Re-add Temperture adjustment (#1710)

* Add Temperature adjustment

* Add Temperature adjustment - add missing cmake updates

* Add missing ENABLE_MDNS guards

* Reapply temperature on JSONAPI

* Integrate color temperature into RGB transformations

* Fix imagestream update

* fix cast

* Cleanups

* Windows Fix

* Fix inner loop

* Simplify

* Reapply default temperature setting

* Fix adjustments calculation

* Updates
This commit is contained in:
LordGrey
2024-12-28 20:45:10 +01:00
committed by GitHub
parent bc3ea9de42
commit d16142d28e
22 changed files with 371 additions and 154 deletions

View File

@@ -62,6 +62,7 @@ add_library(hyperion-utils
${CMAKE_SOURCE_DIR}/libsrc/utils/RgbToRgbw.cpp
${CMAKE_SOURCE_DIR}/include/utils/RgbTransform.h
${CMAKE_SOURCE_DIR}/libsrc/utils/RgbTransform.cpp
${CMAKE_SOURCE_DIR}/include/utils/KelvinToRgb.h
# System info class
${CMAKE_SOURCE_DIR}/include/utils/SysInfo.h
${CMAKE_SOURCE_DIR}/libsrc/utils/SysInfo.cpp

View File

@@ -7,3 +7,5 @@ const ColorRgb ColorRgb::GREEN = { 0, 255, 0 };
const ColorRgb ColorRgb::BLUE = { 0, 0, 255 };
const ColorRgb ColorRgb::YELLOW = { 255, 255, 0 };
const ColorRgb ColorRgb::WHITE = { 255, 255, 255 };
const ColorRgb ColorRgb::CYAN = { 0, 255, 255 };
const ColorRgb ColorRgb::MAGENTA= { 255, 0, 255 };

View File

@@ -1,44 +1,54 @@
#include <utils/RgbChannelAdjustment.h>
RgbChannelAdjustment::RgbChannelAdjustment(QString channelName)
RgbChannelAdjustment::RgbChannelAdjustment(const QString& channelName)
: RgbChannelAdjustment(0, 0, 0, channelName)
{
}
RgbChannelAdjustment::RgbChannelAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB, QString channelName )
RgbChannelAdjustment::RgbChannelAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB, const QString& channelName )
: RgbChannelAdjustment({adjustR, adjustG, adjustB}, channelName)
{
}
RgbChannelAdjustment::RgbChannelAdjustment(const ColorRgb& adjust, const QString& channelName )
: _channelName(channelName)
, _log(Logger::getInstance("CHANNEL_" + channelName.toUpper()))
, _mapping{ {0}, {0}, {0} }
, _brightness(0)
{
setAdjustment(adjustR, adjustG, adjustB);
setAdjustment(adjust);
}
void RgbChannelAdjustment::resetInitialized()
{
memset(_initialized, false, sizeof(_initialized));
memset(_initialized, 0, sizeof(_initialized));
}
void RgbChannelAdjustment::setAdjustment(uint8_t adjustR, uint8_t adjustG, uint8_t adjustB)
{
_adjust[RED] = adjustR;
_adjust[GREEN] = adjustG;
_adjust[BLUE] = adjustB;
setAdjustment( {adjustR, adjustG, adjustB} );
}
void RgbChannelAdjustment::setAdjustment(const ColorRgb& adjust)
{
_adjust = adjust;
resetInitialized();
}
uint8_t RgbChannelAdjustment::getAdjustmentR() const
{
return _adjust[RED];
return _adjust.red;
}
uint8_t RgbChannelAdjustment::getAdjustmentG() const
{
return _adjust[GREEN];
return _adjust.green;
}
uint8_t RgbChannelAdjustment::getAdjustmentB() const
{
return _adjust[BLUE];
return _adjust.blue;
}
void RgbChannelAdjustment::apply(uint8_t input, uint8_t brightness, uint8_t & red, uint8_t & green, uint8_t & blue)
@@ -51,12 +61,13 @@ void RgbChannelAdjustment::apply(uint8_t input, uint8_t brightness, uint8_t & re
if (!_initialized[input])
{
_mapping[RED ][input] = qMin( ((_brightness * input * _adjust[RED ]) / 65025), (int)UINT8_MAX);
_mapping[GREEN][input] = qMin( ((_brightness * input * _adjust[GREEN]) / 65025), (int)UINT8_MAX);
_mapping[BLUE ][input] = qMin( ((_brightness * input * _adjust[BLUE ]) / 65025), (int)UINT8_MAX);
const double adjustedInput = _brightness * input / DOUBLE_UINT8_MAX_SQUARED;
_mapping.red[input] = static_cast<quint8>(qBound(0, static_cast<int>(_adjust.red * adjustedInput), static_cast<int>(UINT8_MAX)));
_mapping.green[input] = static_cast<quint8>(qBound(0 ,static_cast<int>(_adjust.green * adjustedInput), static_cast<int>(UINT8_MAX)));
_mapping.blue[input] = static_cast<quint8>(qBound(0, static_cast<int>(_adjust.blue * adjustedInput), static_cast<int>(UINT8_MAX)));
_initialized[input] = true;
}
red = _mapping[RED ][input];
green = _mapping[GREEN][input];
blue = _mapping[BLUE ][input];
red = _mapping.red[input];
green = _mapping.green[input];
blue = _mapping.blue[input];
}

