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refactor: Led layout, clearAll (#703)
* add SSDP name field * YALL - yet another led layout * led layout migration * add initial vscode config * merge clearAll with clear, rename Hyperion::compStateChange * simpler components api * Corrected code formatting + triggered PR build * fix: regression from #636 * Support for color patterns Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
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@@ -206,12 +206,17 @@ public:
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void setNewComponentState(const hyperion::Components& component, const bool& state);
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///
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/// @brief Enable/Disable components during runtime, called from external API (requests)
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/// @brief Get a list of all contrable components and their current state
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/// @return list of components
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///
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/// @param component The component from enum
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/// @param state The state of the component [true | false]
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std::map<hyperion::Components, bool> getAllComponents();
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///
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void setComponentState(const hyperion::Components component, const bool state);
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/// @brief Test if a component is enabled
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/// @param The component to test
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/// @return Component state
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///
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int isComponentEnabled(const hyperion::Components& comp);
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ComponentRegister& getComponentRegister() { return _componentRegister; };
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@@ -278,12 +283,12 @@ public slots:
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/// Should be never used to update leds continuous
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///
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/// @param[in] priority The priority of the written color
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/// @param[in] ledColor The color to write to the leds
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/// @param[in] ledColors The color to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given color [ms]
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/// @param[in] origin The setter
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/// @param clearEffect Should be true when NOT called from an effect
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///
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void setColor(const int priority, const ColorRgb &ledColor, const int timeout_ms = -1, const QString& origin = "System" ,bool clearEffects = true);
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void setColor(const int priority, const std::vector<ColorRgb> &ledColors, const int timeout_ms = -1, const QString& origin = "System" ,bool clearEffects = true);
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///
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/// @brief Set the given priority to inactive
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@@ -311,15 +316,11 @@ public slots:
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/// Clears the given priority channel. This will switch the led-colors to the colors of the next
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/// lower priority channel (or off if no more channels are set)
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///
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/// @param[in] priority The priority channel
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/// @param[in] priority The priority channel. -1 clears all priorities
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/// @param[in] forceClearAll Force the clear
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/// @return True on success else false (not found)
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///
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bool clear(const int priority);
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///
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/// @brief Clears all priority channels. This will switch the leds off until a new priority is written.
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///
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void clearall(bool forceClearAll=false);
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bool clear(const int priority, bool forceClearAll=false);
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/// Run the specified effect on the given priority channel and optionally specify a timeout
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/// @param effectName Name of the effec to run
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@@ -375,7 +376,7 @@ signals:
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/// @param component The component from enum
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/// @param enabled The new state of the component
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///
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void componentStateChanged(const hyperion::Components component, bool enabled);
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void compStateChangeRequest(const hyperion::Components component, bool enabled);
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///
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/// @brief Emits whenever the imageToLedsMapping has changed
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