mirror of
https://github.com/hyperion-project/hyperion.ng.git
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Python interpreter added to EffectEngine
Former-commit-id: f721f5952efe305d66347d9074ff760baabd2f18
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72acdd655d
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@ -2,6 +2,9 @@
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#include <hyperion/Hyperion.h>
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#include <hyperion/Hyperion.h>
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// pre-declarioation
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class Effect;
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class EffectEngine : public QObject
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class EffectEngine : public QObject
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{
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{
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Q_OBJECT
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Q_OBJECT
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@ -22,8 +25,13 @@ public slots:
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/// Clear all effects
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/// Clear all effects
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void allChannelsCleared();
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void allChannelsCleared();
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private slots:
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void effectFinished(Effect * effect);
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private:
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private:
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Hyperion * _hyperion;
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Hyperion * _hyperion;
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std::map<std::string, std::string> _availableEffects;
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std::map<std::string, std::string> _availableEffects;
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std::list<Effect *> _activeEffects;
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};
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};
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@ -1,10 +1,98 @@
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// stl includes
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#include <sstream>
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// effect engin eincludes
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#include "Effect.h"
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#include "Effect.h"
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Effect::Effect()
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// Effect wrapper methods for Python interpreter extra build in methods
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static PyObject* Effect_SetColor(PyObject *self, PyObject *args)
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{
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{
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return Py_BuildValue("i", 42);
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}
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static PyObject* Effect_SetImage(PyObject *self, PyObject *args)
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{
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return Py_BuildValue("i", 42);
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}
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static PyObject* Effect_GetLedCount(PyObject *self, PyObject *args)
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{
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return Py_BuildValue("i", 42);
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}
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static PyObject* Effect_IsAbortRequested(PyObject *self, PyObject *args)
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{
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return Py_BuildValue("i", 42);
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}
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static PyMethodDef effectMethods[] = {
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{"setColor", Effect_SetColor, METH_VARARGS, "Set a new color for the leds."},
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{"setImage", Effect_SetImage, METH_VARARGS, "Set a new image to process and determine new led colors."},
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{"getLedCount", Effect_GetLedCount, METH_VARARGS, "Get the number of avaliable led channels."},
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{"isAbortRequested", Effect_IsAbortRequested, METH_VARARGS, "Check if the effect should abort execution."},
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{NULL, NULL, 0, NULL}
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};
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Effect::Effect(int priority, int timeout) :
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QThread(),
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_priority(priority),
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_timeout(timeout),
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_interpreterThreadState(nullptr),
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_abortRequested(false)
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{
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// connect the finished signal
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connect(this, SIGNAL(finished()), this, SLOT(effectFinished()));
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}
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}
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Effect::~Effect()
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Effect::~Effect()
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{
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{
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}
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}
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void Effect::run()
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{
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// Initialize a new thread state
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PyEval_AcquireLock(); // Get the GIL
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_interpreterThreadState = Py_NewInterpreter();
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Py_InitModule("hyperiond", effectMethods);
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// Create hyperion instance in the new interpreter
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std::ostringstream oss;
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oss << "import hyperiond" << std::endl;
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oss << "class Hyperion:" << std::endl;
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oss << " def setColor(self):" << std::endl;
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oss << " return hyperiond.setColor()" << std::endl;
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oss << " def setImage(self):" << std::endl;
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oss << " return hyperiond.setImage()" << std::endl;
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oss << " def getLedCount(self):" << std::endl;
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oss << " return hyperiond.getLedCount()" << std::endl;
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oss << " def isAbortRequested(self):" << std::endl;
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oss << " return hyperiond.isAbortRequested()" << std::endl;
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oss << "hyperion = Hyperion()" << std::endl;
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PyRun_SimpleString(oss.str().c_str());
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// Run the effect script
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std::string script = "test.py";
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FILE* file = fopen(script.c_str(), "r");
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PyRun_SimpleFile(file, script.c_str());
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// Clean up the thread state
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Py_EndInterpreter(_interpreterThreadState);
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_interpreterThreadState = nullptr;
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PyEval_ReleaseLock();
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}
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int Effect::getPriority() const
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{
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return _priority;
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}
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void Effect::abort()
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{
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_abortRequested = true;
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}
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void Effect::effectFinished()
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{
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emit effectFinished(this);
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}
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@ -1,12 +1,38 @@
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#pragma once
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#pragma once
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#include <QObject>
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// Qt includes
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#include <QThread>
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class Effect : public QObject
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// Python includes
