mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
Moved color logic to lamp class.
Former-commit-id: f450eebc8c9d0f29dc053f2115dac6576a5fa591
This commit is contained in:
parent
f0d2c15aeb
commit
dbd7a86665
@ -164,7 +164,7 @@ LedDevice * LedDeviceFactory::construct(const Json::Value & deviceConfig)
|
||||
else if (type == "philipshue")
|
||||
{
|
||||
const std::string output = deviceConfig["output"].asString();
|
||||
const bool switchOffOnBlack = deviceConfig.get("switch_off_on_black", false).asBool();
|
||||
const bool switchOffOnBlack = deviceConfig.get("switchOffOnBlack", true).asBool();
|
||||
device = new LedDevicePhilipsHue(output, switchOffOnBlack);
|
||||
}
|
||||
else if (type == "test")
|
||||
|
@ -12,7 +12,125 @@
|
||||
|
||||
#include <set>
|
||||
|
||||
const ColorPoint LedDevicePhilipsHue::BLACK = { 0.0f, 0.0f, 0.0f };
|
||||
bool operator ==(CiColor p1, CiColor p2) {
|
||||
return (p1.x == p2.x) && (p1.y == p2.y) && (p1.bri == p2.bri);
|
||||
}
|
||||
|
||||
bool operator !=(CiColor p1, CiColor p2) {
|
||||
return !(p1 == p2);
|
||||
}
|
||||
|
||||
PhilipsHueLamp::PhilipsHueLamp(unsigned int id, QString originalState, QString modelId) :
|
||||
id(id), originalState(originalState) {
|
||||
// Hue system model ids.
|
||||
const std::set<QString> HUE_BULBS_MODEL_IDS = { "LCT001", "LCT002", "LCT003" };
|
||||
const std::set<QString> LIVING_COLORS_MODEL_IDS = { "LLC001", "LLC005", "LLC006", "LLC007", "LLC011", "LLC012",
|
||||
"LLC013", "LST001" };
|
||||
// Find id in the sets and set the appropiate color space.
|
||||
if (HUE_BULBS_MODEL_IDS.find(modelId) != HUE_BULBS_MODEL_IDS.end()) {
|
||||
colorSpace.red = {0.675f, 0.322f};
|
||||
colorSpace.green = {0.4091f, 0.518f};
|
||||
colorSpace.blue = {0.167f, 0.04f};
|
||||
} else if (LIVING_COLORS_MODEL_IDS.find(modelId) != LIVING_COLORS_MODEL_IDS.end()) {
|
||||
colorSpace.red = {0.703f, 0.296f};
|
||||
colorSpace.green = {0.214f, 0.709f};
|
||||
colorSpace.blue = {0.139f, 0.081f};
|
||||
} else {
|
||||
colorSpace.red = {1.0f, 0.0f};
|
||||
colorSpace.green = {0.0f, 1.0f};
|
||||
colorSpace.blue = {0.0f, 0.0f};
|
||||
}
|
||||
// Initialize black color.
|
||||
black = rgbToCiColor(0.0f, 0.0f, 0.0f);
|
||||
// Initialize color with black
|
||||
color = {black.x, black.y, black.bri};
|
||||
}
|
||||
|
||||
float PhilipsHueLamp::crossProduct(CiColor p1, CiColor p2) {
|
||||
return p1.x * p2.y - p1.y * p2.x;
|
||||
}
|
||||
|
||||
bool PhilipsHueLamp::isPointInLampsReach(CiColor p) {
|
||||
CiColor v1 = { colorSpace.green.x - colorSpace.red.x, colorSpace.green.y - colorSpace.red.y };
|
||||
CiColor v2 = { colorSpace.blue.x - colorSpace.red.x, colorSpace.blue.y - colorSpace.red.y };
|
||||
CiColor q = { p.x - colorSpace.red.x, p.y - colorSpace.red.y };
|
||||
float s = crossProduct(q, v2) / crossProduct(v1, v2);
|
||||
float t = crossProduct(v1, q) / crossProduct(v1, v2);
|
||||
if ((s >= 0.0f) && (t >= 0.0f) && (s + t <= 1.0f)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
CiColor PhilipsHueLamp::getClosestPointToPoint(CiColor a, CiColor b, CiColor p) {
|
||||
CiColor AP = { p.x - a.x, p.y - a.y };
|
||||
CiColor AB = { b.x - a.x, b.y - a.y };
|
||||
float ab2 = AB.x * AB.x + AB.y * AB.y;
|
||||
float ap_ab = AP.x * AB.x + AP.y * AB.y;
|
||||
float t = ap_ab / ab2;
|
||||
if (t < 0.0f) {
|
||||
t = 0.0f;
|
||||
} else if (t > 1.0f) {
|
||||
t = 1.0f;
|
||||
}
|
||||
return {a.x + AB.x * t, a.y + AB.y * t};
|
||||
}
|
||||
|
||||
float PhilipsHueLamp::getDistanceBetweenTwoPoints(CiColor p1, CiColor p2) {
|
||||
// Horizontal difference.
