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Implement "reloadEffects" function in Hyperion for "write and delete" custom created effect configuration files (#293)
* Update EffectEngine.h * add reloadEffects function * add readEffects function * add reloadEffects function * Call reloadEffects after handleCreateEffectCommand and handleDeleteEffectCommand
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redPanther
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c05181666c
commit
8f67294de6
@@ -119,6 +119,9 @@ public:
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///
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const InputInfo& getPriorityInfo(const int priority) const;
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/// Reload the list of available effects
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void reloadEffects();
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/// Get the list of available effects
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/// @return The list of available effects
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const std::list<EffectDefinition> &getEffects() const;
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