View File

@@ -1,19 +1,20 @@
#include <QtCore/qmath.h>
#include <utils/RgbTransform.h>
#include <utils/KelvinToRgb.h>
RgbTransform::RgbTransform()
: RgbTransform::RgbTransform(1.0, 1.0, 1.0, 0.0, false, 100, 100)
: RgbTransform::RgbTransform(1.0, 1.0, 1.0, 0.0, false, 100, 100, ColorTemperature::DEFAULT)
{
}
RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
RgbTransform::RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation, int temperature)
: _brightness(brightness)
, _brightnessCompensation(brightnessCompensation)
{
init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, _brightness, _brightnessCompensation);
init(gammaR, gammaG, gammaB, backlightThreshold, backlightColored, _brightness, _brightnessCompensation, temperature);
}
void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation)
void RgbTransform::init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, uint8_t brightness, uint8_t brightnessCompensation, int temperature)
{
_backLightEnabled = true;
setGamma(gammaR,gammaG,gammaB);
@@ -21,6 +22,7 @@ void RgbTransform::init(double gammaR, double gammaG, double gammaB, double back
setBacklightColored(backlightColored);
setBrightness(brightness);
setBrightnessCompensation(brightnessCompensation);
setTemperature(temperature);
initializeMapping();
}
@@ -49,18 +51,34 @@ void RgbTransform::setGamma(double gammaR, double gammaG, double gammaB)
void RgbTransform::initializeMapping()
{
for (int i = 0; i < 256; ++i)
for (int i = 0; i <= UINT8_MAX; ++i)
{
_mappingR[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaR) * 255), 0), 255);
_mappingG[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaG) * 255), 0), 255);
_mappingB[i] = qMin(qMax((int)(qPow(i / 255.0, _gammaB) * 255), 0), 255);
// Calculate normalized value
double normalizedValueR = static_cast<double>(i) / UINT8_MAX;
double normalizedValueG = static_cast<double>(i) / UINT8_MAX;
double normalizedValueB = static_cast<double>(i) / UINT8_MAX;
// Apply gamma correction
double gammaCorrectedValueR = qPow(normalizedValueR, _gammaR) * UINT8_MAX;
double gammaCorrectedValueG = qPow(normalizedValueG, _gammaG) * UINT8_MAX;
double gammaCorrectedValueB = qPow(normalizedValueB, _gammaB) * UINT8_MAX;
// Clamp values to valid range [0, UINT8_MAX]
quint8 clampedValueR = static_cast<quint8>(qBound(0.0, gammaCorrectedValueR, static_cast<double>(UINT8_MAX)));
quint8 clampedValueG = static_cast<quint8>(qBound(0.0, gammaCorrectedValueG, static_cast<double>(UINT8_MAX)));
quint8 clampedValueB = static_cast<quint8>(qBound(0.0, gammaCorrectedValueB, static_cast<double>(UINT8_MAX)));
// Assign clamped values to _mapping arrays
_mappingR[i] = clampedValueR;
_mappingG[i] = clampedValueG;
_mappingB[i] = clampedValueB;
}
}
int RgbTransform::getBacklightThreshold() const
{
return _backlightThreshold;
return static_cast<int>(_backlightThreshold);
}
void RgbTransform::setBacklightThreshold(double backlightThreshold)
