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https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
migrate boblight to new logger and make it start/stoppable during runtime (#62)
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@@ -5,29 +5,53 @@
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#include <boblightserver/BoblightServer.h>
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#include "BoblightClientConnection.h"
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BoblightServer::BoblightServer(const int priority,uint16_t port) :
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QObject(),
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_hyperion(Hyperion::getInstance()),
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_server(),
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_openConnections(),
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_priority(priority)
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BoblightServer::BoblightServer(const int priority, uint16_t port)
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: QObject()
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, _hyperion(Hyperion::getInstance())
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, _server()
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, _openConnections()
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, _priority(priority)
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, _log(Logger::getInstance("BOBLIGHT"))
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, _isActive(false)
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, _port(port)
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{
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if (!_server.listen(QHostAddress::Any, port))
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{
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throw std::runtime_error("BOBLIGHT ERROR: server could not bind to port");
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}
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// Set trigger for incoming connections
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connect(&_server, SIGNAL(newConnection()), this, SLOT(newConnection()));
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}
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BoblightServer::~BoblightServer()
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{
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stop();
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}
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void BoblightServer::start()
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{
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if ( active() )
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return;
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if (!_server.listen(QHostAddress::Any, _port))
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{
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throw std::runtime_error("BOBLIGHT ERROR: server could not bind to port");
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}
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Info(_log, "Boblight server started on port %d", _port);
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_isActive = true;
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emit statusChanged(_isActive);
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}
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void BoblightServer::stop()
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{
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if ( ! active() )
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return;
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foreach (BoblightClientConnection * connection, _openConnections) {
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delete connection;
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}
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_isActive = false;
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emit statusChanged(_isActive);
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}
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uint16_t BoblightServer::getPort() const
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{
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return _server.serverPort();
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@@ -39,7 +63,7 @@ void BoblightServer::newConnection()
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if (socket != nullptr)
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{
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std::cout << "BOBLIGHT INFO: new connection" << std::endl;
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Info(_log, "new connection");
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BoblightClientConnection * connection = new BoblightClientConnection(socket, _priority, _hyperion);
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_openConnections.insert(connection);
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@@ -50,7 +74,7 @@ void BoblightServer::newConnection()
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void BoblightServer::closedConnection(BoblightClientConnection *connection)
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{
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std::cout << "BOBLIGHT INFO: connection closed" << std::endl;
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Debug(_log, "connection closed");
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_openConnections.remove(connection);
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// schedule to delete the connection object
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