mirror of
https://github.com/hyperion-project/hyperion.ng.git
synced 2023-10-10 13:36:59 +02:00
Fix Effects and refactor Smoothing (#1442)
This commit is contained in:
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62829d9bf8
commit
f32db90c12
@ -211,6 +211,7 @@
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"dashboard_newsbox_readmore": "Read more",
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"dashboard_newsbox_visitblog": "Visit Hyperion-Blog",
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"edt_append_degree": "°",
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"edt_append_frames": "frames",
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"edt_append_hz": "Hz",
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"edt_append_leds": "LEDs",
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"edt_append_ms": "ms",
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@ -424,8 +425,8 @@
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"edt_conf_smooth_time_ms_title": "Time",
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"edt_conf_smooth_type_expl": "Type of smoothing.",
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"edt_conf_smooth_type_title": "Type",
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"edt_conf_smooth_updateDelay_expl": "Delay the output in case your ambient light is faster than your TV.",
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"edt_conf_smooth_updateDelay_title": "Update delay",
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"edt_conf_smooth_updateDelay_expl": "Delay the output by n updates in case your ambient light is faster than your TV.",
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"edt_conf_smooth_updateDelay_title": "Output delay",
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"edt_conf_smooth_updateFrequency_expl": "The output speed to your LED controller.",
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"edt_conf_smooth_updateFrequency_title": "Update frequency",
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"edt_conf_v4l2_blueSignalThreshold_expl": "Darkens low blue values (recognized as black)",
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@ -154,6 +154,7 @@ $(document).ready(function () {
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// Start test
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$('#btn_start_test').off().on('click', function () {
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$('#btn_start_test').prop('disabled', true);
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triggerTestEffect();
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});
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@ -161,6 +162,7 @@ $(document).ready(function () {
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$('#btn_stop_test').off().on('click', function () {
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requestPriorityClear();
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testrun = false;
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$('#btn_start_test').prop('disabled', false);
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});
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// Continuous test
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@ -18,6 +18,8 @@
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#include <effectengine/EffectSchema.h>
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#include <utils/Logger.h>
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#include <hyperion/LinearColorSmoothing.h>
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// pre-declaration
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class Effect;
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class EffectFileHandler;
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@ -79,7 +81,7 @@ public slots:
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, int timeout = PriorityMuxer::ENDLESS
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, const QString &pythonScript = ""
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, const QString &origin = "System"
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, unsigned smoothCfg=0
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, unsigned smoothCfg=SmoothingConfigID::SYSTEM
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, const QString &imageData = ""
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);
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@ -105,7 +107,7 @@ private:
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, int priority
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, int timeout = PriorityMuxer::ENDLESS
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, const QString &origin="System"
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, unsigned smoothCfg=0
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, unsigned smoothCfg=SmoothingConfigID::SYSTEM
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, const QString &imageData = ""
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);
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@ -1,4 +1,5 @@
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#pragma once
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#ifndef LINEARCOLORSMOOTHING_H
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#define LINEARCOLORSMOOTHING_H
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// STL includes
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#include <vector>
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@ -10,6 +11,7 @@
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// hyperion includes
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#include <leddevice/LedDevice.h>
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#include <utils/Components.h>
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#include <hyperion/PriorityMuxer.h>
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// settings
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#include <utils/settings.h>
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@ -21,13 +23,12 @@ class QTimer;
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class Logger;
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class Hyperion;
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/// The type of smoothing to perform
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enum SmoothingType {
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/// "Linear" smoothing algorithm
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Linear,
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/// Decay based smoothing algorithm
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Decay,
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enum SmoothingConfigID
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{
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SYSTEM = 0,
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PAUSE = 1,
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EFFECT_DYNAMIC = 2,
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EFFECT_SPECIFIC = 3
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};
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/// Linear Smoothing class
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@ -80,6 +81,7 @@ public:
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/// @param hyperion The hyperion parent instance
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///
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LinearColorSmoothing(const QJsonDocument &config, Hyperion *hyperion);
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~LinearColorSmoothing() override;
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/// LED values as input for the smoothing filter
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///
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@ -114,16 +116,16 @@ public:
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///
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/// @return The index of the configuration, which can be passed to selectConfig()
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///
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unsigned updateConfig(unsigned cfgID, int settlingTime_ms, double ledUpdateFrequency_hz = 25.0, unsigned updateDelay = 0);
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unsigned updateConfig(int cfgID, int settlingTime_ms, double ledUpdateFrequency_hz = 25.0, unsigned updateDelay = 0);
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///
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/// @brief select a smoothing configuration given by cfg index from addConfig()
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/// @param cfg The index to use
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/// @param cfgID The index to use
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/// @param force Overwrite in any case the current values (used for cfg 0 settings update)
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///
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/// @return On success return else false (and falls back to cfg 0)
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///
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bool selectConfig(unsigned cfg, bool force = false);
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bool selectConfig(int cfgID, bool force = false);
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public slots:
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///
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@ -160,12 +162,17 @@ private:
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///
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virtual int write(const std::vector<ColorRgb> &ledValues);
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QString getConfig(int cfgID);
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/// Logger instance
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Logger *_log;
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/// Hyperion instance
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Hyperion *_hyperion;
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/// priority muxer instance
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PriorityMuxer* _prioMuxer;
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/// The interval at which to update the leds (msec)
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int _updateInterval;
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@ -210,14 +217,12 @@ private:
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REMEMBERED_FRAME ( const REMEMBERED_FRAME & ) = default;
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REMEMBERED_FRAME & operator= ( const REMEMBERED_FRAME & ) = default;
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REMEMBERED_FRAME(const int64_t time, const std::vector<ColorRgb> colors)
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REMEMBERED_FRAME(int64_t time, const std::vector<ColorRgb> colors)
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: time(time)
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, colors(colors)
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{}
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};
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/// The type of smoothing to perform
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SmoothingType _smoothingType;
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/// The queue of temporarily remembered frames
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std::deque<REMEMBERED_FRAME> _frameQueue;
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@ -246,41 +251,53 @@ private:
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/// Value of 1.0 / settlingTime; inverse of the window size used for weighting of frames.
