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https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
disable smoothing for effects (#425)
* no smooth for efx rework fade effect * join strobe and fade effects new effect "breath" * - make transition efx to smooth mode more smooth - fixes for pacman - rework fade base effect - make it more versatile - fix prios in schema files - new notify blue effect to demonstrate capability of fade effect
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@@ -17,6 +17,7 @@ LinearColorSmoothing::LinearColorSmoothing( LedDevice * ledDevice, double ledUpd
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, _outputDelay(updateDelay)
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, _writeToLedsEnable(true)
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, _continuousOutput(continuousOutput)
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, _pause(false)
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{
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_log = Logger::getInstance("Smoothing");
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_timer.setSingleShot(false);
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@@ -118,7 +119,7 @@ void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> & ledColors)
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if (_outputDelay == 0)
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{
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// No output delay => immediate write
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if ( _writeToLedsEnable )
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if ( _writeToLedsEnable && !_pause)
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_ledDevice->setLedValues(ledColors);
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}
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else
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@@ -132,7 +133,10 @@ void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> & ledColors)
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{
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if ( _outputQueue.size() > _outputDelay || !_writeToLedsEnable )
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{
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_ledDevice->setLedValues(_outputQueue.front());
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if (!_pause)
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{
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_ledDevice->setLedValues(_outputQueue.front());
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}
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_outputQueue.pop_front();
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}
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}
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@@ -148,6 +152,11 @@ void LinearColorSmoothing::setEnable(bool enable)
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{
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_timer.stop();
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_previousValues.clear();
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}
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}
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void LinearColorSmoothing::setPause(bool pause)
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{
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_pause = pause;
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}
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