mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
Re-add Temperture adjustment (#1710)
* Add Temperature adjustment * Add Temperature adjustment - add missing cmake updates * Add missing ENABLE_MDNS guards * Reapply temperature on JSONAPI * Integrate color temperature into RGB transformations * Fix imagestream update * fix cast * Cleanups * Windows Fix * Fix inner loop * Simplify * Reapply default temperature setting * Fix adjustments calculation * Updates
This commit is contained in:
@@ -62,6 +62,7 @@ add_library(hyperion-utils
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${CMAKE_SOURCE_DIR}/libsrc/utils/RgbToRgbw.cpp
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${CMAKE_SOURCE_DIR}/include/utils/RgbTransform.h
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${CMAKE_SOURCE_DIR}/libsrc/utils/RgbTransform.cpp
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${CMAKE_SOURCE_DIR}/include/utils/KelvinToRgb.h
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# System info class
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${CMAKE_SOURCE_DIR}/include/utils/SysInfo.h
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${CMAKE_SOURCE_DIR}/libsrc/utils/SysInfo.cpp
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@@ -7,3 +7,5 @@ const ColorRgb ColorRgb::GREEN = { 0, 255, 0 };
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const ColorRgb ColorRgb::BLUE = { 0, 0, 255 };
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const ColorRgb ColorRgb::YELLOW = { 255, 255, 0 };
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const ColorRgb ColorRgb::WHITE = { 255, 255, 255 };
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const ColorRgb ColorRgb::CYAN = { 0, 255, 255 };
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const ColorRgb ColorRgb::MAGENTA= { 255, 0, 255 };
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@@ -1,44 +1,54 @@
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#include <utils/RgbChannelAdjustment.h>
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RgbChannelAdjustment::RgbChannelAdjustment(QString channelName)
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RgbChannelAdjustment::RgbChannelAdjustment(const QString& channelName)
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: RgbChannelAdjustment(0, 0, 0, channelName)
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{
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}
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RgbChannelAdjustment::RgbChannelAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB, QString channelName )
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RgbChannelAdjustment::RgbChannelAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB, const QString& channelName )
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: RgbChannelAdjustment({adjustR, adjustG, adjustB}, channelName)
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{
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}
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RgbChannelAdjustment::RgbChannelAdjustment(const ColorRgb& adjust, const QString& channelName )
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: _channelName(channelName)
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, _log(Logger::getInstance("CHANNEL_" + channelName.toUpper()))
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, _mapping{ {0}, {0}, {0} }
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, _brightness(0)
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{
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setAdjustment(adjustR, adjustG, adjustB);
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setAdjustment(adjust);
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}
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void RgbChannelAdjustment::resetInitialized()
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{
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memset(_initialized, false, sizeof(_initialized));
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memset(_initialized, 0, sizeof(_initialized));
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}
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void RgbChannelAdjustment::setAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB)
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{
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_adjust[RED] = adjustR;
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_adjust[GREEN] = adjustG;
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_adjust[BLUE] = adjustB;
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setAdjustment( {adjustR, adjustG, adjustB} );
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}
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void RgbChannelAdjustment::setAdjustment(const ColorRgb& adjust)
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{
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_adjust = adjust;
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resetInitialized();
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}
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uint8_t RgbChannelAdjustment::getAdjustmentR() const
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{
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return _adjust[RED];
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return _adjust.red;
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}
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uint8_t RgbChannelAdjustment::getAdjustmentG() const
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{
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return _adjust[GREEN];
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return _adjust.green;
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}
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uint8_t RgbChannelAdjustment::getAdjustmentB() const
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{
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return _adjust[BLUE];
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return _adjust.blue;
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}
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void RgbChannelAdjustment::apply(uint8_t input, uint8_t brightness, uint8_t & red, uint8_t & green, uint8_t & blue)
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@@ -51,12 +61,13 @@ void RgbChannelAdjustment::apply(uint8_t input, uint8_t brightness, uint8_t & re
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if (!_initialized[input])
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{
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_mapping[RED ][input] = qMin( ((_brightness * input * _adjust[RED ]) / 65025), (int)UINT8_MAX);
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_mapping[GREEN][input] = qMin( ((_brightness * input * _adjust[GREEN]) / 65025), (int)UINT8_MAX);
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_mapping[BLUE ][input] = qMin( ((_brightness * input * _adjust[BLUE ]) / 65025), (int)UINT8_MAX);
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const double adjustedInput = _brightness * input / DOUBLE_UINT8_MAX_SQUARED;
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_mapping.red[input] = static_cast<quint8>(qBound(0, static_cast<int>(_adjust.red * adjustedInput), static_cast<int>(UINT8_MAX)));