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floatT _invWindow;
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struct SMOOTHING_CFG
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{
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/// The type of smoothing to perform
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SmoothingType smoothingType;
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enum class SmoothingType { Linear = 0, Decay = 1 };
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class SmoothingCfg
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{
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public:
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/// Whether to pause output
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bool pause;
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bool _pause;
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/// The time of the smoothing window.
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int64_t settlingTime;
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int64_t _settlingTime;
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/// The interval time in milliseconds of the timer used for scheduling LED update operations. A value of 0 indicates sub-millisecond timing.
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int updateInterval;
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int _updateInterval;
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// The rate at which color frames should be written to LED device.
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double outputRate;
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/// The type of smoothing to perform
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SmoothingType _type;
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/// The rate at which color frames should be written to LED device.
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double _outputRate;
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/// The rate at which interpolation of LED frames should be performed.
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double interpolationRate;
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double _interpolationRate;
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/// The number of frames the output is delayed
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unsigned outputDelay;
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unsigned _outputDelay;
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/// Whether to apply temporal dithering to diffuse rounding errors when downsampling to 8-bit RGB colors. Improves color accuracy.
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bool dithering;
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bool _dithering;
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/// The decay power > 0. A value of exactly 1 is linear decay, higher numbers indicate a faster decay rate.
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double decay;
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};
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/// smooth configuration list
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QVector<SMOOTHING_CFG> _cfgList;
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double _decay;
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unsigned _currentConfigId;
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SmoothingCfg();
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SmoothingCfg(bool pause, int64_t settlingTime, int updateInterval, SmoothingType type = SmoothingType::Linear, double outputRate = 0, double interpolationRate = 0, unsigned outputDelay = 0, bool dithering = false, double decay = 1);
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static QString EnumToString(SmoothingType type);
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};
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/// smoothing configurations
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QVector<SmoothingCfg> _cfgList;
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int _currentConfigId;
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bool _enabled;
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/// The type of smoothing to perform
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SmoothingType _smoothingType;
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/// Pushes the colors into the frame queue and cleans outdated frames from memory.
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///
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/// @param ledColors The next colors to queue
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@ -292,7 +309,7 @@ private:
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/// (Re-)Initializes the color-component vectors with given number of values.
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///
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/// @param ledCount The number of colors.
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void intitializeComponentVectors(const size_t ledCount);
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void intitializeComponentVectors(size_t ledCount);
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/// The number of led component-values that must be held per color; i.e. size of the color vectors reds / greens / blues
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size_t _ledCount = 0;
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@ -330,10 +347,10 @@ private:
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///
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/// When downsampling the average color values to the 8-bit RGB resolution of the LED device, rounding errors are minimized
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/// by temporal dithering algorithm (error diffusion of residual errors).
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void performDecay(const int64_t now);
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void performDecay(int64_t now);
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/// Performs a linear smoothing effect
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void performLinear(const int64_t now);
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void performLinear(int64_t now);
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/// Aggregates the RGB components of the LED colors using the given weight and updates weighted accordingly
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///
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@ -343,7 +360,7 @@ private:
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static inline void aggregateComponents(const std::vector<ColorRgb>& colors, std::vector<uint64_t>& weighted, const floatT weight);
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/// Gets the current time in microseconds from high precision system clock.
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inline int64_t micros() const;
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static inline int64_t micros() ;
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/// The time, when the rendering statistics were logged previously
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int64_t _renderedStatTime;
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@ -368,3 +385,5 @@ private:
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/// @returns The frame weight.
