Added skeleton for effect engine development

Former-commit-id: e1fb69fd4de4b8968075660e3ba7f7add021c152
This commit is contained in:
johan
2013-11-24 16:10:48 +01:00
parent 333cecdca8
commit 5454ddb375
19 changed files with 304 additions and 12 deletions

View File

@@ -0,0 +1,31 @@
# Define the current source locations
SET(CURRENT_HEADER_DIR ${CMAKE_SOURCE_DIR}/include/effectengine)
SET(CURRENT_SOURCE_DIR ${CMAKE_SOURCE_DIR}/libsrc/effectengine)
# Group the headers that go through the MOC compiler
SET(EffectEngineQT_HEADERS
${CURRENT_HEADER_DIR}/EffectEngine.h
${CURRENT_SOURCE_DIR}/Effect.h
)
SET(EffectEngineHEADERS
)
SET(EffectEngineSOURCES
${CURRENT_SOURCE_DIR}/EffectEngine.cpp
${CURRENT_SOURCE_DIR}/Effect.cpp
)
QT4_WRAP_CPP(EffectEngineHEADERS_MOC ${EffectEngineQT_HEADERS})
add_library(effectengine
${EffectEngineHEADERS}
${EffectEngineQT_HEADERS}
${EffectEngineHEADERS_MOC}
${EffectEngineSOURCES}
)
target_link_libraries(effectengine
hyperion
${QT_LIBRARIES})