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Leddevice rework2 (#193)
* commit debug code to save it due to merge * migrate first devices to new device registry and configure on runtime * fadecandy and rs232 resets device if config is set * try to hunt crash on osx * test commit if this works with osx * refactor spi devices * cleanup * refactor leddevices file, tinkerforge and ws2812b * refactor raw usb devices * refactor udp devices * - add tpm2net driver - remove old udp driver from build (files left in place for reference for new udp driver) - json serverinfo shows available leddevices * finish rework part 2 of leddevices * add schemas for leddevices. currently only compiled in, but not usedx
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@@ -164,14 +164,11 @@ CiColor PhilipsHueLight::rgbToCiColor(float red, float green, float blue)
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return xy;
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}
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LedDevicePhilipsHue::LedDevicePhilipsHue(const std::string& output, const std::string& username, bool switchOffOnBlack, int transitiontime, std::vector<unsigned int> lightIds)
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LedDevicePhilipsHue::LedDevicePhilipsHue(const Json::Value &deviceConfig)
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: LedDevice()
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, host(output.c_str())
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, username(username.c_str())
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, switchOffOnBlack(switchOffOnBlack)
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, transitiontime(transitiontime)
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, lightIds(lightIds)
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{
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setConfig(deviceConfig);
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manager = new QNetworkAccessManager();
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timer.setInterval(3000);
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timer.setSingleShot(true);
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@@ -183,6 +180,26 @@ LedDevicePhilipsHue::~LedDevicePhilipsHue()
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delete manager;
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}
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bool LedDevicePhilipsHue::setConfig(const Json::Value &deviceConfig)
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{
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host = deviceConfig["output"].asString().c_str();
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username = deviceConfig.get("username", "newdeveloper").asString().c_str();
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switchOffOnBlack = deviceConfig.get("switchOffOnBlack", true).asBool();
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transitiontime = deviceConfig.get("transitiontime", 1).asInt();
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lightIds.clear();
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for (Json::Value::ArrayIndex i = 0; i < deviceConfig["lightIds"].size(); i++)
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{
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lightIds.push_back(deviceConfig["lightIds"][i].asInt());
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}
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return true;
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}
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LedDevice* LedDevicePhilipsHue::construct(const Json::Value &deviceConfig)
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{
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return new LedDevicePhilipsHue(deviceConfig);
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}
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int LedDevicePhilipsHue::write(const std::vector<ColorRgb> & ledValues)
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{
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// Save light states if not done before.
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