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std::function<floatT(int64_t, int64_t, int64_t)> _weightFrame;
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};
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#endif // LINEARCOLORSMOOTHING_H
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@ -112,14 +112,17 @@ void EffectEngine::handleUpdatedEffectList()
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{
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_availableEffects.clear();
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unsigned id = 2;
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//Add smoothing config entry to support dynamic effects done in configurator
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_hyperion->updateSmoothingConfig(SmoothingConfigID::EFFECT_DYNAMIC);
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unsigned specificId = SmoothingConfigID::EFFECT_SPECIFIC;
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for (auto def : _effectFileHandler->getEffects())
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{
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// add smoothing configs to Hyperion
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// add smoothing configurations to Hyperion
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if (def.args["smoothing-custom-settings"].toBool())
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{
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def.smoothCfg = _hyperion->updateSmoothingConfig(
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id,
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++specificId,
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def.args["smoothing-time_ms"].toInt(),
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def.args["smoothing-updateFrequency"].toDouble(),
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0 );
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@ -127,7 +130,7 @@ void EffectEngine::handleUpdatedEffectList()
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}
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else
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{
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def.smoothCfg = _hyperion->updateSmoothingConfig(id);
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def.smoothCfg = SmoothingConfigID::SYSTEM;
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//Debug( _log, "Default Settings: Update effect %s, script %s, file %s, smoothCfg [%u]", QSTRING_CSTR(def.name), QSTRING_CSTR(def.script), QSTRING_CSTR(def.file), def.smoothCfg);
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}
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_availableEffects.push_back(def);
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@ -137,11 +140,30 @@ void EffectEngine::handleUpdatedEffectList()
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int EffectEngine::runEffect(const QString &effectName, int priority, int timeout, const QString &origin)
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{
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return runEffect(effectName, QJsonObject(), priority, timeout, "", origin);
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unsigned smoothCfg = SmoothingConfigID::SYSTEM;
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for (const auto &def : _availableEffects)
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{
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if (def.name == effectName)
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{
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smoothCfg = def.smoothCfg;
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break;
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}
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}
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return runEffect(effectName, QJsonObject(), priority, timeout, "", origin, smoothCfg);
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}
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int EffectEngine::runEffect(const QString &effectName, const QJsonObject &args, int priority, int timeout, const QString &pythonScript, const QString &origin, unsigned smoothCfg, const QString &imageData)
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{
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//In case smoothing information is provided dynamically use temp smoothing config item (2)
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if (smoothCfg == SmoothingConfigID::SYSTEM && args["smoothing-custom-settings"].toBool())
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{
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smoothCfg = _hyperion->updateSmoothingConfig(
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SmoothingConfigID::EFFECT_DYNAMIC,
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args["smoothing-time_ms"].toInt(),
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args["smoothing-updateFrequency"].toDouble(),
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0 );
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}
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if (pythonScript.isEmpty())
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{
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const EffectDefinition *effectDefinition = nullptr;
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@ -181,7 +203,7 @@ int EffectEngine::runEffectScript(const QString &script, const QString &name, co
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_activeEffects.push_back(effect);
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// start the effect
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Debug(_log, "Start the effect: name [%s], smoothCfg [%u]", QSTRING_CSTR(name), smoothCfg);
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Debug(_log, "Start the effect: name [%s]", QSTRING_CSTR(name));
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_hyperion->registerInput(priority, hyperion::COMP_EFFECT, origin, name ,smoothCfg);
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effect->start();
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@ -26,7 +26,7 @@
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#include <leddevice/LedDeviceWrapper.h>
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#include <hyperion/MultiColorAdjustment.h>
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#include "LinearColorSmoothing.h"
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#include <hyperion/LinearColorSmoothing.h>
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#if defined(ENABLE_EFFECTENGINE)
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// effect engine includes
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@ -303,10 +303,6 @@ void Hyperion::handleSettingsUpdate(settings::type type, const QJsonDocument& co
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// TODO: Check, if framegrabber frequency is lower than latchtime..., if yes, stop
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}
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else if(type == settings::SMOOTHING)
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{
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_deviceSmooth->handleSettingsUpdate( type, config);
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}
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// update once to push single color sets / adjustments/ ledlayout resizes and update ledBuffer color
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update();
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@ -707,8 +703,6 @@ void Hyperion::update()
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}
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else
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{
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_deviceSmooth->selectConfig(priorityInfo.smooth_cfg);
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// feed smoothing in pause mode to maintain a smooth transition back to smooth mode
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if (_deviceSmooth->enabled() || _deviceSmooth->pause())
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{
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@ -2,16 +2,13 @@
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#include <QDateTime>
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#include <QTimer>
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#include "LinearColorSmoothing.h"
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#include <hyperion/LinearColorSmoothing.h>
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#include <hyperion/Hyperion.h>
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#include <cmath>
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#include <chrono>
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#include <thread>
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/// The number of microseconds per millisecond = 1000.
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const int64_t MS_PER_MICRO = 1000;
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#if defined(COMPILER_GCC)
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#define ALWAYS_INLINE inline __attribute__((__always_inline__))
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#elif defined(COMPILER_MSVC)
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@ -25,6 +22,14 @@ ALWAYS_INLINE long clampRounded(const floatT x) {
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return std::min(255L, std::max(0L, std::lroundf(x)));
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}
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// Constants
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namespace {
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const bool verbose = false;
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/// The number of microseconds per millisecond = 1000.
