mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2025-03-01 10:33:28 +00:00
enable components at runtime + grabber refactoring (#160)
* implement enable/disable on runtime for: - smoothing - kodi - udplistener - boblight * implement enable/disable for forwarder refactor component * - implement grabber enable/disable at runtime - big grabber refactoring. now with common base class for all grabbers * implement enable/disable at runtime for bb detector * osx fix * try to fix cutted travis output for osx build
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@@ -15,9 +15,9 @@ V4L2Wrapper::V4L2Wrapper(const std::string &device,
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double redSignalThreshold,
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double greenSignalThreshold,
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double blueSignalThreshold,
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int hyperionPriority)
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: _timeout_ms(1000)
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, _priority(hyperionPriority)
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const int priority)
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: GrabberWrapper("V4L2", priority)
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, _timeout_ms(1000)
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, _grabber(device,
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input,
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videoStandard,
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@@ -27,10 +27,7 @@ V4L2Wrapper::V4L2Wrapper(const std::string &device,
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frameDecimation,
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pixelDecimation,
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pixelDecimation)
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, _processor(ImageProcessorFactory::getInstance().newImageProcessor())
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, _hyperion(Hyperion::getInstance())
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, _ledColors(Hyperion::getInstance()->getLedCount(), ColorRgb{0,0,0})
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, _timer()
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{
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// set the signal detection threshold of the grabber
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_grabber.setSignalThreshold( redSignalThreshold, greenSignalThreshold, blueSignalThreshold, 50);
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@@ -46,44 +43,30 @@ V4L2Wrapper::V4L2Wrapper(const std::string &device,
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Qt::DirectConnection);
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// send color data to Hyperion using a queued connection to handle the data over to the main event loop
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QObject::connect(
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this, SIGNAL(emitColors(int,std::vector<ColorRgb>,int)),
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_hyperion, SLOT(setColors(int,std::vector<ColorRgb>,int)),
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Qt::QueuedConnection);
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// QObject::connect(
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// this, SIGNAL(emitColors(int,std::vector<ColorRgb>,int)),
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// _hyperion, SLOT(setColors(int,std::vector<ColorRgb>,int)),
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// Qt::QueuedConnection);
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// setup the higher prio source checker
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// this will disable the v4l2 grabber when a source with hisher priority is active
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// this will disable the v4l2 grabber when a source with higher priority is active
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_timer.setInterval(500);
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_timer.setSingleShot(false);
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QObject::connect(&_timer, SIGNAL(timeout()), this, SLOT(checkSources()));
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}
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V4L2Wrapper::~V4L2Wrapper()
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{
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delete _processor;
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}
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bool V4L2Wrapper::start()
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{
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_timer.start();
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bool grabber_started = _grabber.start();
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if ( ! grabber_started )
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{
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_timer.stop();
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}
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else
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{
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_hyperion->registerPriority("V4L2", _priority);
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}
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return grabber_started;
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return ( _grabber.start() && GrabberWrapper::start());
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}
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void V4L2Wrapper::stop()
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{
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_grabber.stop();
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_hyperion->unRegisterPriority("V4L2");
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GrabberWrapper::stop();
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}
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void V4L2Wrapper::setCropping(int cropLeft, int cropRight, int cropTop, int cropBottom)
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@@ -98,14 +81,15 @@ void V4L2Wrapper::set3D(VideoMode mode)
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void V4L2Wrapper::newFrame(const Image<ColorRgb> &image)
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{
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// forward to other hyperions
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if ( _forward )
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{
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emit emitImage(_priority, image, _timeout_ms);
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}
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// process the new image
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_processor->process(image, _ledColors);
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// forward to other hyperions
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emit emitImage(_priority, image, _timeout_ms);
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// send colors to Hyperion
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emit emitColors(_priority, _ledColors, _timeout_ms);
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_hyperion->setColors(_priority, _ledColors, _timeout_ms);
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}
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void V4L2Wrapper::checkSources()
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@@ -125,3 +109,8 @@ void V4L2Wrapper::checkSources()
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// no higher priority source was found: grabber should be enabled
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_grabber.start();
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}
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void V4L2Wrapper::action()
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{
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checkSources();
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}
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