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Moved all devices to separate library and added 'Factory' for device creation.
Former-commit-id: 26cab1b85b00406240689ad9c1018f0307028fe4
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@@ -12,13 +12,13 @@
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// Hyperion includes
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#include <hyperion/LedString.h>
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#include <hyperion/LedDevice.h>
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#include <hyperion/PriorityMuxer.h>
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// Effect engine includes
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#include <effectengine/EffectDefinition.h>
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// Forward class declaration
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class LedDevice;
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class ColorTransform;
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class EffectEngine;
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class HsvTransform;
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@@ -158,7 +158,6 @@ public slots:
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int setEffect(const std::string & effectName, const Json::Value & args, int priority, int timeout = -1);
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public:
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static LedDevice * createDevice(const Json::Value & deviceConfig);
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static ColorOrder createColorOrder(const Json::Value & deviceConfig);
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static LedString createLedString(const Json::Value & ledsConfig);
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