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const int64_t MS_PER_MICRO = 1000;
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/// The number of bits that are used for shifting the fixed point values
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const int FPShift = (sizeof(uint64_t)*8 - (12 + 9));
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@ -35,97 +40,113 @@ const int SmallShiftBis = sizeof(uint8_t)*8;
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const int FPShiftSmall = (sizeof(uint64_t)*8 - (12 + 9 + SmallShiftBis));
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const char* SETTINGS_KEY_SMOOTHING_TYPE = "type";
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const char* SETTINGS_KEY_SETTLING_TIME = "time_ms";
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const char* SETTINGS_KEY_UPDATE_FREQUENCY = "updateFrequency";
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const char* SETTINGS_KEY_OUTPUT_DELAY = "updateDelay";
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const char* SETTINGS_KEY_DECAY = "decay";
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const char* SETTINGS_KEY_INTERPOLATION_RATE = "interpolationRate";
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const char* SETTINGS_KEY_OUTPUT_RATE = "outputRate";
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const char* SETTINGS_KEY_DITHERING = "dithering";
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const char* SETTINGS_KEY_DECAY = "decay";
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const int64_t DEFAULT_SETTLINGTIME = 200; // in ms
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const int DEFAULT_UPDATEFREQUENCY = 25; // in Hz
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constexpr std::chrono::milliseconds DEFAULT_UPDATEINTERVALL{MS_PER_MICRO/ DEFAULT_UPDATEFREQUENCY};
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const unsigned DEFAULT_OUTPUTDEPLAY = 0; // in frames
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}
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using namespace hyperion;
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const int64_t DEFAUL_SETTLINGTIME = 200; // settlingtime in ms
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const int DEFAUL_UPDATEFREQUENCY = 25; // updatefrequncy in hz
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constexpr std::chrono::milliseconds DEFAUL_UPDATEINTERVALL{1000/ DEFAUL_UPDATEFREQUENCY};
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const unsigned DEFAUL_OUTPUTDEPLAY = 0; // outputdelay in ms
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LinearColorSmoothing::LinearColorSmoothing(const QJsonDocument &config, Hyperion *hyperion)
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: QObject(hyperion)
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, _log(nullptr)
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, _hyperion(hyperion)
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, _updateInterval(DEFAUL_UPDATEINTERVALL.count())
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, _settlingTime(DEFAUL_SETTLINGTIME)
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, _timer(new QTimer(this))
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, _outputDelay(DEFAUL_OUTPUTDEPLAY)
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, _smoothingType(SmoothingType::Linear)
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, _prioMuxer(_hyperion->getMuxerInstance())
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, _updateInterval(DEFAULT_UPDATEINTERVALL.count())
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, _settlingTime(DEFAULT_SETTLINGTIME)
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, _timer(nullptr)
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, _outputDelay(DEFAULT_OUTPUTDEPLAY)
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, _pause(false)
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, _currentConfigId(0)
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, _currentConfigId(SmoothingConfigID::SYSTEM)
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, _enabled(false)
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, _smoothingType(SmoothingType::Linear)
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, tempValues(std::vector<uint64_t>(0, 0L))
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{
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QString subComponent = hyperion->property("instance").toString();