|
||||
float dx = p1.x - p2.x;
|
||||
// Vertical difference.
|
||||
float dy = p1.y - p2.y;
|
||||
// Absolute value.
|
||||
return sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
CiColor PhilipsHueLamp::rgbToCiColor(float red, float green, float blue) {
|
||||
// Apply gamma correction.
|
||||
float r = (red > 0.04045f) ? powf((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f);
|
||||
float g = (green > 0.04045f) ? powf((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f);
|
||||
float b = (blue > 0.04045f) ? powf((blue + 0.055f) / (1.0f + 0.055f), 2.4f) : (blue / 12.92f);
|
||||
// Convert to XYZ space.
|
||||
float X = r * 0.649926f + g * 0.103455f + b * 0.197109f;
|
||||
float Y = r * 0.234327f + g * 0.743075f + b * 0.022598f;
|
||||
float Z = r * 0.0000000f + g * 0.053077f + b * 1.035763f;
|
||||
// Convert to x,y space.
|
||||
float cx = X / (X + Y + Z);
|
||||
float cy = Y / (X + Y + Z);
|
||||
if (isnan(cx)) {
|
||||
cx = 0.0f;
|
||||
}
|
||||
if (isnan(cy)) {
|
||||
cy = 0.0f;
|
||||
}
|
||||
// Brightness is simply Y in the XYZ space.
|
||||
CiColor xy = { cx, cy, Y };
|
||||
// Check if the given XY value is within the color reach of our lamps.
|
||||
if (!isPointInLampsReach(xy)) {
|
||||
// It seems the color is out of reach let's find the closes color we can produce with our lamp and send this XY value out.
|
||||
CiColor pAB = getClosestPointToPoint(colorSpace.red, colorSpace.green, xy);
|
||||
CiColor pAC = getClosestPointToPoint(colorSpace.blue, colorSpace.red, xy);
|
||||
CiColor pBC = getClosestPointToPoint(colorSpace.green, colorSpace.blue, xy);
|
||||
// Get the distances per point and see which point is closer to our Point.
|
||||
float dAB = getDistanceBetweenTwoPoints(xy, pAB);
|
||||
float dAC = getDistanceBetweenTwoPoints(xy, pAC);
|
||||
float dBC = getDistanceBetweenTwoPoints(xy, pBC);
|
||||
float lowest = dAB;
|
||||
CiColor closestPoint = pAB;
|
||||
if (dAC < lowest) {
|
||||
lowest = dAC;
|
||||
closestPoint = pAC;
|
||||
}
|
||||
if (dBC < lowest) {
|
||||
lowest = dBC;
|
||||
closestPoint = pBC;
|
||||
}
|
||||
// Change the xy value to a value which is within the reach of the lamp.
|
||||
xy.x = closestPoint.x;
|
||||
xy.y = closestPoint.y;
|
||||
}
|
||||
return xy;
|
||||
}
|
||||
|
||||
LedDevicePhilipsHue::LedDevicePhilipsHue(const std::string& output, bool switchOffOnBlack) :
|
||||
host(output.c_str()), username("newdeveloper"), switchOffOnBlack(switchOffOnBlack) {
|
||||
@ -41,25 +159,35 @@ int LedDevicePhilipsHue::write(const std::vector<ColorRgb> & ledValues) {
|
||||
unsigned int idx = 0;
|
||||
for (const ColorRgb& color : ledValues) {
|
||||
// Get lamp.
