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refactor: Led layout, clearAll (#703)
* add SSDP name field * YALL - yet another led layout * led layout migration * add initial vscode config * merge clearAll with clear, rename Hyperion::compStateChange * simpler components api * Corrected code formatting + triggered PR build * fix: regression from #636 * Support for color patterns Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
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@@ -41,12 +41,7 @@ signals:
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///
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/// @brief Forward clear command to HyperionDaemon
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///
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void clearGlobalInput(const int priority);
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///
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/// @brief Forward clearAll command to HyperionDaemon
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///
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void clearAllGlobalInput(bool forceClearAll=false);
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void clearGlobalInput(const int priority, bool forceClearAll=false);
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///
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/// @brief forward prepared image to HyperionDaemon
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@@ -56,7 +51,7 @@ signals:
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///
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/// @brief Forward requested color
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///
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void setGlobalInputColor(const int priority, const ColorRgb &ledColor, const int timeout_ms, const QString& origin = "FlatBuffer" ,bool clearEffects = true);
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void setGlobalInputColor(const int priority, const std::vector<ColorRgb> &ledColor, const int timeout_ms, const QString& origin = "FlatBuffer" ,bool clearEffects = true);
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///
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/// @brief Emits whenever the client disconnected
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