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_log= Logger::getInstance("SMOOTHING", subComponent);
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// init cfg 0 (default)
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addConfig(DEFAUL_SETTLINGTIME, DEFAUL_UPDATEFREQUENCY, DEFAUL_OUTPUTDEPLAY);
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// timer
|
||||
_timer = new QTimer(this);
|
||||
_timer->setTimerType(Qt::PreciseTimer);
|
||||
|
||||
// init cfg (default)
|
||||
updateConfig(SmoothingConfigID::SYSTEM, DEFAULT_SETTLINGTIME, DEFAULT_UPDATEFREQUENCY, DEFAULT_OUTPUTDEPLAY);
|
||||
handleSettingsUpdate(settings::SMOOTHING, config);
|
||||
selectConfig(0, true);
|
||||
|
||||
// add pause on cfg 1
|
||||
SMOOTHING_CFG cfg = {SmoothingType::Linear, false, 0, 0, 0, 0, 0, false, 1};
|
||||
SmoothingCfg cfg {true, 0, 0};
|
||||
_cfgList.append(cfg);
|
||||
|
||||
// listen for comp changes
|
||||
connect(_hyperion, &Hyperion::compStateChangeRequest, this, &LinearColorSmoothing::componentStateChange);
|
||||
// timer
|
||||
connect(_timer, &QTimer::timeout, this, &LinearColorSmoothing::updateLeds);
|
||||
|
||||
//Debug(_log, "LinearColorSmoothing sizeof floatT == %d", (sizeof(floatT)));
|
||||
connect(_prioMuxer, &PriorityMuxer::prioritiesChanged, this, [=] (int priority){
|
||||
const PriorityMuxer::InputInfo priorityInfo = _prioMuxer->getInputInfo(priority);
|
||||
int smooth_cfg = priorityInfo.smooth_cfg;
|
||||
if (smooth_cfg != _currentConfigId || smooth_cfg == SmoothingConfigID::EFFECT_DYNAMIC)
|
||||
{
|
||||
this->selectConfig(smooth_cfg, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
LinearColorSmoothing::~LinearColorSmoothing()
|
||||
{
|
||||
delete _timer;
|
||||
}
|
||||
|
||||
void LinearColorSmoothing::handleSettingsUpdate(settings::type type, const QJsonDocument &config)
|
||||
{
|
||||
if (type == settings::SMOOTHING)
|
||||
if (type == settings::type::SMOOTHING)
|
||||
{
|
||||
// std::cout << "LinearColorSmoothing::handleSettingsUpdate" << std::endl;
|
||||
// std::cout << config.toJson().toStdString() << std::endl;
|
||||
|
||||
QJsonObject obj = config.object();
|
||||
if (enabled() != obj["enable"].toBool(true))
|
||||
{
|
||||
setEnable(obj["enable"].toBool(true));
|
||||
}
|
||||
|
||||
SMOOTHING_CFG cfg = {SmoothingType::Linear,true, 0, 0, 0, 0, 0, false, 1};
|
||||
SmoothingCfg cfg(false,
|
||||
static_cast<int64_t>(obj[SETTINGS_KEY_SETTLING_TIME].toInt(DEFAULT_SETTLINGTIME)),
|
||||
static_cast<int64_t>(MS_PER_MICRO / obj[SETTINGS_KEY_UPDATE_FREQUENCY].toDouble(DEFAULT_UPDATEFREQUENCY))
|
||||
);
|
||||
|
||||
const QString typeString = obj[SETTINGS_KEY_SMOOTHING_TYPE].toString();
|
||||
|
||||
if(typeString == "linear") {
|
||||
cfg.smoothingType = SmoothingType::Linear;
|
||||
} else if(typeString == "decay") {
|
||||
cfg.smoothingType = SmoothingType::Decay;
|
||||
if(typeString == SETTINGS_KEY_DECAY) {
|
||||
cfg._type = SmoothingType::Decay;
|
||||
}
|
||||
else {
|
||||
cfg._type = SmoothingType::Linear;
|
||||
}
|
||||
|
||||
cfg.pause = false;
|
||||
cfg.settlingTime = static_cast<int64_t>(obj["time_ms"].toInt(DEFAUL_SETTLINGTIME));
|
||||
cfg.updateInterval = static_cast<int>(1000.0 / obj["updateFrequency"].toDouble(DEFAUL_UPDATEFREQUENCY));
|
||||
cfg.outputRate = obj[SETTINGS_KEY_OUTPUT_RATE].toDouble(DEFAUL_UPDATEFREQUENCY);
|
||||
cfg.interpolationRate = obj[SETTINGS_KEY_INTERPOLATION_RATE].toDouble(DEFAUL_UPDATEFREQUENCY);
|
||||
cfg.outputDelay = static_cast<unsigned>(obj["updateDelay"].toInt(DEFAUL_OUTPUTDEPLAY));
|
||||
cfg.dithering = obj[SETTINGS_KEY_DITHERING].toBool(false);
|
||||
cfg.decay = obj[SETTINGS_KEY_DECAY].toDouble(1.0);
|
||||
cfg._pause = false;
|
||||
cfg._outputDelay = static_cast<unsigned>(obj[SETTINGS_KEY_OUTPUT_DELAY].toInt(DEFAULT_OUTPUTDEPLAY));
|
||||
|
||||
//Debug( _log, "smoothing cfg_id %d: pause: %d bool, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _currentConfigId, cfg.pause, cfg.settlingTime, cfg.updateInterval, unsigned(1000.0/cfg.updateInterval), cfg.outputDelay );
|
||||
_cfgList[0] = cfg;
|
||||
cfg._outputRate = obj[SETTINGS_KEY_OUTPUT_RATE].toDouble(DEFAULT_UPDATEFREQUENCY);
|
||||
cfg._interpolationRate = obj[SETTINGS_KEY_INTERPOLATION_RATE].toDouble(DEFAULT_UPDATEFREQUENCY);
|
||||
cfg._dithering = obj[SETTINGS_KEY_DITHERING].toBool(false);
|
||||
cfg._decay = obj[SETTINGS_KEY_DECAY].toDouble(1.0);
|
||||
|
||||
_cfgList[SmoothingConfigID::SYSTEM] = cfg;