|
||||
HueLamp& lamp = lamps.at(idx);
|
||||
PhilipsHueLamp& lamp = lamps.at(idx);
|
||||
// Scale colors from [0, 255] to [0, 1] and convert to xy space.
|
||||
ColorPoint xy = rgbToXYBrightness(color.red / 255.0f, color.green / 255.0f, color.blue / 255.0f, lamp);
|
||||
// Switch lamp off if switchOffOnBlack is enabled and the lamp is currently on.
|
||||
if (switchOffOnBlack && xy == BLACK && lamp.color != BLACK) {
|
||||
put(getStateRoute(lamp.id), QString("{\"on\": false}"));
|
||||
}
|
||||
CiColor xy = lamp.rgbToCiColor(color.red / 255.0f, color.green / 255.0f, color.blue / 255.0f);
|
||||
// Write color if color has been changed.
|
||||
else if (xy != lamp.color) {
|
||||
if (xy != lamp.color) {
|
||||
// Switch on if the lamp has been previously switched off.
|
||||
if (switchOffOnBlack && lamp.color == BLACK) {
|
||||
put(getStateRoute(lamp.id), QString("{\"on\": true}"));
|
||||
if (switchOffOnBlack && lamp.color == lamp.black) {
|
||||
|
||||
}
|
||||
// Send adjust color and brightness command in JSON format.
|
||||
put(getStateRoute(lamp.id),
|
||||
QString("{\"xy\": [%1, %2], \"bri\": %3}").arg(xy.x).arg(xy.y).arg(qRound(xy.bri * 255.0f)));
|
||||
// Remember written color.
|
||||
lamp.color = xy;
|
||||
|
||||
}
|
||||
// Switch lamp off if switchOffOnBlack is enabled and the lamp is currently on.
|
||||
if (switchOffOnBlack) {
|
||||
// From black to a color.
|
||||
if (lamp.color == lamp.black && xy != lamp.black) {
|
||||
put(getStateRoute(lamp.id), QString("{\"on\": true}"));
|
||||
std::cout << "switchon" << std::endl;
|
||||
}
|
||||
// From a color to black.
|
||||
else if (lamp.color != lamp.black && xy == lamp.black) {
|
||||
put(getStateRoute(lamp.id), QString("{\"on\": false}"));
|
||||
std::cout << "switchoff" << std::endl;
|
||||
}
|
||||
}
|
||||
// Remember last color.
|
||||
lamp.color = xy;
|
||||
// Next light id.
|
||||
idx++;
|
||||
}
|
||||
@ -142,18 +270,18 @@ void LedDevicePhilipsHue::saveStates(unsigned int nLights) {
|
||||
QString modelId = QString(writer.write(json["modelid"]).c_str()).trimmed().replace("\"", "");
|
||||
QString originalState = QString(writer.write(state).c_str()).trimmed();
|
||||
// Save state object.
|
||||
lamps.push_back(HueLamp(i + 1, originalState, modelId));
|
||||
lamps.push_back(PhilipsHueLamp(i + 1, originalState, modelId));
|
||||
}
|
||||
}
|
||||
|
||||
void LedDevicePhilipsHue::switchOn(unsigned int nLights) {
|
||||
for (HueLamp lamp : lamps) {
|
||||
for (PhilipsHueLamp lamp : lamps) {
|
||||
put(getStateRoute(lamp.id), "{\"on\": true}");
|
||||
}
|
||||
}
|
||||
|
||||
void LedDevicePhilipsHue::restoreStates() {
|
||||
for (HueLamp lamp : lamps) {
|
||||
for (PhilipsHueLamp lamp : lamps) {
|
||||
put(getStateRoute(lamp.id), lamp.originalState);
|
||||
}
|
||||
// Clear saved light states.
