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per effect smoothing (#456)
* add dynamic smoothing first step * extend prio muxer to hold smoothing preset id * add icons for systray * fix missing changes in prio muxer * implement specific smoothing params for effects * refactoring: std::min/max to qMin/Max * some code optimization * fix schema and translation * revoke change of python include order * fix eol in effect shemas * optimize random,candle and fadecandy json schemas
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@@ -604,9 +604,17 @@
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"edt_conf_log_heading_title" : "Logging",
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"edt_conf_log_level_title" : "Log-Level",
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"edt_conf_log_level_expl" : "Depending on loglevel you see less or more messages in your log.",
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"edt_eff_smooth_custom_title" : "Enable smoothing",
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"edt_eff_smooth_time_ms_title" : "Smoothing time",
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"edt_eff_smooth_updateFrequency_title" : "Smoothing update frequency",
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"edt_eff_smooth_updateDelay_title" : "Smoothing update delay",
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"edt_eff_smooth_pause_title" : "Pause smoothing",
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"edt_eff_candle_header" : "Candle",
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"edt_eff_candle_header_desc" : "Shimmering candles",
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"edt_eff_police_header" : "Police",
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"edt_eff_police_header_desc" : "Lights like a police car in action",
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"edt_eff_fade_header" : "Fade",
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"edt_eff_fade_header_desc" : "Fades between colors",
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"edt_eff_rainbowmood_header" : "Rainbow Mood",
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"edt_eff_rainbowmood_header_desc" : "All leds rainbow mood",
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"edt_eff_knightrider_header" : "Knight Rider",
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