|
||||
DebugIf(_enabled,_log,"%s", QSTRING_CSTR(getConfig(SmoothingConfigID::SYSTEM)));
|
||||
|
||||
// if current id is 0, we need to apply the settings (forced)
|
||||
if (_currentConfigId == 0)
|
||||
if (_currentConfigId == SmoothingConfigID::SYSTEM)
|
||||
{
|
||||
//Debug( _log, "_currentConfigId == 0");
|
||||
selectConfig(0, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug( _log, "_currentConfigId != 0");
|
||||
selectConfig(SmoothingConfigID::SYSTEM, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -145,8 +166,7 @@ int LinearColorSmoothing::write(const std::vector<ColorRgb> &ledValues)
|
||||
_previousValues = ledValues;
|
||||
_previousInterpolationTime = micros();
|
||||
|
||||
//Debug( _log, "Start Smoothing timer: settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _settlingTime, _updateInterval, unsigned(1000.0/_updateInterval), _outputDelay );
|
||||
QMetaObject::invokeMethod(_timer, "start", Qt::QueuedConnection, Q_ARG(int, _updateInterval));
|
||||
_timer->start(_updateInterval);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -202,7 +222,7 @@ void LinearColorSmoothing::writeFrame()
|
||||
}
|
||||
|
||||
|
||||
ALWAYS_INLINE int64_t LinearColorSmoothing::micros() const
|
||||
ALWAYS_INLINE int64_t LinearColorSmoothing::micros()
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
return (std::chrono::duration_cast<std::chrono::microseconds>(now.time_since_epoch())).count();
|
||||
@ -215,7 +235,7 @@ void LinearColorSmoothing::assembleAndDitherFrame()
|
||||
return;
|
||||
}
|
||||
|
||||
// The number of leds present in each frame
|
||||
// The number of LEDs present in each frame
|
||||
const size_t N = _targetValues.size();
|
||||
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
@ -250,7 +270,7 @@ void LinearColorSmoothing::assembleFrame()
|
||||
return;
|
||||
}
|
||||
|
||||
// The number of leds present in each frame
|
||||
// The number of LEDs present in each frame
|
||||
const size_t N = _targetValues.size();
|
||||
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
@ -438,7 +458,6 @@ void LinearColorSmoothing::updateLeds()
|
||||
const int64_t now = micros();
|
||||
const int64_t deltaTime = _targetTime - now;
|
||||
|
||||
//Debug(_log, "elapsed Time [%d], _targetTime [%d] - now [%d], deltaTime [%d]", now -_previousWriteTime, _targetTime, now, deltaTime);
|
||||
if (deltaTime < 0)
|
||||
{
|
||||
writeDirect();
|
||||
@ -447,12 +466,11 @@ void LinearColorSmoothing::updateLeds()
|
||||
|
||||
switch (_smoothingType)
|
||||
{
|
||||
case Decay:
|
||||
case SmoothingType::Decay:
|
||||
performDecay(now);
|
||||
break;
|
||||
|
||||
case Linear:
|
||||
// Linear interpolation is default
|
||||
case SmoothingType::Linear:
|
||||
default:
|
||||
performLinear(now);
|
||||
break;
|
||||
@ -461,8 +479,6 @@ void LinearColorSmoothing::updateLeds()
|
||||
|
||||
void LinearColorSmoothing::rememberFrame(const std::vector<ColorRgb> &ledColors)
|
||||
{
|
||||
//Debug(_log, "rememberFrame - before _frameQueue.size() [%d]", _frameQueue.size());
|
||||
|
||||
const int64_t now = micros();
|
||||
|
||||
// Maintain the queue by removing outdated frames
|
||||
@ -478,15 +494,12 @@ void LinearColorSmoothing::rememberFrame(const std::vector<ColorRgb> &ledColors)
|
||||
|
||||
if (p > 0)
|
||||
{
|
||||
//Debug(_log, "rememberFrame - erasing %d frames", p);
|
||||
_frameQueue.erase(_frameQueue.begin(), _frameQueue.begin() + p);
|
||||
}
|
||||
|
||||
// Append the latest frame at back of the queue
|
||||
const REMEMBERED_FRAME frame = REMEMBERED_FRAME(now, ledColors);
|
||||
_frameQueue.push_back(frame);
|
||||
|
||||
//Debug(_log, "rememberFrame - after _frameQueue.size() [%d]", _frameQueue.size());
|
||||
}
|
||||
|
||||
|
||||
@ -532,7 +545,8 @@ void LinearColorSmoothing::queueColors(const std::vector<ColorRgb> &ledColors)
|
||||
|
||||
void LinearColorSmoothing::clearQueuedColors()
|
||||
{
|
||||
QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
|
||||
_timer->stop();
|
||||
//QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
|
||||
_previousValues.clear();
|
||||
|
||||
_targetValues.clear();
|
||||
@ -566,71 +580,65 @@ void LinearColorSmoothing::setPause(bool pause)
|
||||
|
||||
unsigned LinearColorSmoothing::addConfig(int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
|
||||
{
|
||||
SMOOTHING_CFG cfg = {
|
||||
SmoothingType::Linear,
|
||||
SmoothingCfg cfg {
|
||||
false,
|
||||
settlingTime_ms,
|
||||
static_cast<int>(1000.0 / ledUpdateFrequency_hz),