|
||||
@ -163,123 +291,3 @@ void LedDevicePhilipsHue::restoreStates() {
|
||||
bool LedDevicePhilipsHue::areStatesSaved() {
|
||||
return !lamps.empty();
|
||||
}
|
||||
|
||||
float LedDevicePhilipsHue::crossProduct(ColorPoint p1, ColorPoint p2) {
|
||||
return p1.x * p2.y - p1.y * p2.x;
|
||||
}
|
||||
|
||||
bool LedDevicePhilipsHue::isPointInLampsReach(HueLamp lamp, ColorPoint p) {
|
||||
ColorTriangle& triangle = lamp.colorSpace;
|
||||
ColorPoint v1 = { triangle.green.x - triangle.red.x, triangle.green.y - triangle.red.y };
|
||||
ColorPoint v2 = { triangle.blue.x - triangle.red.x, triangle.blue.y - triangle.red.y };
|
||||
ColorPoint q = { p.x - triangle.red.x, p.y - triangle.red.y };
|
||||
float s = crossProduct(q, v2) / crossProduct(v1, v2);
|
||||
float t = crossProduct(v1, q) / crossProduct(v1, v2);
|
||||
if ((s >= 0.0f) && (t >= 0.0f) && (s + t <= 1.0f)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ColorPoint LedDevicePhilipsHue::getClosestPointToPoint(ColorPoint a, ColorPoint b, ColorPoint p) {
|
||||
ColorPoint AP = { p.x - a.x, p.y - a.y };
|
||||
ColorPoint AB = { b.x - a.x, b.y - a.y };
|
||||
float ab2 = AB.x * AB.x + AB.y * AB.y;
|
||||
float ap_ab = AP.x * AB.x + AP.y * AB.y;
|
||||
float t = ap_ab / ab2;
|
||||
if (t < 0.0f) {
|
||||
t = 0.0f;
|
||||
} else if (t > 1.0f) {
|
||||
t = 1.0f;
|
||||
}
|
||||
return {a.x + AB.x * t, a.y + AB.y * t};
|
||||
}
|
||||
|
||||
float LedDevicePhilipsHue::getDistanceBetweenTwoPoints(ColorPoint p1, ColorPoint p2) {
|
||||
// Horizontal difference.
|
||||
float dx = p1.x - p2.x;
|
||||
// Vertical difference.
|
||||
float dy = p1.y - p2.y;
|
||||
// Absolute value.
|
||||
return sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
ColorPoint LedDevicePhilipsHue::rgbToXYBrightness(float red, float green, float blue, HueLamp lamp) {
|
||||
// Apply gamma correction.
|
||||
float r = (red > 0.04045f) ? powf((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f);
|
||||
float g = (green > 0.04045f) ? powf((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f);
|
||||
float b = (blue > 0.04045f) ? powf((blue + 0.055f) / (1.0f + 0.055f), 2.4f) : (blue / 12.92f);
|
||||
// Convert to XYZ space.
|
||||
float X = r * 0.649926f + g * 0.103455f + b * 0.197109f;
|
||||
float Y = r * 0.234327f + g * 0.743075f + b * 0.022598f;
|
||||
float Z = r * 0.0000000f + g * 0.053077f + b * 1.035763f;
|
||||
// Convert to x,y space.
|
||||
float cx = X / (X + Y + Z);
|
||||
float cy = Y / (X + Y + Z);
|
||||
if (isnan(cx)) {
|
||||
cx = 0.0f;
|
||||
}
|
||||
if (isnan(cy)) {
|
||||
cy = 0.0f;
|
||||
}
|
||||
// Brightness is simply Y in the XYZ space.
|
||||
ColorPoint xy = { cx, cy, Y };
|
||||
// Check if the given XY value is within the color reach of our lamps.
|
||||
if (!isPointInLampsReach(lamp, xy)) {
|
||||
// It seems the color is out of reach let's find the closes color we can produce with our lamp and send this XY value out.
|
||||
ColorPoint pAB = getClosestPointToPoint(lamp.colorSpace.red, lamp.colorSpace.green, xy);
|
||||
ColorPoint pAC = getClosestPointToPoint(lamp.colorSpace.blue, lamp.colorSpace.red, xy);
|
||||
ColorPoint pBC = getClosestPointToPoint(lamp.colorSpace.green, lamp.colorSpace.blue, xy);
|
||||
// Get the distances per point and see which point is closer to our Point.
|
||||
float dAB = getDistanceBetweenTwoPoints(xy, pAB);
|
||||
float dAC = getDistanceBetweenTwoPoints(xy, pAC);
|
||||
float dBC = getDistanceBetweenTwoPoints(xy, pBC);
|
||||
float lowest = dAB;
|
||||
ColorPoint closestPoint = pAB;
|
||||
if (dAC < lowest) {
|
||||
lowest = dAC;
|
||||
closestPoint = pAC;
|
||||
}
|
||||
if (dBC < lowest) {
|
||||
lowest = dBC;
|
||||
closestPoint = pBC;
|
||||
}
|
||||
// Change the xy value to a value which is within the reach of the lamp.
