refactor: Led layout, clearAll (#703)

* add SSDP name field

* YALL - yet another led layout

* led layout migration

* add initial vscode config

* merge clearAll with clear, rename Hyperion::compStateChange

* simpler components api

* Corrected code formatting

+ triggered PR build

* fix: regression from #636

* Support for color patterns

Co-authored-by: Paulchen Panther <16664240+Paulchen-Panther@users.noreply.github.com>
This commit is contained in:
brindosch
2020-02-26 18:54:56 +01:00
committed by GitHub
parent ef51d28463
commit 8db85c9a5a
47 changed files with 656 additions and 738 deletions

View File

@@ -41,12 +41,7 @@ signals:
///
/// @brief Forward clear command to HyperionDaemon
///
void clearGlobalInput(const int priority);
///
/// @brief Forward clearAll command to HyperionDaemon
///
void clearAllGlobalInput(bool forceClearAll=false);
void clearGlobalInput(const int priority, bool forceClearAll=false);
///
/// @brief forward prepared image to HyperionDaemon
@@ -56,7 +51,7 @@ signals:
///
/// @brief Forward requested color
///
void setGlobalInputColor(const int priority, const ColorRgb &ledColor, const int timeout_ms, const QString& origin = "FlatBuffer" ,bool clearEffects = true);
void setGlobalInputColor(const int priority, const std::vector<ColorRgb> &ledColor, const int timeout_ms, const QString& origin = "FlatBuffer" ,bool clearEffects = true);
///
/// @brief Emits whenever the client disconnected