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_mapping.green[input] = static_cast<quint8>(qBound(0 ,static_cast<int>(_adjust.green * adjustedInput), static_cast<int>(UINT8_MAX)));
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_mapping.blue[input] = static_cast<quint8>(qBound(0, static_cast<int>(_adjust.blue * adjustedInput), static_cast<int>(UINT8_MAX)));
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_initialized[input] = true;
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}
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red = _mapping[RED ][input];
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green = _mapping[GREEN][input];
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blue = _mapping[BLUE ][input];
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red = _mapping.red[input];
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green = _mapping.green[input];
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blue = _mapping.blue[input];
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}
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@@ -1,19 +1,20 @@
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#include <QtCore/qmath.h>
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#include <utils/RgbTransform.h>
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#include <utils/KelvinToRgb.h>
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RgbTransform::RgbTransform()
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: RgbTransform::RgbTransform(1.0, 1.0, 1.0, 0.0, false, 100, 100)
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: RgbTransform::RgbTransform(1.0, 1.0, 1.0, 0.0, false, 100, 100, ColorTemperature::DEFAULT)
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{
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}
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RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
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RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation, int temperature)
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: _brightness(brightness)
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, _brightnessCompensation(brightnessCompensation)
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{
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init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, _brightness, _brightnessCompensation);
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init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, _brightness, _brightnessCompensation, temperature);
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}
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void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
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void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation, int temperature)
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{
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_backLightEnabled = true;
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setGamma(gammaR,gammaG,gammaB);
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@@ -21,6 +22,7 @@ void RgbTransform::init(double gammaR, double gammaG, double gammaB, double back
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setBacklightColored(backlightColored);
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setBrightness(brightness);
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setBrightnessCompensation(brightnessCompensation);
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setTemperature(temperature);
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initializeMapping();
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}
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@@ -49,18 +51,34 @@ void RgbTransform::setGamma(double gammaR, double gammaG, double gammaB)
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void RgbTransform::initializeMapping()
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{
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for (int i = 0; i < 256; ++i)
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for (int i = 0; i <= UINT8_MAX; ++i)
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{
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_mappingR[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaR) * 255), 0), 255);
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_mappingG[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaG) * 255), 0), 255);
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_mappingB[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaB) * 255), 0), 255);
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// Calculate normalized value
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double normalizedValueR = static_cast<double>(i) / UINT8_MAX;
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double normalizedValueG = static_cast<double>(i) / UINT8_MAX;
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double normalizedValueB = static_cast<double>(i) / UINT8_MAX;
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// Apply gamma correction
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double gammaCorrectedValueR = qPow(normalizedValueR, _gammaR) * UINT8_MAX;
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double gammaCorrectedValueG = qPow(normalizedValueG, _gammaG) * UINT8_MAX;
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double gammaCorrectedValueB = qPow(normalizedValueB, _gammaB) * UINT8_MAX;
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// Clamp values to valid range [0, UINT8_MAX]
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quint8 clampedValueR = static_cast<quint8>(qBound(0.0, gammaCorrectedValueR, static_cast<double>(UINT8_MAX)));
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quint8 clampedValueG = static_cast<quint8>(qBound(0.0, gammaCorrectedValueG, static_cast<double>(UINT8_MAX)));
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quint8 clampedValueB = static_cast<quint8>(qBound(0.0, gammaCorrectedValueB, static_cast<double>(UINT8_MAX)));
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// Assign clamped values to _mapping arrays
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_mappingR[i] = clampedValueR;
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_mappingG[i] = clampedValueG;
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_mappingB[i] = clampedValueB;
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}
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}
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int RgbTransform::getBacklightThreshold() const
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{
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return _backlightThreshold;
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return static_cast<int>(_backlightThreshold);
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}
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void RgbTransform::setBacklightThreshold(double backlightThreshold)
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@@ -116,60 +134,81 @@ void RgbTransform::updateBrightnessComponents()
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double Fw = _brightnessCompensation*2.0/100.0+1.0;