|
||||
xy.x = closestPoint.x;
|
||||
xy.y = closestPoint.y;
|
||||
}
|
||||
return xy;
|
||||
}
|
||||
|
||||
HueLamp::HueLamp(unsigned int id, QString originalState, QString modelId) :
|
||||
id(id), originalState(originalState) {
|
||||
// Hue system model ids.
|
||||
const std::set<QString> HUE_BULBS_MODEL_IDS = { "LCT001", "LCT002", "LCT003" };
|
||||
const std::set<QString> LIVING_COLORS_MODEL_IDS = { "LLC001", "LLC005", "LLC006", "LLC007", "LLC011", "LLC012",
|
||||
"LLC013", "LST001" };
|
||||
// Find id in the sets and set the appropiate color space.
|
||||
if (HUE_BULBS_MODEL_IDS.find(modelId) != HUE_BULBS_MODEL_IDS.end()) {
|
||||
colorSpace.red = {0.675f, 0.322f};
|
||||
colorSpace.green = {0.4091f, 0.518f};
|
||||
colorSpace.blue = {0.167f, 0.04f};
|
||||
} else if (LIVING_COLORS_MODEL_IDS.find(modelId) != LIVING_COLORS_MODEL_IDS.end()) {
|
||||
colorSpace.red = {0.703f, 0.296f};
|
||||
colorSpace.green = {0.214f, 0.709f};
|
||||
colorSpace.blue = {0.139f, 0.081f};
|
||||
} else {
|
||||
colorSpace.red = {1.0f, 0.0f};
|
||||
colorSpace.green = {0.0f, 1.0f};
|
||||
colorSpace.blue = {0.0f, 0.0f};
|
||||
}
|
||||
// Initialize color with black
|
||||
color = {0.0f, 0.0f, 0.0f};
|
||||
}
|
||||
|
||||
bool operator ==(ColorPoint p1, ColorPoint p2) {
|
||||
return (p1.x == p2.x) && (p1.y == p2.y) && (p1.bri == p2.bri);
|
||||
}
|
||||
|
||||
bool operator !=(ColorPoint p1, ColorPoint p2) {
|
||||
return !(p1 == p2);
|
||||
}
|
||||
|
@ -15,30 +15,34 @@
|
||||
/**
|
||||
* A color point in the color space of the hue system.
|
||||
*/
|
||||
struct ColorPoint {
|
||||
struct CiColor {
|
||||
/// X component.
|
||||
float x;
|
||||
/// Y component.
|
||||
float y;
|
||||
/// The brightness.
|
||||
float bri;
|
||||
};
|
||||
|
||||
bool operator==(ColorPoint p1, ColorPoint p2);
|
||||
bool operator!=(ColorPoint p1, ColorPoint p2);
|
||||
bool operator==(CiColor p1, CiColor p2);
|
||||
bool operator!=(CiColor p1, CiColor p2);
|
||||
|
||||
/**
|
||||
* Color triangle to define an available color space for the hue lamps.
|
||||
*/
|
||||
struct ColorTriangle {
|
||||
ColorPoint red, green, blue;
|
||||
struct CiColorTriangle {
|
||||
CiColor red, green, blue;
|
||||
};
|
||||
|
||||
/**
|
||||
* Simple class to hold the id, the latest color, the color space and the original state.
|
||||
*/
|
||||
class HueLamp {
|
||||
class PhilipsHueLamp {
|
||||
public:
|
||||
unsigned int id;
|
||||
ColorPoint color;
|
||||
ColorTriangle colorSpace;
|
||||
CiColor black;
|
||||
CiColor color;
|
||||
CiColorTriangle colorSpace;
|
||||
QString originalState;
|
||||
|
||||
///
|
||||
@ -50,7 +54,57 @@ public:
|
||||
///
|
||||
/// @param modelId the model id of the hue lamp which is used to determine the color space
|
||||
///
|
||||
HueLamp(unsigned int id, QString originalState, QString modelId);
|
||||
PhilipsHueLamp(unsigned int id, QString originalState, QString modelId);
|
||||
|
||||
///
|
||||
/// Converts an RGB color to the Hue xy color space and brightness.
