Threading and more

- webui remove restarts
- threading for LedDevice
This commit is contained in:
Paulchen-Panther
2019-01-01 19:47:07 +01:00
parent 7b6df922ea
commit 7352ff4d42
24 changed files with 482 additions and 282 deletions

View File

@@ -14,7 +14,7 @@
#include <utils/settings.h>
class Grabber;
class DispmanxFrameGrabber;
class GlobalSignals;
class QTimer;
///
@@ -60,7 +60,6 @@ public:
return false;
}
public slots:
///
/// virtual method, should perform single frame grab and computes the led-colors

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@@ -5,7 +5,7 @@
#include <QMap>
// QT includes
#include <QObject>
//#include <QObject>
#include <QString>
#include <QStringList>
#include <QSize>
@@ -37,11 +37,9 @@
// Forward class declaration
class QTimer;
class HyperionDaemon;
class ImageProcessor;
class MessageForwarder;
class LedDevice;
class LinearColorSmoothing;
class EffectEngine;
class MultiColorAdjustment;
@@ -50,6 +48,7 @@ class SettingsManager;
class BGEffectHandler;
class CaptureCont;
class BoblightServer;
class LedDeviceWrapper;
///
/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
@@ -228,6 +227,13 @@ public:
/// @return the state
bool sourceAutoSelectEnabled();
///
/// @brief Called from components to update their current state. DO NOT CALL FROM USERS
/// @param[in] component The component from enum
/// @param[in] state The state of the component [true | false]
///
void setNewComponentState(const hyperion::Components& component, const bool& state);
///
/// @brief Enable/Disable components during runtime, called from external API (requests)
///
@@ -432,13 +438,9 @@ signals:
void effectListUpdated();
///
/// @brief systemImage from the parent HyperionDaemon SystemCapture
/// @brief Emits whenever new data should be pushed to the LedDeviceWrapper which forwards it to the threaded LedDevice
///
void systemImage(const Image<ColorRgb>& image);
///
/// @brief v4lImage from the parent HyperionDaemon V4lCapture
///
void v4lImage(const Image<ColorRgb> & image);
void ledDeviceData(const std::vector<ColorRgb>& ledValues);
///
/// @brief Emits whenever new untransformed ledColos data is available, reflects the current visible device
@@ -504,8 +506,8 @@ private:
/// The adjustment from raw colors to led colors
MultiColorAdjustment * _raw2ledAdjustment;
/// The actual LedDevice
LedDevice * _device;
/// The actual LedDeviceWrapper
LedDeviceWrapper* _ledDeviceWrapper;
/// The smoothing LedDevice
LinearColorSmoothing * _deviceSmooth;
@@ -513,7 +515,7 @@ private:
/// Effect engine
EffectEngine * _effectEngine;
// proto and json Message forwarder
// Message forwarder
MessageForwarder * _messageForwarder;
/// the name of config file

View File

@@ -34,11 +34,8 @@ class LedDevice : public QObject
Q_OBJECT
public:
LedDevice();
///
/// Empty virtual destructor for pure virtual base class
///
virtual ~LedDevice() {}
LedDevice(const QJsonObject& config = QJsonObject(), QObject* parent = nullptr);
virtual ~LedDevice();
/// Switch the leds off (led hardware disable)
virtual int switchOff();
@@ -48,33 +45,38 @@ public:
virtual int setLedValues(const std::vector<ColorRgb>& ledValues);
///
/// Opens and configures the output device
///
/// @return Zero on succes else negative
///
virtual int open();
///
/// @brief Get color order of device
/// @return The color order
///
const QString & getColorOrder() { return _colorOrder; };
static int addToDeviceMap(QString name, LedDeviceCreateFuncType funcPtr);
static const LedDeviceRegistry& getDeviceMap();
void setActiveDevice(QString dev);
const QString & getActiveDevice() { return _activeDevice; };
static QJsonObject getLedDeviceSchemas();
void setLedCount(int ledCount);
int getLedCount() { return _ledCount; }
void setEnable(bool enable);
bool enabled() { return _enabled; };
int getLatchTime() { return _latchTime_ms; };
const int getLatchTime() { return _latchTime_ms; };
inline bool componentState() { return enabled(); };
public slots:
///
/// Is called on thread start, all construction tasks and init should run here
///
virtual void start() { _deviceReady = open(); };
///
/// Writes the RGB-Color values to the leds.
///
/// @param[in] ledValues The RGB-color per led
///
/// @return Zero on success else negative
///
virtual int write(const std::vector<ColorRgb>& ledValues) = 0;
signals:
///
/// Emits whenever the led device switches between on/off
@@ -83,16 +85,18 @@ signals:
void enableStateChanged(bool newState);
protected:
///
/// Writes the RGB-Color values to the leds.
///
/// @param[in] ledValues The RGB-color per led
///
/// @return Zero on success else negative
///
virtual int write(const std::vector<ColorRgb>& ledValues) = 0;
virtual bool init(const QJsonObject &deviceConfig);
///
/// Opens and configures the output device
///
/// @return Zero on succes else negative
///
virtual int open();
// Helper to pipe device config from constructor to start()
QJsonObject _devConfig;
/// The common Logger instance for all LedDevices
Logger * _log;
@@ -102,7 +106,6 @@ protected:
bool _deviceReady;
QString _activeDevice;
static LedDeviceRegistry _ledDeviceMap;
int _ledCount;
int _ledRGBCount;

