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Hyperion Light 2 (#1428)
* Hyperion Light - Have EffectEngine as component * Hyperion light - Build switches for LED Devices (Serial, Network) * Fix file uri generation * Fix missing guard for Windows * Fix file uri generation * Update jsonschema and checkschema * Allow to provide cmake build args to docker build
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@@ -70,13 +70,13 @@ signals:
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public slots:
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName, int priority, int timeout = Effect::ENDLESS, const QString &origin="System");
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int runEffect(const QString &effectName, int priority, int timeout = PriorityMuxer::ENDLESS, const QString &origin="System");
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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int runEffect(const QString &effectName
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, const QJsonObject &args
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, int priority
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, int timeout = Effect::ENDLESS
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, int timeout = PriorityMuxer::ENDLESS
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, const QString &pythonScript = ""
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, const QString &origin = "System"
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, unsigned smoothCfg=0
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@@ -103,7 +103,7 @@ private:
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,const QString &name
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, const QJsonObject &args
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, int priority
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, int timeout = Effect::ENDLESS
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, int timeout = PriorityMuxer::ENDLESS
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, const QString &origin="System"
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, unsigned smoothCfg=0
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, const QString &imageData = ""
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