per effect smoothing (#456)

* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
*  implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
This commit is contained in:
redPanther
2017-08-04 12:01:45 +02:00
committed by GitHub
parent 6625a318ac
commit 6279dcb2a9
44 changed files with 824 additions and 568 deletions

View File

@@ -47,6 +47,7 @@ class EffectEngine;
class RgbChannelAdjustment;
class MultiColorAdjustment;
class KODIVideoChecker;
///
/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
/// the priority muxer.
@@ -187,6 +188,9 @@ public:
QString id;
int getLatchTime() const;
/// forward smoothing config
unsigned addSmoothingConfig(int settlingTime_ms, double ledUpdateFrequency_hz=25.0, unsigned updateDelay=0);
public slots:
///
@@ -206,8 +210,9 @@ public slots:
/// @param[in] timeout_ms The time the leds are set to the given colors [ms]
/// @param[in] component The current component
/// @param[in] origin Who set it
/// @param[in] smoothCfg smoothing config id
///
void setColors(int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms, bool clearEffects = true, hyperion::Components component=hyperion::COMP_INVALID, const QString origin="System");
void setColors(int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms, bool clearEffects = true, hyperion::Components component=hyperion::COMP_INVALID, const QString origin="System", unsigned smoothCfg=SMOOTHING_MODE_DEFAULT);
///
/// Writes the given colors to all leds for the given time and priority