|
||||
/// https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
|
||||
///
|
||||
/// @param red the red component in [0, 1]
|
||||
///
|
||||
/// @param green the green component in [0, 1]
|
||||
///
|
||||
/// @param blue the blue component in [0, 1]
|
||||
///
|
||||
/// @return color point
|
||||
///
|
||||
CiColor rgbToCiColor(float red, float green, float blue);
|
||||
|
||||
///
|
||||
/// @param p the color point to check
|
||||
///
|
||||
/// @return true if the color point is covered by the lamp color space
|
||||
///
|
||||
bool isPointInLampsReach(CiColor p);
|
||||
|
||||
///
|
||||
/// @param p1 point one
|
||||
///
|
||||
/// @param p2 point tow
|
||||
///
|
||||
/// @return the cross product between p1 and p2
|
||||
///
|
||||
float crossProduct(CiColor p1, CiColor p2);
|
||||
|
||||
///
|
||||
/// @param a reference point one
|
||||
///
|
||||
/// @param b reference point two
|
||||
///
|
||||
/// @param p the point to which the closest point is to be found
|
||||
///
|
||||
/// @return the closest color point of p to a and b
|
||||
///
|
||||
CiColor getClosestPointToPoint(CiColor a, CiColor b, CiColor p);
|
||||
|
||||
///
|
||||
/// @param p1 point one
|
||||
///
|
||||
/// @param p2 point tow
|
||||
///
|
||||
/// @return the distance between the two points
|
||||
///
|
||||
float getDistanceBetweenTwoPoints(CiColor p1, CiColor p2);
|
||||
};
|
||||
|
||||
/**
|
||||
@ -97,9 +151,8 @@ private slots:
|
||||
void restoreStates();
|
||||
|
||||
private:
|
||||
const static ColorPoint BLACK;
|
||||
/// Array to save the lamps.
|
||||
std::vector<HueLamp> lamps;
|
||||
std::vector<PhilipsHueLamp> lamps;
|
||||
/// Ip address of the bridge
|
||||
QString host;
|
||||
/// User name for the API ("newdeveloper")
|
||||
@ -162,58 +215,4 @@ private:
|
||||
///
|
||||
bool areStatesSaved();
|
||||
|
||||
///
|
||||
/// Converts an RGB color to the Hue xy color space and brightness.
|
||||
/// https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
|
||||
///
|
||||
/// @param red the red component in [0, 1]
|
||||
///
|
||||
/// @param green the green component in [0, 1]
|
||||
///
|
||||
/// @param blue the blue component in [0, 1]
|
||||
///
|
||||
/// @param lamp the hue lamp instance used for color space checks.
|
||||
///
|
||||
/// @return color point
|
||||
///
|
||||
ColorPoint rgbToXYBrightness(float red, float green, float blue, HueLamp lamp);
|
||||
|
||||
///
|
||||
/// @param p1 point one
|
||||
///
|
||||
/// @param p2 point tow
|
||||
///
|
||||
/// @return the cross product between p1 and p2
|
||||
///
|
||||
float crossProduct(ColorPoint p1, ColorPoint p2);
|
||||
|
||||
///
|
||||
/// @param lamp the hue lamp instance
|
||||
///
|
||||
/// @param p the color point to check
|
||||
///
|
||||
/// @return true if the color point is covered by the lamp color space
|
||||
///
|
||||
bool isPointInLampsReach(HueLamp lamp, ColorPoint p);
|
||||
|
||||
///
|
||||
/// @param a reference point one
|
||||
///
|
||||
/// @param b reference point two
|
||||
///
|
||||
/// @param p the point to which the closest point is to be found
|
||||
///
|
||||
/// @return the closest color point of p to a and b
|
||||
///
|
||||
ColorPoint getClosestPointToPoint(ColorPoint a, ColorPoint b, ColorPoint p);
|
||||
|
||||
///
|
||||
/// @param p1 point one
|
||||
///
|
||||
/// @param p2 point tow
|
||||
///
|
||||
/// @return the distance between the two points
|
||||
///
|
||||
float getDistanceBetweenTwoPoints(ColorPoint p1, ColorPoint p2);
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user