@@ -116,60 +134,81 @@ void RgbTransform::updateBrightnessComponents()
double Fw = _brightnessCompensation*2.0/100.0+1.0;
double Fcmy = _brightnessCompensation/100.0+1.0;
double B_in= 0;
_brightness_rgb = 0;
_brightness_cmy = 0;
_brightness_w = 0;
if (_brightness > 0)
{
B_in = (_brightness<50)? -0.09*_brightness+7.5 : -0.04*_brightness+5.0;
double B_in = (_brightness < 50) ? -0.09 * _brightness + 7.5 : -0.04 * _brightness + 5.0;
_brightness_rgb = std::ceil(qMin(255.0,255.0/B_in));
_brightness_cmy = std::ceil(qMin(255.0,255.0/(B_in*Fcmy)));
_brightness_w = std::ceil(qMin(255.0,255.0/(B_in*Fw)));
// Ensure that the result is converted to an integer before assigning to uint8_t
_brightness_rgb = static_cast<uint8_t>(std::ceil(qMin(static_cast<double>(UINT8_MAX), UINT8_MAX / B_in)));
_brightness_cmy = static_cast<uint8_t>(std::ceil(qMin(static_cast<double>(UINT8_MAX), UINT8_MAX / (B_in * Fcmy))));
_brightness_w = static_cast<uint8_t>(std::ceil(qMin(static_cast<double>(UINT8_MAX), UINT8_MAX / (B_in * Fw))));
}
}
void RgbTransform::getBrightnessComponents(uint8_t & rgb, uint8_t & cmy, uint8_t & w) const
void RgbTransform::getBrightnessComponents(uint8_t & rgb, uint8_t & cmy, uint8_t & white) const
{
rgb = _brightness_rgb;
cmy = _brightness_cmy;
w = _brightness_w;
white = _brightness_w;
}
void RgbTransform::transform(uint8_t & red, uint8_t & green, uint8_t & blue)
void RgbTransform::applyGamma(uint8_t & red, uint8_t & green, uint8_t & blue)
{
// apply gamma
red = _mappingR[red];
green = _mappingG[green];
blue = _mappingB[blue];
}
void RgbTransform::applyBacklight(uint8_t & red, uint8_t & green, uint8_t & blue) const
{
// apply brightnesss
int rgbSum = red+green+blue;
if ( _backLightEnabled && _sumBrightnessLow>0 && rgbSum < _sumBrightnessLow)
if ( _backLightEnabled && _sumBrightnessLow > 0 && rgbSum < _sumBrightnessLow)
{
if (_backlightColored)
{
if (rgbSum == 0)
{
if (red ==0) red = 1;
if (green==0) green = 1;
if (blue ==0) blue = 1;
if (red ==0) { red = 1; }
if (green==0) { green = 1; }
if (blue ==0) { blue = 1; }
rgbSum = red+green+blue;
}
double cL =qMin((int)(_sumBrightnessLow /rgbSum), 255);
red *= cL;
green *= cL;
blue *= cL;
uint8_t cLow = static_cast<uint8_t>(qMin(static_cast<double>(_sumBrightnessLow/rgbSum), static_cast<double>(UINT8_MAX)));
red *= cLow;
green *= cLow;
blue *= cLow;
}
else
{
red = qMin((int)(_sumBrightnessLow/3.0), 255);
red = static_cast<uint8_t>(qMin(static_cast<double>(_sumBrightnessLow/3.0), static_cast<double>(UINT8_MAX)));
green = red;
blue = red;
}
}
}
void RgbTransform::setTemperature(int temperature)
{
_temperature = temperature;
_temperatureRGB = getRgbFromTemperature(_temperature);
}
int RgbTransform::getTemperature() const
{
return _temperature;
}
void RgbTransform::applyTemperature(ColorRgb& color) const
{
color.red = color.red * _temperatureRGB.red / UINT8_MAX;
color.green = color.green * _temperatureRGB.green / UINT8_MAX;
color.blue = color.blue * _temperatureRGB.blue / UINT8_MAX;
}