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#include <Python.h>
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class Effect : public QThread
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{
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{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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Effect();
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Effect(int priority, int timeout);
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virtual ~Effect();
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virtual ~Effect();
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virtual void run();
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int getPriority() const;
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public slots:
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void abort();
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signals:
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void effectFinished(Effect * effect);
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private slots:
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void effectFinished();
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private:
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const int _priority;
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const int _timeout;
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PyThreadState * _interpreterThreadState;
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bool _abortRequested;
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};
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};
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@ -1,8 +1,14 @@
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// Python includes
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#include <Python.h>
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// effect engine includes
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#include <effectengine/EffectEngine.h>
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#include <effectengine/EffectEngine.h>
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#include "Effect.h"
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EffectEngine::EffectEngine(Hyperion * hyperion) :
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EffectEngine::EffectEngine(Hyperion * hyperion) :
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_hyperion(hyperion),
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_hyperion(hyperion),
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_availableEffects()
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_availableEffects(),
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_activeEffects()
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{
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{
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// connect the Hyperion channel clear feedback
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// connect the Hyperion channel clear feedback
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connect(_hyperion, SIGNAL(channelCleared(int)), this, SLOT(channelCleared(int)));
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connect(_hyperion, SIGNAL(channelCleared(int)), this, SLOT(channelCleared(int)));
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@ -10,10 +16,20 @@ EffectEngine::EffectEngine(Hyperion * hyperion) :
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// read all effects
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// read all effects
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_availableEffects["test"] = "test.py";
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_availableEffects["test"] = "test.py";
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// initialize the python interpreter
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std::cout << "Initializing Python interpreter" << std::endl;
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Py_InitializeEx(0);
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PyEval_InitThreads(); // Create the GIL
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PyEval_ReleaseLock(); // Release the GIL
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}
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}
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EffectEngine::~EffectEngine()
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EffectEngine::~EffectEngine()
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{
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{
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// clean up the Python interpreter
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std::cout << "Cleaning up Python interpreter" << std::endl;
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PyEval_AcquireLock(); // Get the Gil
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Py_Finalize();
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}
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}
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std::list<std::string> EffectEngine::getEffects() const
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std::list<std::string> EffectEngine::getEffects() const
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@ -28,15 +44,54 @@ std::list<std::string> EffectEngine::getEffects() const
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int EffectEngine::runEffect(const std::string &effectName, int priority, int timeout)
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int EffectEngine::runEffect(const std::string &effectName, int priority, int timeout)
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{
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{
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std::cout << "run effect " << effectName << " on channel " << priority << std::endl;
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std::cout << "run effect " << effectName << " on channel " << priority << std::endl;
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// clear current effect on the channel
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channelCleared(priority);
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// create the effect
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Effect * effect = new Effect(priority, timeout);
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connect(effect, SIGNAL(effectFinished(Effect*)), this, SLOT(effectFinished(Effect*)));
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_activeEffects.push_back(effect);
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// start the effect
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effect->start();
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return 0;
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return 0;
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}
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}
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void EffectEngine::channelCleared(int priority)
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void EffectEngine::channelCleared(int priority)
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{
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{
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std::cout << "clear effect on channel " << priority << std::endl;
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std::cout << "clear effect on channel " << priority << std::endl;
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for (Effect * effect : _activeEffects)
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{
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if (effect->getPriority() == priority)
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{
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effect->abort();
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}
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}
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}
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}
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void EffectEngine::allChannelsCleared()
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void EffectEngine::allChannelsCleared()
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{
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{
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std::cout << "clear effect on every channel" << std::endl;
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std::cout << "clear effect on every channel" << std::endl;
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for (Effect * effect : _activeEffects)
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{
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effect->abort();
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}
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}
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void EffectEngine::effectFinished(Effect *effect)
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{
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std::cout << "effect finished" << std::endl;
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for (auto effectIt = _activeEffects.begin(); effectIt != _activeEffects.end(); ++effectIt)
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{
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if (*effectIt == effect)
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{
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_activeEffects.erase(effectIt);
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break;
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}
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}
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// cleanup the effect
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effect->deleteLater();
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}
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}
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