|
||||
static_cast<int>(MS_PER_MICRO / ledUpdateFrequency_hz),
|
||||
SmoothingType::Linear,
|
||||
ledUpdateFrequency_hz,
|
||||
ledUpdateFrequency_hz,
|
||||
updateDelay,
|
||||
false,
|
||||
1
|
||||
updateDelay
|
||||
};
|
||||
_cfgList.append(cfg);
|
||||
|
||||
//Debug( _log, "smoothing cfg %d: pause: %d bool, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _cfgList.count()-1, cfg.pause, cfg.settlingTime, cfg.updateInterval, unsigned(1000.0/cfg.updateInterval), cfg.outputDelay );
|
||||
DebugIf(verbose && _enabled, _log,"%s", QSTRING_CSTR(getConfig(_cfgList.count()-1)));
|
||||
|
||||
return _cfgList.count() - 1;
|
||||
}
|
||||
|
||||
unsigned LinearColorSmoothing::updateConfig(unsigned cfgID, int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
|
||||
unsigned LinearColorSmoothing::updateConfig(int cfgID, int settlingTime_ms, double ledUpdateFrequency_hz, unsigned updateDelay)
|
||||
{
|
||||
unsigned updatedCfgID = cfgID;
|
||||
if (cfgID < static_cast<unsigned>(_cfgList.count()))
|
||||
int updatedCfgID = cfgID;
|
||||
if (cfgID < _cfgList.count())
|
||||
{
|
||||
SMOOTHING_CFG cfg = {
|
||||
SmoothingType::Linear,
|
||||
SmoothingCfg cfg {
|
||||
false,
|
||||
settlingTime_ms,
|
||||
static_cast<int>(1000.0 / ledUpdateFrequency_hz),
|
||||
static_cast<int>(MS_PER_MICRO / ledUpdateFrequency_hz),
|
||||
SmoothingType::Linear,
|
||||
ledUpdateFrequency_hz,
|
||||
ledUpdateFrequency_hz,
|
||||
updateDelay,
|
||||
false,
|
||||
1};
|
||||
updateDelay
|
||||
};
|
||||
_cfgList[updatedCfgID] = cfg;
|
||||
DebugIf(verbose && _enabled, _log,"%s", QSTRING_CSTR(getConfig(updatedCfgID)));
|
||||
}
|
||||
else
|
||||
{
|
||||
updatedCfgID = addConfig(settlingTime_ms, ledUpdateFrequency_hz, updateDelay);
|
||||
}
|
||||
// Debug( _log, "smoothing updatedCfgID %u: settlingTime: %d ms, "
|
||||
// "interval: %d ms (%u Hz), updateDelay: %u frames", cfgID, _settlingTime, int64_t(1000.0/ledUpdateFrequency_hz), unsigned(ledUpdateFrequency_hz), updateDelay );
|
||||
return updatedCfgID;
|
||||
}
|
||||
|
||||
bool LinearColorSmoothing::selectConfig(unsigned cfg, bool force)
|
||||
bool LinearColorSmoothing::selectConfig(int cfgID, bool force)
|
||||
{
|
||||
if (_currentConfigId == cfg && !force)
|
||||
if (_currentConfigId == cfgID && !force)
|
||||
{
|
||||
//Debug( _log, "selectConfig SAME as before, not FORCED - _currentConfigId [%u], force [%d]", cfg, force);
|
||||
//Debug( _log, "current smoothing cfg: %d, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _currentConfigId, _settlingTime, _updateInterval, unsigned(1000.0/_updateInterval), _outputDelay );
|
||||
return true;
|
||||
}
|
||||
|
||||
//Debug( _log, "selectConfig FORCED - _currentConfigId [%u], force [%d]", cfg, force);
|
||||
if (cfg < static_cast<uint>(_cfgList.count()) )
|
||||
if (cfgID < _cfgList.count() )
|
||||
{
|
||||
_smoothingType = _cfgList[cfg].smoothingType;
|
||||
_settlingTime = _cfgList[cfg].settlingTime;
|
||||
_outputDelay = _cfgList[cfg].outputDelay;
|
||||
_pause = _cfgList[cfg].pause;
|
||||
_outputRate = _cfgList[cfg].outputRate;
|
||||
_smoothingType = _cfgList[cfgID]._type;
|
||||
_settlingTime = _cfgList[cfgID]._settlingTime;
|
||||
_outputDelay = _cfgList[cfgID]._outputDelay;
|
||||
_pause = _cfgList[cfgID]._pause;
|
||||
_outputRate = _cfgList[cfgID]._outputRate;
|
||||
_outputIntervalMicros = int64_t(1000000.0 / _outputRate); // 1s = 1e6 µs
|
||||
_interpolationRate = _cfgList[cfg].interpolationRate;
|
||||
_interpolationRate = _cfgList[cfgID]._interpolationRate;
|
||||
_interpolationIntervalMicros = int64_t(1000000.0 / _interpolationRate);
|
||||
_dithering = _cfgList[cfg].dithering;
|
||||
_decay = _cfgList[cfg].decay;
|
||||
_dithering = _cfgList[cfgID]._dithering;
|
||||
_decay = _cfgList[cfgID]._decay;
|
||||
_invWindow = 1.0F / (MS_PER_MICRO * _settlingTime);
|
||||
|
||||
// Set _weightFrame based on the given decay
|
||||
@ -661,33 +669,95 @@ bool LinearColorSmoothing::selectConfig(unsigned cfg, bool force)
|
||||
_interpolationCounter = 0;
|
||||
_interpolationStatCounter = 0;
|
||||
|
||||
if (_cfgList[cfg].updateInterval != _updateInterval)
|
||||
if (_cfgList[cfgID]._updateInterval != _updateInterval)
|
||||
{
|
||||
|
||||
QMetaObject::invokeMethod(_timer, "stop", Qt::QueuedConnection);
|
||||
_updateInterval = _cfgList[cfg].updateInterval;
|
||||
_timer->stop();
|
||||
_updateInterval = _cfgList[cfgID]._updateInterval;
|
||||
if (this->enabled())
|
||||
{
|
||||
