Timer to restore light state properly implemented. Lights are not switched on after state has been saved.

Former-commit-id: 04959ea3731eb7de9f59b80a789f03cfeb2d4ba3
This commit is contained in:
ntim 2014-05-07 15:22:13 +02:00
parent 32f09dcc24
commit 853d002894
2 changed files with 22 additions and 5 deletions

View File

@ -13,9 +13,9 @@
LedDevicePhilipsHue::LedDevicePhilipsHue(const std::string& output) :
host(output.c_str()), username("newdeveloper") {
http = new QHttp(host);
timer.setInterval(1000);
timer.setInterval(3000);
timer.setSingleShot(true);
connect(&timer, SIGNAL(timeout()), this, SLOT(restoreStates()()));
connect(&timer, SIGNAL(timeout()), this, SLOT(restoreStates()));
}
LedDevicePhilipsHue::~LedDevicePhilipsHue() {
@ -26,6 +26,7 @@ int LedDevicePhilipsHue::write(const std::vector<ColorRgb> & ledValues) {
// Save light states if not done before.
if (!statesSaved()) {
saveStates(ledValues.size());
switchOn(ledValues.size());
}
// Iterate through colors and set light states.
unsigned int lightId = 1;
@ -110,13 +111,22 @@ void LedDevicePhilipsHue::saveStates(unsigned int nLights) {
}
// Save state object values which are subject to change.
Json::Value state(Json::objectValue);
state["on"] = json["state"]["on"];
if (json["state"]["on"] == true) {
state["xy"] = json["state"]["xy"];
state["bri"] = json["state"]["bri"];
}
// Save state object.
states.push_back(QString(writer.write(state).c_str()).trimmed());
}
}
void LedDevicePhilipsHue::switchOn(unsigned int nLights) {
for (unsigned int i = 0; i < nLights; i++) {
put(getStateRoute(i + 1), "{\"on\": true}");
}
}
void LedDevicePhilipsHue::restoreStates() {
unsigned int lightId = 1;
for (QString state : states) {

View File

@ -46,7 +46,7 @@ public:
///
virtual int write(const std::vector<ColorRgb> & ledValues);
/// Switch the leds off
/// Restores the original state of the leds.
virtual int switchOff();
private slots:
@ -104,6 +104,13 @@ private:
///
void saveStates(unsigned int nLights);
///
/// Switches the leds on.
///
/// @param nLights the number of lights
///
void switchOn(unsigned int nLights);
///
/// @return true if light states have been saved.
///