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https://github.com/hyperion-project/hyperion.ng.git
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Moved all devices to separate library and added 'Factory' for device creation.
Former-commit-id: 26cab1b85b00406240689ad9c1018f0307028fe4
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@@ -12,13 +12,13 @@
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// Hyperion includes
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#include <hyperion/LedString.h>
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#include <hyperion/LedDevice.h>
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#include <hyperion/PriorityMuxer.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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// Forward class declaration
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class LedDevice;
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class ColorTransform;
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class EffectEngine;
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class HsvTransform;
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@@ -158,7 +158,6 @@ public slots:
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int setEffect(const std::string & effectName, const Json::Value & args, int priority, int timeout = -1);
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public:
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static LedDevice * createDevice(const Json::Value & deviceConfig);
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static ColorOrder createColorOrder(const Json::Value & deviceConfig);
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static LedString createLedString(const Json::Value & ledsConfig);
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@@ -1,35 +0,0 @@
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#pragma once
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// STL incldues
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#include <vector>
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// Utility includes
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#include <utils/ColorRgb.h>
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///
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/// Interface (pure virtual base class) for LedDevices.
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///
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class LedDevice
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{
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public:
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///
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/// Empty virtual destructor for pure virtual base class
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///
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virtual ~LedDevice()
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{
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// empty
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}
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///
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/// Writes the RGB-Color values to the leds.
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///
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/// @param[in] ledValues The RGB-color per led
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///
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/// @return Zero on success else negative
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///
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virtual int write(const std::vector<ColorRgb>& ledValues) = 0;
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/// Switch the leds off
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virtual int switchOff() = 0;
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};
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@@ -12,9 +12,6 @@
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// Utils includes
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#include <utils/ColorRgb.h>
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// Hyperion includes
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#include <hyperion/LedDevice.h>
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///
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/// The PriorityMuxer handles the priority channels. Led values input is written to the priority map
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/// and the muxer keeps track of all active priorities. The current priority can be queried and per
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