per effect smoothing (#456)

* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
*  implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
This commit is contained in:
redPanther
2017-08-04 12:01:45 +02:00
committed by GitHub
parent 6625a318ac
commit 6279dcb2a9
44 changed files with 824 additions and 568 deletions

View File

@@ -1,9 +1,3 @@
// STL includes
#include <cmath>
#include <cstdint>
#include <algorithm>
// Utils includes
#include <utils/RgbChannelAdjustment.h>
RgbChannelAdjustment::RgbChannelAdjustment(QString channelName)
@@ -64,9 +58,9 @@ void RgbChannelAdjustment::apply(uint8_t input, uint8_t brightness, uint8_t & re
if (!_initialized[input])
{
_mapping[RED ][input] = std::min( ((_brightness * input * _adjust[RED ]) / 65025), UINT8_MAX);
_mapping[GREEN][input] = std::min( ((_brightness * input * _adjust[GREEN]) / 65025), UINT8_MAX);
_mapping[BLUE ][input] = std::min( ((_brightness * input * _adjust[BLUE ]) / 65025), UINT8_MAX);
_mapping[RED ][input] = qMin( ((_brightness * input * _adjust[RED ]) / 65025), UINT8_MAX);
_mapping[GREEN][input] = qMin( ((_brightness * input * _adjust[GREEN]) / 65025), UINT8_MAX);
_mapping[BLUE ][input] = qMin( ((_brightness * input * _adjust[BLUE ]) / 65025), UINT8_MAX);
_initialized[input] = true;
}
red = _mapping[RED ][input];