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double Fcmy = _brightnessCompensation/100.0+1.0;
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double B_in= 0;
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_brightness_rgb = 0;
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_brightness_cmy = 0;
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_brightness_w = 0;
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if (_brightness > 0)
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{
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B_in = (_brightness<50)? -0.09*_brightness+7.5 : -0.04*_brightness+5.0;
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double B_in = (_brightness < 50) ? -0.09 * _brightness + 7.5 : -0.04 * _brightness + 5.0;
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_brightness_rgb = std::ceil(qMin(255.0,255.0/B_in));
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_brightness_cmy = std::ceil(qMin(255.0,255.0/(B_in*Fcmy)));
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_brightness_w = std::ceil(qMin(255.0,255.0/(B_in*Fw)));
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// Ensure that the result is converted to an integer before assigning to uint8_t
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_brightness_rgb = static_cast<uint8_t>(std::ceil(qMin(static_cast<double>(UINT8_MAX), UINT8_MAX / B_in)));
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_brightness_cmy = static_cast<uint8_t>(std::ceil(qMin(static_cast<double>(UINT8_MAX), UINT8_MAX / (B_in * Fcmy))));
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_brightness_w = static_cast<uint8_t>(std::ceil(qMin(static_cast<double>(UINT8_MAX), UINT8_MAX / (B_in * Fw))));
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}
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}
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void RgbTransform::getBrightnessComponents(uint8_t & rgb, uint8_t & cmy, uint8_t & w) const
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void RgbTransform::getBrightnessComponents(uint8_t & rgb, uint8_t & cmy, uint8_t & white) const
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{
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rgb = _brightness_rgb;
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cmy = _brightness_cmy;
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w = _brightness_w;
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white = _brightness_w;
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}
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void RgbTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue)
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void RgbTransform::applyGamma(uint8_t & red, uint8_t & green, uint8_t & blue)
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{
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// apply gamma
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red = _mappingR[red];
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green = _mappingG[green];
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blue = _mappingB[blue];
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}
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void RgbTransform::applyBacklight(uint8_t & red, uint8_t & green, uint8_t & blue) const
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{
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// apply brightnesss
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int rgbSum = red+green+blue;
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if ( _backLightEnabled && _sumBrightnessLow>0 && rgbSum < _sumBrightnessLow)
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if ( _backLightEnabled && _sumBrightnessLow > 0 && rgbSum < _sumBrightnessLow)
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{
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if (_backlightColored)
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{
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if (rgbSum == 0)
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{
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if (red ==0) red = 1;
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if (green==0) green = 1;
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if (blue ==0) blue = 1;
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if (red ==0) { red = 1; }
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if (green==0) { green = 1; }
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if (blue ==0) { blue = 1; }
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rgbSum = red+green+blue;
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}
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double cL =qMin((int)(_sumBrightnessLow /rgbSum), 255);
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red *= cL;
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green *= cL;
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blue *= cL;
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uint8_t cLow = static_cast<uint8_t>(qMin(static_cast<double>(_sumBrightnessLow/rgbSum), static_cast<double>(UINT8_MAX)));
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red *= cLow;
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green *= cLow;
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blue *= cLow;
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}
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else
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{
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red = qMin((int)(_sumBrightnessLow/3.0), 255);
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red = static_cast<uint8_t>(qMin(static_cast<double>(_sumBrightnessLow/3.0), static_cast<double>(UINT8_MAX)));
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green = red;
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blue = red;
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}
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}
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}
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void RgbTransform::setTemperature(int temperature)
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{
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_temperature = temperature;
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_temperatureRGB = getRgbFromTemperature(_temperature);
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}
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int RgbTransform::getTemperature() const
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{
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return _temperature;
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}
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void RgbTransform::applyTemperature(ColorRgb& color) const
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{
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color.red = color.red * _temperatureRGB.red / UINT8_MAX;
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color.green = color.green * _temperatureRGB.green / UINT8_MAX;
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color.blue = color.blue * _temperatureRGB.blue / UINT8_MAX;
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}
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