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https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
Fix BGEffectHandler destruction
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@@ -43,6 +43,16 @@ public:
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handleSettingsUpdate(settings::BGEFFECT, _hyperion->getSetting(settings::BGEFFECT));
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handleSettingsUpdate(settings::BGEFFECT, _hyperion->getSetting(settings::BGEFFECT));
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}
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}
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///
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/// @brief Disconnect from connected signals
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/// Disconnect should be done before other priorities invoke methods during shutdown
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///
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void disconnect()
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{
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QObject::disconnect(_prioMuxer, &PriorityMuxer::prioritiesChanged, nullptr, nullptr);
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QObject::disconnect(_hyperion, nullptr, nullptr, nullptr);
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}
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///
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///
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/// @brief Check, if background effect processing is enabled.
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/// @brief Check, if background effect processing is enabled.
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/// @return True, background effect processing is enabled.
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/// @return True, background effect processing is enabled.
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@@ -200,13 +200,16 @@ void Hyperion::stop()
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void Hyperion::freeObjects()
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void Hyperion::freeObjects()
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{
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{
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//delete Background effect first that it does not kick in when other priorities are stopped
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//Disconnect Background effect first that it does not kick in when other priorities are stopped
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delete _BGEffectHandler;
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_BGEffectHandler->disconnect();
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//Remove all priorities to switch off all leds
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//Remove all priorities to switch off all leds
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clear(-1,true);
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clear(-1,true);
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// delete components on exit of hyperion core
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// delete components on exit of hyperion core
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delete _BGEffectHandler;
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#if defined(ENABLE_BOBLIGHT_SERVER)
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#if defined(ENABLE_BOBLIGHT_SERVER)
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delete _boblightServer;
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delete _boblightServer;
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#endif
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#endif
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