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@@ -0,0 +1,111 @@
#pragma once
// util
#include <utils/Logger.h>
#include <utils/ColorRgb.h>
#include <utils/Components.h>
class LedDevice;
class Hyperion;
typedef LedDevice* ( *LedDeviceCreateFuncType ) ( const QJsonObject& );
typedef std::map<QString,LedDeviceCreateFuncType> LedDeviceRegistry;
///
/// @brief Creates and destroys LedDevice instances with LedDeviceFactory and moves the device to a thread. Pipes all signal/slots and methods to LedDevice instance
///
class LedDeviceWrapper : public QObject
{
Q_OBJECT
public:
LedDeviceWrapper(Hyperion* hyperion);
~LedDeviceWrapper();
///
/// @brief Contructs a new LedDevice, moves to thread and starts
/// @param config With the given config
///
void createLedDevice(const QJsonObject& config);
///
/// @brief Get all available device schemas
/// @return device schemas
///
static const QJsonObject getLedDeviceSchemas();
///
/// @brief add all device constrcutors to the map
///
static int addToDeviceMap(QString name, LedDeviceCreateFuncType funcPtr);
///
/// @brief Return all available device contructors
/// @return device constrcutors
///
static const LedDeviceRegistry& getDeviceMap();
///
/// @brief Get the current latchtime of the ledDevice
/// @ return latchtime in ms
///
int getLatchTime();
///
/// @brief Get the current active ledDevice
///
const QString & getActiveDevice();
///
/// @brief Return the last enable state
///
const bool & enabled() { return _enabled; };
///
/// @brief Get the current colorOrder from device
///
const QString & getColorOrder();
public slots:
///
/// @brief Handle new component state request
/// @apram component The comp from enum
/// @param state The new state
///
void handleComponentState(const hyperion::Components component, const bool state);
signals:
///
/// PIPER signal for Hyperion -> LedDevice
///
/// @param[in] ledValues The RGB-color per led
///
/// @return Zero on success else negative
///
int write(const std::vector<ColorRgb>& ledValues);
private slots:
///
/// @brief Is called whenever the led device switches between on/off. The led device can disable it's component state
/// The signal comes from the LedDevice
/// @param newState The new state of the device
///
void handleInternalEnableState(bool newState);
protected:
/// contains all available led device constrcutors
static LedDeviceRegistry _ledDeviceMap;
private:
///
/// @brief switchOff() the device and Stops the device thread
///
void stopDeviceThread();
private:
// parent Hyperion
Hyperion* _hyperion;
// Pointer of current led device
LedDevice* _ledDevice;
// the enable state
bool _enabled;
};

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@@ -0,0 +1,41 @@
#pragma once
// util
#include <utils/Image.h>
#include <utils/ColorRgb.h>
// qt
#include <QObject>
///
/// Singleton instance for simple signal sharing across threads, should be never used with Qt:DirectConnection!
///
class GlobalSignals : public QObject
{
Q_OBJECT
public:
static GlobalSignals* getInstance()
{
static GlobalSignals instance;
return & instance;
}
private:
GlobalSignals() {}
public:
GlobalSignals(GlobalSignals const&) = delete;
void operator=(GlobalSignals const&) = delete;
signals:
///
/// @brief PIPE SystemCapture images from GrabberWrapper to Hyperion class
/// @param image The prepared image
///
void setSystemImage(const Image<ColorRgb>& image);
///
/// @brief PIPE v4lCapture images from v4lCapture over HyperionDaemon to Hyperion class
/// @param image The prepared image
///
void setV4lImage(const Image<ColorRgb> & image);
};