}
return 0;
} }
void LinearColorSmoothing::updateLeds() void LinearColorSmoothing::updateLeds()
@ -69,7 +76,7 @@ void LinearColorSmoothing::updateLeds()
memcpy(_previousValues.data(), _targetValues.data(), _targetValues.size() * sizeof(ColorRgb)); memcpy(_previousValues.data(), _targetValues.data(), _targetValues.size() * sizeof(ColorRgb));
_previousTime = now; _previousTime = now;
_ledDevice->write(_previousValues); queueColors(_previousValues);
} }
else else
{ {
@ -86,6 +93,23 @@ void LinearColorSmoothing::updateLeds()
} }
_previousTime = now; _previousTime = now;
_ledDevice->write(_previousValues); queueColors(_previousValues);
}
}
void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> & ledColors)
{
if (_outputDelay == 0)
{
_ledDevice->write(ledColors);
}
else
{
_outputQueue.push_back(ledColors);
if (_outputQueue.size() > _outputDelay)
{
_ledDevice->write(_outputQueue.front());
_outputQueue.pop_front();
}
} }
} }

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@ -23,7 +23,8 @@ public:
/// @param LedDevice the led device /// @param LedDevice the led device
/// @param LedUpdatFrequency The frequency at which the leds will be updated (Hz) /// @param LedUpdatFrequency The frequency at which the leds will be updated (Hz)
/// @param settingTime The time after which the updated led values have been fully applied (sec) /// @param settingTime The time after which the updated led values have been fully applied (sec)
LinearColorSmoothing(LedDevice *ledDevice, double ledUpdateFrequency, int settlingTime); /// @param updateDelay The number of frames to delay outgoing led updates
LinearColorSmoothing(LedDevice *ledDevice, double ledUpdateFrequency, int settlingTime, unsigned updateDelay);
/// Destructor /// Destructor
virtual ~LinearColorSmoothing(); virtual ~LinearColorSmoothing();
@ -43,6 +44,13 @@ private slots:
void updateLeds(); void updateLeds();
private: private:
/**
* Pushes the colors into the output queue and popping the head to the led-device
*
* @param ledColors The colors to queue
*/
void queueColors(const std::vector<ColorRgb> & ledColors);
/// The led device /// The led device
LedDevice * _ledDevice; LedDevice * _ledDevice;
@ -66,4 +74,10 @@ private:
/// The previously written led data /// The previously written led data
std::vector<ColorRgb> _previousValues; std::vector<ColorRgb> _previousValues;
/** The number of updates to keep in the output queue (delayed) before being output */
const unsigned _outputDelay;
/** The output queue */
std::list<std::vector<ColorRgb> > _outputQueue;
}; };