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Adjustment merge + new brightness settings (#359)
* add new rgbtransform * activate rgbtransform * integrate new transform and gamma in adjustment, disable transform * fix brighness limit * advance upper and lower thresholds * start removing color transform * adjust configs/schema * implement json for new color adjustment * finish hyperion-remote extension for new adjustment settings * fix typos * rename luminance to brightness fix jsonapi for new adjustment * fix some bugs in adjustments * fix i18n * fix gamma via json * now brighness values goes from 0-1 with 0.5 is the default for all brighness is equal between the channels. less 0.5 all channels scaled down to new brighness, above 0.5 if possible channel gets brighter - but brighness is not equal between the channels anymore brighness value curve is now exponential instead of linear - this feels more natural * hslv cleanup
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include/utils/ColorSys.h
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68
include/utils/ColorSys.h
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#pragma once
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// STL includes
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#include <cstdint>
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///
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/// Color transformation to adjust the saturation and luminance of a RGB color value
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///
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class ColorSys
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{
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public:
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///
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/// Translates an RGB (red, green, blue) color to an HSL (hue, saturation, luminance) color
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///
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/// @param[in] red The red RGB-component
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/// @param[in] green The green RGB-component
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/// @param[in] blue The blue RGB-component
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/// @param[out] hue The hue HSL-component
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/// @param[out] saturation The saturation HSL-component
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/// @param[out] luminance The luminance HSL-component
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///
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static void rgb2hsl(uint8_t red, uint8_t green, uint8_t blue, uint16_t & hue, float & saturation, float & luminance);
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///
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/// Translates an HSL (hue, saturation, luminance) color to an RGB (red, green, blue) color
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///
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/// @param[in] hue The hue HSL-component
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/// @param[in] saturation The saturation HSL-component
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/// @param[in] luminance The luminance HSL-component
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/// @param[out] red The red RGB-component
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/// @param[out] green The green RGB-component
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/// @param[out] blue The blue RGB-component
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///
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static void hsl2rgb(uint16_t hue, float saturation, float luminance, uint8_t & red, uint8_t & green, uint8_t & blue);
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///
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/// Translates an RGB (red, green, blue) color to an HSV (hue, saturation, value) color
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///
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/// @param[in] red The red RGB-component
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/// @param[in] green The green RGB-component
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/// @param[in] blue The blue RGB-component
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/// @param[out] hue The hue HSV-component
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/// @param[out] saturation The saturation HSV-component
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/// @param[out] value The value HSV-component
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///
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/// @note Integer version of the conversion are faster, but a little less accurate all values
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/// are unsigned 8 bit values and scaled between 0 and 255 except for the hue which is a 16 bit
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/// number and scaled between 0 and 360
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///
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static void rgb2hsv(uint8_t red, uint8_t green, uint8_t blue, uint16_t & hue, uint8_t & saturation, uint8_t & value);
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///
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/// Translates an HSV (hue, saturation, value) color to an RGB (red, green, blue) color
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///
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/// @param[in] hue The hue HSV-component
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/// @param[in] saturation The saturation HSV-component
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/// @param[in] value The value HSV-component
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/// @param[out] red The red RGB-component
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/// @param[out] green The green RGB-component
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/// @param[out] blue The blue RGB-component
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///
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/// @note Integer version of the conversion are faster, but a little less accurate all values
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/// are unsigned 8 bit values and scaled between 0 and 255 except for the hue which is a 16 bit
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/// number and scaled between 0 and 360
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///
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static void hsv2rgb(uint16_t hue, uint8_t saturation, uint8_t value, uint8_t & red, uint8_t & green, uint8_t & blue);
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};
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