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fix/refactor backlight stuff (#394)
* fix/refactor backlight stuff: - fix colors dont turn of when backlight 0 and black is set - add option to use not colored backlight - fix colored backlight not colored on very low color values - various code style tunings * apply needed change to wizard * backlight disabled on static color and efects * fix warnings * try fix udp compiler warnings
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@@ -20,10 +20,11 @@ public:
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/// @param gammaR The used red gamma
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/// @param gammaG The used green gamma
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/// @param gammab The used blue gamma
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/// @param brightnessLow The used lower brightness
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/// @param backlightThreshold The used lower brightness
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/// @param backlightColored use color in backlight
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/// @param brightnessHigh The used higher brightness
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///
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RgbTransform(double gammaR, double gammaG, double gammaB, double brightnessLow, double brightnessHigh);
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RgbTransform(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, double brightnessHigh);
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///
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/// Destructor
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@@ -39,19 +40,34 @@ public:
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/// @return The current blue gamma value
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double getGammaB() const;
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/// @param gamma New gamma value
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/// @param gammaR New red gamma value
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/// @param gammaG New green gamma value
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/// @param gammaB New blue gamma value
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void setGamma(double gammaR,double gammaG=-1, double gammaB=-1);
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/// @return The current lower brightness
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double getBrightnessMin() const;
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double getBacklightThreshold() const;
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/// @param gamma New lower brightness
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void setBrightnessMin(double brightness);
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/// @param backlightThreshold New lower brightness
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void setBacklightThreshold(double backlightThreshold);
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/// @return The current lower brightness
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/// @return The current state
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bool getBacklightColored() const;
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/// @param backlightColored en/disable colored backlight
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void setBacklightColored(bool backlightColored);
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/// @return return state of backlight
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bool getBackLightEnabled() const;
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/// @param enable en/disable backlight
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void setBackLightEnabled(bool enable);
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/// @return The current brightness
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double getBrightness() const;
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/// @param gamma New lower brightness
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/// @param brightness New brightness
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void setBrightness(double brightness);
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///
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@@ -72,15 +88,17 @@ private:
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/// @param gammaR The used red gamma
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/// @param gammaG The used green gamma
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/// @param gammab The used blue gamma
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/// @param brightnessLow The used lower brightness
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/// @param backlightThreshold The used lower brightness
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/// @param backlightColored en/disable color in backlight
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/// @param brightnessHigh The used higher brightness
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///
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void init(double gammaR, double gammaG, double gammaB, double brightnessLow, double brightnessHigh);
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void init(double gammaR, double gammaG, double gammaB, double backlightThreshold, bool backlightColored, double brightnessHigh);
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/// (re)-initilize the color mapping
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void initializeMapping(); /// The saturation gain
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double _brightnessLow;
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double _backlightThreshold;
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bool _backlightColored;
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double _brightnessHigh;
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double _sumBrightnessLow;
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double _sumBrightnessHigh;
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@@ -93,4 +111,6 @@ private:
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uint8_t _mappingR[256];
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uint8_t _mappingG[256];
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uint8_t _mappingB[256];
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bool _backLightEnabled;
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};
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