mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
implement set videomode via json api (#457)
* implement set videomode via json api * refactor grabbers: - new base class - move shared code to base class * fix osx * rework all cmakelist files with auto file collection. except leddevices (need further restructuring) * store current video and grabbing mode * add json stuff * remove grabbingmode - we do not want to expose it
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@@ -18,6 +18,10 @@ include_directories(
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SET(Leddevice_HEADERS
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${CURRENT_HEADER_DIR}/LedDeviceFactory.h
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${CURRENT_SOURCE_DIR}/ProviderRs232.h
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${CURRENT_SOURCE_DIR}/ProviderHID.h
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${CURRENT_SOURCE_DIR}/ProviderUdp.h
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${CURRENT_SOURCE_DIR}/LedDeviceLightpack.h
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${CURRENT_SOURCE_DIR}/LedDeviceMultiLightpack.h
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${CURRENT_SOURCE_DIR}/LedDevicePaintpack.h
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@@ -29,17 +33,14 @@ SET(Leddevice_HEADERS
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${CURRENT_SOURCE_DIR}/LedDeviceUdpH801.h
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${CURRENT_SOURCE_DIR}/LedDeviceUdpE131.h
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${CURRENT_SOURCE_DIR}/LedDeviceUdpArtNet.h
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${CURRENT_SOURCE_DIR}/ProviderUdp.h
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${CURRENT_SOURCE_DIR}/LedDeviceHyperionUsbasp.h
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${CURRENT_SOURCE_DIR}/LedDeviceTpm2.h
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${CURRENT_SOURCE_DIR}/LedDeviceTpm2net.h
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${CURRENT_SOURCE_DIR}/LedDeviceAtmo.h
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${CURRENT_HEADER_DIR}/LedDevice.h
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${CURRENT_SOURCE_DIR}/ProviderRs232.h
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${CURRENT_SOURCE_DIR}/LedDeviceAdalight.h
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${CURRENT_SOURCE_DIR}/LedDeviceAtmoOrb.h
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${CURRENT_SOURCE_DIR}/LedDevicePhilipsHue.h
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${CURRENT_SOURCE_DIR}/ProviderHID.h
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${CURRENT_SOURCE_DIR}/LedDeviceRawHID.h
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${CURRENT_SOURCE_DIR}/LedDeviceFadeCandy.h
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)
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@@ -50,6 +51,7 @@ SET(Leddevice_SOURCES
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${CURRENT_SOURCE_DIR}/ProviderRs232.cpp
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${CURRENT_SOURCE_DIR}/ProviderHID.cpp
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${CURRENT_SOURCE_DIR}/ProviderUdp.cpp
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${CURRENT_SOURCE_DIR}/LedDeviceAdalight.cpp
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${CURRENT_SOURCE_DIR}/LedDeviceAtmoOrb.cpp
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@@ -66,7 +68,6 @@ SET(Leddevice_SOURCES
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${CURRENT_SOURCE_DIR}/LedDeviceUdpH801.cpp
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${CURRENT_SOURCE_DIR}/LedDeviceUdpE131.cpp
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${CURRENT_SOURCE_DIR}/LedDeviceUdpArtNet.cpp
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${CURRENT_SOURCE_DIR}/ProviderUdp.cpp
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${CURRENT_SOURCE_DIR}/LedDeviceHyperionUsbasp.cpp
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${CURRENT_SOURCE_DIR}/LedDevicePhilipsHue.cpp
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${CURRENT_SOURCE_DIR}/LedDeviceTpm2.cpp
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