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refactoring of webui and event based websocket layer (#219)
* make hyperion websocket api event based * implement new websocket handling for generalconf * migrate all webui stuff to new event based websocket api some cleanup ... now all html templates are in content refactoring of web stuff * add hyperionport to global start impl. removing advanced key * separate dashboard serverinfo is updated every 3 seconds automatily add input selection cleanup and remove not needed stuff * prepare infrastructure for server sided file execution * webui minor fixes * fix compile
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@@ -12,6 +12,7 @@
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// hyperion util includes
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#include <utils/jsonschema/JsonSchemaChecker.h>
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#include <utils/FileUtils.h>
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// effect engine includes
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#include <effectengine/EffectEngine.h>
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@@ -181,7 +182,7 @@ int EffectEngine::runEffectScript(const std::string &script, const Json::Value &
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_activeEffects.push_back(effect);
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// start the effect
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_hyperion->registerPriority("EFFECT: "+script, priority);
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_hyperion->registerPriority("EFFECT: "+FileUtils::getBaseName(script), priority);
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effect->start();
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return 0;
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