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refactor: Led layout, clearAll (#703)
* add SSDP name field * YALL - yet another led layout * led layout migration * add initial vscode config * merge clearAll with clear, rename Hyperion::compStateChange * simpler components api * Corrected code formatting + triggered PR build * fix: regression from #636 * Support for color patterns Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
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@@ -58,14 +58,10 @@ signals:
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///
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/// @brief PIPE the clear command for the global priority channel over HyperionDaemon to Hyperion class
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/// @param[in] priority The priority channel
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/// @param[in] priority The priority channel (-1 to clear all possible priorities)
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/// @param[in] forceclearAll Force the clear
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///
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void clearGlobalInput(int priority);
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///
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/// @brief PIPE the clearAll command over HyperionDaemon to Hyperion class
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///
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void clearAllGlobalInput(bool forceClearAll=false);
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void clearGlobalInput(int priority, bool forceClearAll=false);
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///
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/// @brief PIPE external images over HyperionDaemon to Hyperion class
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@@ -84,7 +80,7 @@ signals:
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/// @param[in] origin The setter
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/// @param clearEffect Should be true when NOT called from an effect
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///
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void setGlobalColor(const int priority, const ColorRgb &ledColor, const int timeout_ms, const QString& origin = "External" ,bool clearEffects = true);
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void setGlobalColor(const int priority, const std::vector<ColorRgb> &ledColor, const int timeout_ms, const QString& origin = "External" ,bool clearEffects = true);
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///////////////////////////////////////
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//////////// FROM HYPERION ////////////
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