//Debug( _log, "_cfgList[cfg].updateInterval != _updateInterval - Restart timer - _updateInterval [%d]", _updateInterval);
|
||||
QMetaObject::invokeMethod(_timer, "start", Qt::QueuedConnection, Q_ARG(int, _updateInterval));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug( _log, "Smoothing disabled, do NOT restart timer");
|
||||
_timer->start(_updateInterval);
|
||||
}
|
||||
}
|
||||
_currentConfigId = cfg;
|
||||
// Debug( _log, "current smoothing cfg: %d, settlingTime: %d ms, interval: %d ms (%u Hz), updateDelay: %u frames", _currentConfigId, _settlingTime, _updateInterval, unsigned(1000.0/_updateInterval), _outputDelay );
|
||||
// DebugIf( enabled() && !_pause, _log, "set smoothing cfg: %u settlingTime: %d ms, interval: %d ms, updateDelay: %u frames", _currentConfigId, _settlingTime, _updateInterval, _outputDelay );
|
||||
// DebugIf( _pause, _log, "set smoothing cfg: %d, pause", _currentConfigId );
|
||||
|
||||
const float thalf = (1.0-std::pow(1.0/2, 1.0/_decay))*_settlingTime;
|
||||
Debug( _log, "cfg [%d]: Type: %s - Time: %d ms, outputRate %f Hz, interpolationRate: %f Hz, timer: %d ms, Dithering: %d, Decay: %f -> HalfTime: %f ms", cfg, _smoothingType == SmoothingType::Decay ? "decay" : "linear", _settlingTime, _outputRate, _interpolationRate, _updateInterval, _dithering ? 1 : 0, _decay, thalf);
|
||||
_currentConfigId = cfgID;
|
||||
DebugIf(_enabled, _log,"%s", QSTRING_CSTR(getConfig(_currentConfigId)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// reset to default
|
||||
_currentConfigId = 0;
|
||||
_currentConfigId = SmoothingConfigID::SYSTEM;
|
||||
return false;
|
||||
}
|
||||
|
||||
QString LinearColorSmoothing::getConfig(int cfgID)
|
||||
{
|
||||
QString configText;
|
||||
|
||||
if (cfgID < _cfgList.count())
|
||||
{
|
||||
SmoothingCfg cfg = _cfgList[cfgID];
|
||||
|
||||
configText = QString ("[%1] - type: %2, pause: %3, settlingTime: %4ms, interval: %5ms (%6Hz), delay: %7 frames")
|
||||
.arg(cfgID)
|
||||
.arg(SmoothingCfg::EnumToString(cfg._type),(cfg._pause) ? "true" : "false")
|
||||
.arg(cfg._settlingTime)
|
||||
.arg(cfg._updateInterval)
|
||||
.arg(int(MS_PER_MICRO/cfg._updateInterval))
|
||||
.arg(cfg._outputDelay);
|
||||
|
||||
switch (cfg._type) {
|
||||
case SmoothingType::Linear:
|
||||
break;
|
||||
|
||||
case SmoothingType::Decay:
|
||||
{
|
||||
const double thalf = (1.0-std::pow(1.0/2, 1.0/_decay))*_settlingTime;
|
||||
configText += QString (", outputRate %1Hz, interpolationRate: %2Hz, dithering: %3, decay: %4 -> halftime: %5ms")
|
||||
.arg(cfg._outputRate,0,'f',2)
|
||||
.arg(cfg._interpolationRate,0,'f',2)
|
||||
.arg((cfg._dithering) ? "true" : "false")
|
||||
.arg(cfg._decay,0,'f',2)
|
||||
.arg(thalf,0,'f',2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return configText;
|
||||
}
|
||||
|
||||
LinearColorSmoothing::SmoothingCfg::SmoothingCfg() :
|
||||
_pause(false),
|
||||
_settlingTime(DEFAULT_SETTLINGTIME),
|
||||
_updateInterval(DEFAULT_UPDATEFREQUENCY),
|
||||
_type(SmoothingType::Linear)
|
||||
{
|
||||
}
|
||||
|
||||
LinearColorSmoothing::SmoothingCfg::SmoothingCfg(bool pause, int64_t settlingTime, int updateInterval, SmoothingType type, double outputRate, double interpolationRate, unsigned outputDelay, bool dithering, double decay) :
|
||||
_pause(pause),
|
||||
_settlingTime(settlingTime),
|
||||
_updateInterval(updateInterval),
|
||||
_type(type),
|
||||
_outputRate(outputRate),
|
||||
_interpolationRate(interpolationRate),
|
||||
_outputDelay(outputDelay),
|
||||
_dithering(dithering),
|
||||
_decay(decay)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
QString LinearColorSmoothing::SmoothingCfg::EnumToString(SmoothingType type)
|
||||
{
|
||||
if (type == SmoothingType::Linear) {
|
||||
return QString("Linear");
|
||||
}
|
||||
|
||||
if (type == SmoothingType::Decay)
|
||||
{
|
||||
return QString("Decay");
|
||||
}
|
||||
|
||||
return QString("Unknown");
|
||||
}
|
||||
|
@ -44,6 +44,7 @@ PriorityMuxer::PriorityMuxer(int ledCount, QObject * parent)
|
||||
_lowestPriorityInfo.componentId = hyperion::COMP_COLOR;
|
||||
_lowestPriorityInfo.origin = "System";
|
||||
_lowestPriorityInfo.owner = "";
|
||||
_lowestPriorityInfo.smooth_cfg = 0;
|
||||
|
||||
_activeInputs[PriorityMuxer::LOWEST_PRIORITY] = _lowestPriorityInfo;
|
||||
|
||||
|
@ -94,7 +94,7 @@
|
||||
"minimum": 0,
|
||||
"maximum": 2048,
|
||||
"default": 0,
|
||||
"append": "edt_append_ms",
|
||||
"append": "edt_append_frames",
|
||||
"propertyOrder": 9
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user