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Comments.
Former-commit-id: bb4573afa8072bf03a3ae7c1b8ece721c7ea91ff
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@@ -12,6 +12,9 @@
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// Leddevice includes
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#include <leddevice/LedDevice.h>
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/**
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* A color point in the color space of the hue system.
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*/
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struct ColorPoint {
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float x;
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float y;
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@@ -21,10 +24,16 @@ struct ColorPoint {
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bool operator==(ColorPoint p1, ColorPoint p2);
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bool operator!=(ColorPoint p1, ColorPoint p2);
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/**
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* Color triangle to define an available color space for the hue lamps.
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*/
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struct ColorTriangle {
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ColorPoint red, green, blue;
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};
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/**
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* Simple class to hold the id, the latest color, the color space and the original state.
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*/
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class HueLamp {
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public:
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unsigned int id;
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@@ -32,6 +41,15 @@ public:
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ColorTriangle colorSpace;
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QString originalState;
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///
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/// Constructs the lamp.
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///
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/// @param id the light id
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///
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/// @param originalState the json string of the original state
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///
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/// @param modelId the model id of the hue lamp which is used to determine the color space
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///
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HueLamp(unsigned int id, QString originalState, QString modelId);
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};
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@@ -149,15 +167,50 @@ private:
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///
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/// @param blue the blue component in [0, 1]
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///
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/// @param xyPoint converted xy component
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/// @param lamp the hue lamp instance used for color space checks.
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///
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/// @param brightness converted brightness component
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/// @return color point
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///
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void rgbToXYBrightness(float red, float green, float blue, HueLamp lamp, ColorPoint& xy);
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ColorPoint rgbToXYBrightness(float red, float green, float blue, HueLamp lamp);
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///
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/// @param p1 point one
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///
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/// @param p2 point tow
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///
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/// @return the cross product between p1 and p2
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///
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float crossProduct(ColorPoint p1, ColorPoint p2);
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///
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/// @param lamp the hue lamp instance
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///
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/// @param p the color point to check
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///
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/// @return true if the color point is covered by the lamp color space
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///
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bool isPointInLampsReach(HueLamp lamp, ColorPoint p);
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///
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/// @param a reference point one
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///
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/// @param b reference point two
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///
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/// @param p the point to which the closest point is to be found
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///
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/// @return the closest color point of p to a and b
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///
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ColorPoint getClosestPointToPoint(ColorPoint a, ColorPoint b, ColorPoint p);
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///
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/// @param p1 point one
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///
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/// @param p2 point tow
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///
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/// @return the distance between the two points
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///
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float getDistanceBetweenTwoPoints(ColorPoint one, ColorPoint two);
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};
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