Windows compilation support (#738)

* Disable AVAHI

* Replace SysInfo backport with Qt SysInfo

* Update vscode config

* Update LedDevices

* Update Logger

* Update hyperiond

* Update hyperion-remote

* Exclude avahi

* Empty definition for Process

* PythonInit path broken

* Exclude PiBlaster and link ws2_32

* more avahi

* resolve ui bug

* Update Compile howto

* JsonAPI QtGrabber missing

* fix error

* ssize_t replacement

* Nope, doesn't work

* Adjust compile description and verify winSDK

* Update ci script

* Update ci script

* Update ci

* Update ci script

* update Logger

* Update PythonInit

* added Azure & GitHub Actions, Logger, PythonInit

* resolve merge conflicts

* revert ssize_t in FadeCandy

* look at registry for QT5 & use find_package(Python) if cmake >= 3.12

* second try

* another try

* and yet another test

* qt5 registry search undone

* Package creation test

* finished package creation. only fine tuning is required :-)

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* Dependencies for Windows finished

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* use 'add_definitions()' until CMake 3.12

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* Update .github/workflows/pull-request.yml

Co-Authored-By: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>

* Update cmake/Dependencies.cmake

Co-Authored-By: brindosch <edeltraud70@gmx.de>

* fix typo/ add VCINSTALLDIR var

* fix again

* Undo change again (Not working)

* fix QT grabber

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* first NSIS test

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* Update NSIS package

* surprise :-)

Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>

* Update NSIS package

* fix: NSIS .bmps

* Add nsis templates

* Force windows gui app

* fix: QSysInfo required Qt5.6, now it's 5.4 again

* Update: Remove platform component and adjust package name

* Add macOS as system name

* Update docs

* fix: Allow gh actions ci also for forks with branches

* Add ReadMe docs, mention windows, add vscode linux debug config

* fix: readme visual

* reduce/hide banner/copyright/log message

Infos here: https://docs.microsoft.com/de-de/visualstudio/msbuild/msbuild-command-line-reference?view=vs-2019#switches

* Fix PythonInit

* vscode: Add runner task

* fix(vscode): compiler path gcc ver independent

* fix azure

* vscode: add windows run tasks

* move process detection

* main: add windows process detection

* Azure file shredder

* Update docs

Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
Co-authored-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
This commit is contained in:
brindosch
2020-05-12 19:51:19 +02:00
committed by GitHub
parent 598b404f38
commit 510bb903ae
69 changed files with 3184 additions and 871 deletions

View File

@@ -74,6 +74,16 @@ brew install libusb
brew install doxygen
```
## Windows (WIP)
We assume a 64bit Windows 7 or higher. Install the following
- [Git](https://git-scm.com/downloads) (Check: Add to PATH)
- [Python 3 (Windows x86-64 executable installer)](https://www.python.org/downloads/windows/) (Check: Add to PATH and Debug Symbols)
- [CMake (Windows win64-x64 Installer)](https://cmake.org/download/) (Check: Add to PATH)
- [Qt5](https://www.qt.io/download-open-source) (Check: Component install: msvc 2017 64bit). No configuration for PATH is set, we assume the default install path.
- [Visual Studio 2019 Build Tools](https://go.microsoft.com/fwlink/?linkid=840931)
- The Visual Studio 2019 Community Editor is not required but will be installed as part of the compiler and Windows SDK
- Select C++ Desktop Development Tools
- Now just select `MSVC v142 VS 2019 C++ x64/x86-Buildtools`, `C++-CMake Tools for Windows` and `Windows 10 SDK`. Everything else is not needed.
# Compiling and installing Hyperion
@@ -148,6 +158,13 @@ Platform should be auto detected and refer to osx, you can also force osx:
cmake -DPLATFORM=osx -DCMAKE_BUILD_TYPE=Release ..
```
To generate files on Windows (Release+Debug capable):
Platform should be auto detected and refer to windows, you can also force windows:
```
cmake -DPLATFORM=windows -G "Windows 16 2019" ..
```
### Run make to build Hyperion
The `-j $(nproc)` specifies the amount of CPU cores to use.
```bash
@@ -160,6 +177,11 @@ On a mac you can use ``sysctl -n hw.ncpu`` to get the number of available CPU co
make -j $(sysctl -n hw.ncpu)
```
On Windows run
```bash
cmake --build . --config Release -- -maxcpucount
```
### Install hyperion into your system
Copy all necessary files to ``/usr/local/share/hyperion``