refactoring of webui and event based websocket layer (#219)

* make hyperion websocket api event based

* implement new websocket handling for generalconf

* migrate all webui stuff to new event based websocket api
some cleanup ... now all html templates are in content
refactoring of web stuff

* add hyperionport to global
start impl. removing advanced key

* separate dashboard
serverinfo is updated every 3 seconds automatily
add input selection
cleanup and remove not needed stuff

* prepare infrastructure for server sided file execution

* webui minor fixes

* fix compile
This commit is contained in:
redPanther
2016-09-03 15:54:33 +02:00
committed by GitHub
parent c17c3bd273
commit 4a27f3d43e
35 changed files with 842 additions and 865 deletions

View File

@@ -12,6 +12,7 @@
// hyperion util includes
#include <utils/jsonschema/JsonSchemaChecker.h>
#include <utils/FileUtils.h>
// effect engine includes
#include <effectengine/EffectEngine.h>
@@ -181,7 +182,7 @@ int EffectEngine::runEffectScript(const std::string &script, const Json::Value &
_activeEffects.push_back(effect);
// start the effect
_hyperion->registerPriority("EFFECT: "+script, priority);
_hyperion->registerPriority("EFFECT: "+FileUtils::getBaseName(script), priority);
effect->start();
return 0;